Commit Graph

147 Commits

Author SHA1 Message Date
Max Chen
61603c83e4 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL#8390086
#rb none

[CL 8393238 by Max Chen in Dev-Editor branch]
2019-09-01 02:03:35 -04:00
Max Chen
06b5eb60d9 Matinee: Remove from UI
Removed access to matinee from the following:
- Cinematics->Add Matinee [Legacy]
- List of matinee actors in the cinematics menu
- Open Matinee button in the details panel

#jira UE-79455
#rb ludovic.chabant

[CL 8341866 by Max Chen in Dev-Editor branch]
2019-08-27 13:34:23 -04:00
Ben Marsh
f6564eb124 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 8194620 by Ben Marsh in Dev-Build branch]
2019-08-21 16:28:23 -04:00
jeremy moore
d208c56a47 Add support for building runtime virtual texture low mip streaming data from the editor build menu
#ROBOMERGE-SOURCE: CL 8126433 via CL 8132095
#ROBOMERGE-BOT: (v401-8057353)

[CL 8157115 by jeremy moore in Main branch]
2019-08-21 08:57:30 -04:00
Ben Marsh
beb4519169 Rename EBuildConfigurations::Type to EBuildConfiguration.
#rb none

[CL 7937697 by Ben Marsh in Dev-Build branch]
2019-08-09 17:35:36 -04:00
Chris Gagnon
d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00
jack porter
9d3cc464fb Apply platform scalability settings when changing Preview Rendering Level
#rb Allan.Bentham


[CODEREVIEW] Jack.Porter, Rolando.Caloca, Josh.Adams

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 7306462 via CL 7315035 via CL 7318233
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7364116 by jack porter in Dev-Build branch]
2019-07-17 02:49:11 -04:00
jack porter
a913c14fcc Apply platform scalability settings when changing Preview Rendering Level
#rb Allan.Bentham


[CODEREVIEW] Jack.Porter, Rolando.Caloca, Josh.Adams


#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 7306462 via CL 7315035
#ROBOMERGE-BOT: (v371-7306989)

[CL 7318233 by jack porter in Main branch]
2019-07-16 01:31:34 -04:00
Rex Hill
244bdc521c Converted serveral menus to use new menu system: level editor, asset editor
#jira UETOOL-1605
#rb none
#rnx

[CL 7248543 by Rex Hill in Dev-Editor branch]
2019-07-09 10:52:56 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Ben Marsh
07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
ben marsh
6cf6469c8f LiveCoding: Tweaks to live coding settings.
* Compile dropdown now just contains a checkbox for enabling live coding.
* Compile dropdown has a link to open the editor preferences window.
* Live coding can be enabled from the editor settings window.
* Option to show the console on startup is now folded into the startup mode.
* Options in the editor settings window are greyed out unless live coding is enabled.

#rb none
#jira

#ROBOMERGE-SOURCE: CL 5352692 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5364901 by ben marsh in Main branch]
2019-03-11 18:57:53 -04:00
ben marsh
49a498e69e Integrating live coding feature (aka Live++) into UE4.
Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.

Changes vs standalone Live++ version:

* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.

Known issues:

* Does not currently support class layout changes / object reinstancing

#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/... via CL 5309051
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5325555 by ben marsh in Dev-Build branch]
2019-03-06 18:16:41 -05:00
ben marsh
cf183af67c Integrating live coding feature (aka Live++) into UE4.
Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.

Changes vs standalone Live++ version:

* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.

Known issues:

* Does not currently support class layout changes / object reinstancing

#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira

#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5309051 by ben marsh in Main branch]
2019-03-05 18:49:25 -05:00
jonas meyer
4a86c6d440 Move default graphics RHI to windows target settings
#rb rolando.caloca
#jira UE-70479

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5277239 in //UE4/Release-4.22/... via CL 5277254
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5279804 by jonas meyer in Dev-Build branch]
2019-03-04 09:09:33 -05:00
jonas meyer
5894631e90 Move default graphics RHI to windows target settings
#rb rolando.caloca
#jira UE-70479

#ROBOMERGE-SOURCE: CL 5277239 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5277254 by jonas meyer in Main branch]
2019-03-04 05:11:39 -05:00
jonas meyer
47e4b46ccd Project option to select default graphics api for a project.
Visual cue can be gotten by hovering over the project title
#jira UE-70479
[FYI] juan.canada rolando.caloca
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5237562 in //UE4/Release-4.22/... via CL 5237563
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5250619 by jonas meyer in Dev-Build branch]
2019-02-28 17:39:40 -05:00
jonas meyer
289e0b5231 Project option to select default graphics api for a project.
Visual cue can be gotten by hovering over the project title
#jira UE-70479
[FYI] juan.canada rolando.caloca
#rb none

#ROBOMERGE-SOURCE: CL 5237562 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5237563 by jonas meyer in Main branch]
2019-02-28 06:52:38 -05:00
Ben Marsh
a3e87004d6 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4783611 by Ben Marsh in Dev-Build branch]
2019-01-23 10:59:53 -05:00
Chris Gagnon
0dbe1f7fb2 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4766091 by Chris Gagnon in Dev-Editor branch]
2019-01-21 17:47:02 -05:00
josh jensen
50beced25a Restored the Settings->Preview Rendering Level menu and made it the access point to the Preview Mode button
#rb Allan.Bentham
[FYI] Jack.Porter, Allan.Bentham


#ROBOMERGE-SOURCE: CL 4739433 via CL 4739434

[CL 4739435 by josh jensen in Main branch]
2019-01-17 08:57:13 -05:00
Chris Gagnon
1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00