Commit Graph

2 Commits

Author SHA1 Message Date
thomas sarkanen
5f1ea7fd0e Fix crash when building layered animation blueprints
Ungrouped layers no longer attempt to create a single instance per 'group' (as there isnt really a group at all). This means that init/update calls are now correctly paired.
This unblocks us to work on developing the layering system more, but needs discussion as to how we develop this in the future.
Also fix odd alightment issue with layer interface details.

#rb Jurre.deBaare


#ROBOMERGE-SOURCE: CL 8420328 via CL 8424969
#ROBOMERGE-BOT: (v404-8404397)

[CL 8425119 by thomas sarkanen in Main branch]
2019-09-03 11:26:06 -04:00
thomas sarkanen
bc40812f7a Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)

#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx


#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911
#ROBOMERGE-BOT: (v356-6605775)

[CL 6605970 by thomas sarkanen in Main branch]
2019-05-22 12:00:20 -04:00