Ungrouped layers no longer attempt to create a single instance per 'group' (as there isnt really a group at all). This means that init/update calls are now correctly paired.
This unblocks us to work on developing the layering system more, but needs discussion as to how we develop this in the future.
Also fix odd alightment issue with layer interface details.
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 8420328 via CL 8424969
#ROBOMERGE-BOT: (v404-8404397)
[CL 8425119 by thomas sarkanen in Main branch]
- Also cleared non existing IO mapping in editor if found
- I still leave the log because this can happen in game if somebody changes the ControlRig without modifying the mapping
- New ticket for https://jira.it.epicgames.net/browse/UE-77080 to fix for longer term
#jira: UE-75070, UE-76892
#rb: Helge.Mathee
#ROBOMERGE-SOURCE: CL 7266961 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v369-7254125)
[CL 7266978 by lina halper in Main branch]
fail jira - UE-72441
- this changes behavior severly and it is not desirable at this point without proper investigation.
- reverting change 6426679
#jira: UE-75736
#fyi: Laurent.Delayen, Braeden.Shosa
#lockdown thomas.sarkanen
#rb:none
[CL 6858462 by Lina Halper in Dev-Anim branch]
#fix Make sure we keeping traversing the outer chain rather than early out if we come across something other than a EdGraph
#rb Martin.Wilson
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 6653027 via CL 6653606 via CL 6654557
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)
[CL 6759327 by jurre debaare in Dev-Anim branch]
Slight change to the runtime behaviour: when running a layer with the same class as its hosting BP, we use a 'self' layer rather than outputting a warning.
#rb Jurre.deBaare
[FYI] Jurre.daBaare, Aaron.Cox, Laurent.Delayen
#rnx
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6628708 via CL 6629035 via CL 6629054
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)
[CL 6748631 by thomas sarkanen in Dev-Anim branch]