Commit Graph

102 Commits

Author SHA1 Message Date
Alexis Matte
907a88c608 Add an option to allow compute normals to use weight by area and angle.
#jira UE-79195
#rb jimmy.andrews
#rn Add an fbx option to allow compute normals to use weight by area and angle for both staticmesh and skeletalmesh. Add also a staticmesh build options for the feature.

[CL 8364158 by Alexis Matte in Dev-Editor branch]
2019-08-28 15:15:21 -04:00
Max Chen
719222de61 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 8153426 by Max Chen in Dev-Editor branch]
2019-08-21 00:20:50 -04:00
Gines Hidalgo
d751ad2d5f #jira UETOOL-1721
Enhacement JIRA UETOOL-1721: Introduced the capability to load/save/remove Editor UI Layouts, so that the user can customize the Editor and save/share it accross machines or people.
Additional enhancements: Re-loading a layout no longer requires the whole editor to restart. Instead, only the tabs are closed and re-populated (only creating a small "flash" in the editor rather than restarting it).
Previous Editor bugs fixed:
 - Bug 1: AssetEditorToolkit.cpp::FAssetEditorToolkit::RestoreFromLayout was wrongly saving the layout in GEditorIni rather than GEditorLayoutIni.
 - Bug 2: When the layout is saved, the instance ID of the custom toolkits was being saved as well. Given that this number keep increasing after each custom tab is created (no matter if the previous ones were already closed), the editor will keep thinking that the loaded layout is no longer the currrent layout. Fix in TabManager.h::FTabId::ToString().
 - Bug 3: FLayoutSaveRestore::SaveToConfig was taking as input argument FString rather than const FString&.
#rb rex.hill, chris.gagnon

[CL 8129300 by Gines Hidalgo in Dev-Editor branch]
2019-08-20 15:18:28 -04:00
chris babcock
9b73c13317 Add Samsung S10 and S10e to mobile phones resolutions
#jira UE-71988
#ue4
#android
[FYI] Jack.Porter
#rb John.Mauney

#ROBOMERGE-SOURCE: CL 7936172 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v391-7919777)

[CL 7936175 by chris babcock in Main branch]
2019-08-09 13:35:23 -04:00
Alexander Sanoja
1adf425c77 Added Clear on PIE to Output Log options, along with Open Source Location of the log file and Open in External Editor of log file.
#jira UE-78069
#rb rex.hill
#rb chris.gagnon

[CL 7652420 by Alexander Sanoja in Dev-Editor branch]
2019-07-29 16:47:21 -04:00
projectgheist
9a50fc4564 PR #5593: Word wrapping in the Output log window (Contributed by projectgheist)
#jira UE-70925
#rb me

[CL 7261137 by Jamie Dale in Dev-Editor branch]
2019-07-10 10:58:15 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
lauren ridge
b189ad36bb Removing unused editor utility UI
#rnx
#rb Chris.Gagnon


#ROBOMERGE-SOURCE: CL 6914920 via CL 6919064
#ROBOMERGE-BOT: (v366-6836689)

[CL 6919155 by lauren ridge in Main branch]
2019-06-10 18:07:11 -04:00
Gines Hidalgo
c1b43fe147 #jira UE-59607
1. When we changed the default resolution (Edit --> Editor Preferences --> Play ? Common Resolutions), the orientation (landscape or portrait) was reverted back to the original value for that default resolution (i.e., landscape for TVs, monitors, and laptops; and portrait for phones and tables). Fixed, it will now maintain the last orientation used. E.g., this allows to change multiple times from different phone/tablets devices in landscape mode without having to manually re-set the orientation.
2. Widget Blueprint --> Switch between Landscape and Portrait presents analog behaviour. In this part, the bug was fixed by forcing TVs, monitors, and laptops to have only landscape orientation. However, we might want them to be portrait (especially TVs or monitors). Thus, the code has been modified to present the exact same behavior than Edit --> Editor Preferences --> Play.
3. In addition, there was a bug in Widget Blueprint --> Switch between Landscape and Portrait. When the orientation was clicked right after opening the program (i.e., using the default values, before selecting a Screen Size), the screen would disappear and show a new resolution of 0x0. Bug fixed.
4. Additionally added some missing ôconstö keywords to some arguments in SDesignerView.h, SDesignerView.cpp, and LevelEditorPlaySettingsCustomization.h.
#rb lauren.ridge
#codereview chris.gagnon,lauren.ridge

[CL 6893757 by Gines Hidalgo in Dev-Editor branch]
2019-06-07 13:52:50 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Chris Gagnon
812b127109 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6525730 by Chris Gagnon in Dev-Editor branch]
2019-05-15 19:27:16 -04:00
anousack kitisa
5d13d5373d * Disabled the distance-scaled camera speed setting by default.
#rb PierreFelix.Breton



#ROBOMERGE-SOURCE: CL 6274153 via CL 6275696

[CL 6275707 by anousack kitisa in Main branch]
2019-05-03 11:16:51 -04:00
Chris Gagnon
56e73ed431 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
peter sauerbrei
b933ec92c1 adding support for iPadMini5 and iPadAir3
#rb chris.babcock


#ROBOMERGE-SOURCE: CL 5691837 via CL 5691859 via CL 5691860 via CL 5691861 via CL 5695894

[CL 5695942 by peter sauerbrei in Main branch]
2019-04-02 18:13:42 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Alexis Matte
c8de6e61e0 Add delete custom attribute curve to re-import menu
#jira UE-71388
#rb benoit.deschenes

[CL 5486070 by Alexis Matte in Dev-Editor branch]
2019-03-20 17:22:50 -04:00
anousack kitisa
c54ea5f300 Enabled the "Orbit camera around selection" setting by default.
#jira UE-71694

#rb JeanMichel.Dignard

#ROBOMERGE-SOURCE: CL 5428265 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5428302 by anousack kitisa in Main branch]
2019-03-18 11:35:31 -04:00
Alexis Matte
caf26945dc Make sure all fbx import value are in the config file, this allow the reset to default to work well.
#rb none
#jira UE-69102

[CL 5095561 by Alexis Matte in Dev-Editor branch]
2019-02-20 15:06:49 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
JeanMichel Dignard
fb979d921b Copying //UE4/Dev-Enterprise @ cl 4784880 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4784913 by JeanMichel Dignard in Main branch]
2019-01-23 14:28:06 -05:00
Chris Gagnon
1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Max Chen
b1e8f8d75d Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4716961 by Max Chen in Dev-Sequencer branch]
2019-01-13 13:35:38 -05:00
Francis Hurteau
57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00
Max Chen
262b3cc151 Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4684123 by Max Chen in Dev-Sequencer branch]
2019-01-07 01:06:05 -05:00