#jira UE-79655
#ue4
#android
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 8386587 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v406-8472469)
[CL 8498151 by chris babcock in Main branch]
#jira UE-79195
#rb jimmy.andrews
#rn Add an fbx option to allow compute normals to use weight by area and angle for both staticmesh and skeletalmesh. Add also a staticmesh build options for the feature.
[CL 8364158 by Alexis Matte in Dev-Editor branch]
#rb Aaron.McLeran
#ROBOMERGE-SOURCE: CL 8202071 via CL 8202112 via CL 8208680
#ROBOMERGE-BOT: (v401-8057353)
[CL 8208737 by maxwell hayes in Main branch]
#jira UE-78917
#rb jules.blok steve.smith ryan.vance
#lockdown Nick.Whiting
#ROBOMERGE-SOURCE: CL 8196325 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8196330 by steve smith in Main branch]
[at]Michael.Kirzinger [at]Thomas.Ross
#ROBOMERGE-SOURCE: CL 8130597 via CL 8130603 via CL 8133879
#ROBOMERGE-BOT: (v401-8057353)
[CL 8160214 by chris varnsverry in Main branch]
Enhacement JIRA UETOOL-1721: Introduced the capability to load/save/remove Editor UI Layouts, so that the user can customize the Editor and save/share it accross machines or people.
Additional enhancements: Re-loading a layout no longer requires the whole editor to restart. Instead, only the tabs are closed and re-populated (only creating a small "flash" in the editor rather than restarting it).
Previous Editor bugs fixed:
- Bug 1: AssetEditorToolkit.cpp::FAssetEditorToolkit::RestoreFromLayout was wrongly saving the layout in GEditorIni rather than GEditorLayoutIni.
- Bug 2: When the layout is saved, the instance ID of the custom toolkits was being saved as well. Given that this number keep increasing after each custom tab is created (no matter if the previous ones were already closed), the editor will keep thinking that the loaded layout is no longer the currrent layout. Fix in TabManager.h::FTabId::ToString().
- Bug 3: FLayoutSaveRestore::SaveToConfig was taking as input argument FString rather than const FString&.
#rb rex.hill, chris.gagnon
[CL 8129300 by Gines Hidalgo in Dev-Editor branch]
#rb none
[FYI] dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 8020067 via CL 8027702
#ROBOMERGE-BOT: (v400-8057353)
[CL 8062412 by sebastien hillaire in Main branch]
Merging using //Fortnite/Main/_to_/UE4/Dev-Rendering
#rb none
Also tested on mobile with Dmitriy.
Improvement and optimisation pending with https://docs.google.com/document/d/17fBBGX_cP9YARfiBU3P9BIElOo2m6IpqJhRXOZvzXa0/edit#heading=h.tuqnyahzdlw8
Integrated / edtigrated CLs are
7555515
7559183
7565353
7577376
7593568
7624000
7785404
7785501
7839046
7861664
7949251
7949481
7951875
7973183
#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 8020041 via CL 8027701
#ROBOMERGE-BOT: (v400-8057353)
[CL 8062409 by krzysztof narkowicz in Main branch]
Remove shader_framebuffer_fetch exception for Adreno51x devices (old drivers issue)
#ROBOMERGE-SOURCE: CL 7785313 via CL 7785314 via CL 7785377
#ROBOMERGE-BOT: (v386-7774470)
[CL 7785387 by dmitriy dyomin in Main branch]