Peter Sauerbrei
0f6085b605
one last fix for the build problems with QAGame in binary
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UE-19203
[CL 2637066 by Peter Sauerbrei in Main branch]
2015-07-29 11:14:05 -04:00
Peter Sauerbrei
4a4e68abb2
added RuntimeAssetCache to be precompiled for the rest of the UE4 suite (Client, Editor, Server)
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UE-19203
[CL 2637010 by Peter Sauerbrei in Main branch]
2015-07-29 10:52:59 -04:00
bozaro
87e5692378
PR #1371 : UBT: Add GetModulesToPrecompile() for targets UE4Server and UE4Client (Contributed by bozaro)
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[CL 2627259 by Ben Marsh in Main branch]
2015-07-21 08:15:38 -04:00
Ben Marsh
40f787df01
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
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[CL 2514398 by Ben Marsh in Main branch]
2015-04-16 11:55:56 -04:00
Ben Marsh
f2e59ccba9
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
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[CL 2476970 by Ben Marsh in Main branch]
2015-03-12 12:08:37 -04:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Dmitry Rekman
16662dffa0
More uniform handling of GUBP platforms.
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Specifies platforms more explicitly, making things easier when an "unexpected" host platform is passed.
#codereview Kellan.Carr
[CL 2286780 by Dmitry Rekman in Main branch]
2014-09-05 17:49:54 -04:00
Dmitry Rekman
dbdea559eb
[Github] PR 242 (safe changes).
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- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).
[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00