Commit Graph

32591 Commits

Author SHA1 Message Date
Robert Gervais
386c2fe42d #UE4doc #docs
Completed first draft of the 'Adding Log Messaging' step.
Availability: Docs

[CL 2666893 by Robert Gervais in Main branch]
2015-08-24 18:32:25 -04:00
Robert Gervais
fcfe7c7589 #UE4doc #docs
Wrote first draft of the 'Using the C++ Class Wizard' step.
Availability: Docs

[CL 2666892 by Robert Gervais in Main branch]
2015-08-24 18:32:20 -04:00
Robert Gervais
6c860c4d71 #UE4doc #docs
Completed first draft of 'Setting up your Project'.
Availability: Docs

[CL 2666891 by Robert Gervais in Main branch]
2015-08-24 18:32:16 -04:00
Tim Hobson
ab99b82e5f #UE4doc #docs - Updated page to use comparison sliders for before and after images. Bolded information and links where needed.
[CL 2666884 by Tim Hobson in Main branch]
2015-08-24 18:29:42 -04:00
Jeff Wilson
34d19087ad #UE4 Docs: added image comparison slider
[CL 2666855 by Jeff Wilson in Main branch]
2015-08-24 18:09:38 -04:00
Mike Beach
d8e6537e0c Fixing up some of the issues with Blueprint unit test groups. Making so they better reflect the state of their sub-tests.
#codreview Patrick.Donovan

[CL 2666835 by Mike Beach in Main branch]
2015-08-24 17:53:31 -04:00
Tim Hobson
78ccdb5987 #UE4doc #docs - Updated images and added engine version tag.
[CL 2666834 by Tim Hobson in Main branch]
2015-08-24 17:53:24 -04:00
Martin Mittring
9e9f9a4f3c fixed UE-19238 Fringe Saturation in Post Process Volume not functioning
feature was removed some time ago, this was left and should have been removed as well.

[CL 2666826 by Martin Mittring in Main branch]
2015-08-24 17:46:42 -04:00
Peter Sauerbrei
f0b94ddbec properly utilize the same editor as running in for cooking
UE-20061

[CL 2666816 by Peter Sauerbrei in Main branch]
2015-08-24 17:43:34 -04:00
Bob Tellez
b913fae582 #UE4 Consolidated CreateAssetDataFromLinkerTables and CreateAssetDataFromCookedPackage into FPackageReader::ReadAssetRegistryDataIfCookedPackage and established a separate list of cooked packages found with no asset data to fully load later. This way FAssetData is not used to transfer information to the main thread about non-assets (packages).
#codereview Robert.Manuszewski

[CL 2666797 by Bob Tellez in Main branch]
2015-08-24 17:36:14 -04:00
Tim Hobson
ec8fb1126e #UE4doc #docs - Added engine version tag.
[CL 2666790 by Tim Hobson in Main branch]
2015-08-24 17:33:02 -04:00
Tim Hobson
565960ec84 #UE4doc #docs - added engine version tag and removed redundancy in explanation.
[CL 2666775 by Tim Hobson in Main branch]
2015-08-24 17:24:24 -04:00
Peter Knepley
7a78baea81 Downgrade BodyInstance warning to verbose log
Merging 2666758

//depot/UE4-UT/...

to //depot/UE4-UT/...

#codereview James.Golding

[CL 2666767 by Peter Knepley in Main branch]
2015-08-24 17:20:45 -04:00
Tim Hobson
f9b16e6ecc #UE4doc #docs - added engine version tag and bolded link.
[CL 2666757 by Tim Hobson in Main branch]
2015-08-24 17:18:44 -04:00
Chris Babcock
b70026cc89 Disable GL_AMD_debug_output for OpenGL ES2 and ES3.1
#jira UE-20329
#PR #1493
#ue4
#codereview Niklas.Smedberg

[CL 2666753 by Chris Babcock in Main branch]
2015-08-24 17:17:41 -04:00
Tim Hobson
e35613092e #UE4doc #docs - Added the engine version tag, and updated the steps for importing cloth assets to be clearer.
[CL 2666745 by Tim Hobson in Main branch]
2015-08-24 17:15:48 -04:00
Ben Zeigler
237d0968a0 #UE4 Add -FixupStringAssetReferences commandline. When set, it will forcibly load any string asset references referenced by a package before saving that package. This is useful when using the resave packages commandlet because otherwise redirectors pointed to by string asset references are never cleaned up
Fix the StringAssetReferences list to be more efficient, don't store duplicate tuples or empty string references
Fix it so loading blueprints properly sets ThreadContext.SerializedObject, this broke during the async refactor awhile ago
#codereview michael.noland, robert.manuszewski

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2665095 by Ben.Zeigler on 2015/08/21 18:13:36.

[CL 2666720 by Ben Zeigler in Main branch]
2015-08-24 17:06:00 -04:00
Allar
4b1d9ffc87 Fixes a spelling error in code Padd->Pad.
PR #1486: Typo fix, bPaddNibble to bPadNibble in HexToBytes (Contributed by Allar)

[CL 2666718 by Michael Schoell in Main branch]
2015-08-24 17:05:43 -04:00
Tim Hobson
bb0ab7b241 #UE4doc #docs - Updated images, added engine version tag, corrected grammar, and removed embedded text in images to place all images in imagetables.
[CL 2666706 by Tim Hobson in Main branch]
2015-08-24 17:02:21 -04:00
Zak Middleton
1715b19363 #ue4 - USceneComponent::AttachTo() now returns a bool indicating if attachment is successful (or if already attached). OnRegister() now clears AttachParent and AttachSocketName if the AttachTo() call fails.
- Fixes AttachParent still being set when initialized in a constructor but when the attachment is invalid.

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[AUTOMERGE] Integrated using branch UE4-to-UE4-orion (reversed) of change#2666668 by Zak.Middleton on 2015/08/24 16:48:36.

[CL 2666671 by Zak Middleton in Main branch]
2015-08-24 16:49:16 -04:00
Guillaume Abadie
cbeddee7e1 Changes some variable names in the view uniform buffer.
ViewWorldOrigin -> WorldViewOrigin
CameraWorldOrigin -> WorldCameraOrigin
CameraTranslatedWorldOrigin -> TranslatedWorldCameraOrigin
CameraWorldOriginDelta -> WorldCameraMovementSinceLastFrame
PrevCameraWorldOrigin -> PrevWorldCameraOrigin
PrevViewWorldOrigin -> PrevWorldViewOrigin

#code_review: Martin.Mittring

[CL 2666624 by Guillaume Abadie in Main branch]
2015-08-24 16:27:34 -04:00
Dan Oconnor
a31af70c57 Details customizations re-enabled for the diff (and merge) tool. Now relying on the list of displayed properties from the details view when performing a CDO diff. This allows us to display changes to reference member variables.
#jira UE-19958

[CL 2666619 by Dan Oconnor in Main branch]
2015-08-24 16:25:51 -04:00
Mike Beach
73d209e00c CIS fix. Missing files.
[CL 2666613 by Mike Beach in Main branch]
2015-08-24 16:21:36 -04:00
Mieszko Zielinski
beefe3a97a Fix to FMath::SegmentIntersection2D comment #UE4
[CL 2666601 by Mieszko Zielinski in Main branch]
2015-08-24 16:12:03 -04:00
Tim Hobson
06ac931ca9 #UE4doc #docs - Updated images, added engine version tag, and removed section mentioned that these notes are for version 4.3.
[CL 2666539 by Tim Hobson in Main branch]
2015-08-24 15:48:07 -04:00