Commit Graph

10 Commits

Author SHA1 Message Date
Rolando Caloca
4c118db61b UE4 - D3D12 - Fix UB check
#codereview Marcus.Wassmer, Gil.Gribb

[CL 2628258 by Rolando Caloca in Main branch]
2015-07-21 17:58:50 -04:00
Dmitry Rekman
1e6a054938 OpenGL: Fix YUV->RGBA conversion (MediaShaders).
- Cannot reuse the sampler.

#codereview Marcus.Wassmer, Max.Preussner

[CL 2625193 by Dmitry Rekman in Main branch]
2015-07-17 20:35:44 -04:00
Marcus Wassmer
b174b812b7 Switch to Decoder2 and GPU conversion to RGBA for PS4 MediaFramework.
#codereview Max.Preussner

[CL 2624481 by Marcus Wassmer in Main branch]
2015-07-17 13:12:34 -04:00
Marcus Wassmer
5aae84f61b Fix non-unity build.
[CL 2615910 by Marcus Wassmer in Main branch]
2015-07-09 18:15:45 -04:00
Marcus Wassmer
11ff098ea0 Bind clear color to rendertargets at creation time.
#codereview Rolando.caloca

[CL 2615534 by Marcus Wassmer in Main branch]
2015-07-09 15:11:37 -04:00
Bob Tellez
6b7a5d8d24 #UE4 CIS fix. Fixed an alignment issue when passing FVector4 by value.
#codereview Marcus.Wassmer

[CL 2500677 by Bob Tellez in Main branch]
2015-04-02 21:20:06 -04:00
Marcus Wassmer
59f7299ccf Fix screenpercentage on Morpheus
#codereview Lee.Clark,JJ.Hoesing

[CL 2500368 by Marcus Wassmer in Main branch]
2015-04-02 16:54:49 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Mike Fricker
701ad40823 Improved support for Clang C++ compiler on Windows
- The entire editor can now be compiled using Clang on Windows.  It also runs (as long as you use the MSVC linker.)
- Use UEBuildWindows.bCompileWithClang=true to help test Clang support
- Most UE4 programs can now be compiled using Clang on Windows, and linked using the Clang linker on Windows
- Many C++ syntax fixes to resolve Clang errors and warnings when on Windows
- Clang on Windows now supports PCH files properly (but not "shared" PCHs, yet.)
- Hacked the DirectX XAudio2 headers slightly to work around a macro pasting bug in Clang

[CL 2494439 by Mike Fricker in Main branch]
2015-03-27 16:44:10 -04:00
Josh Adams
3665f273d9 Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
#codereview nick.penwarden

[CL 2441740 by Josh Adams in Main branch]
2015-02-11 11:27:38 -05:00