- Includes PR #1378 and #1379 (both contributed by yaakuro)
* Adds CodeLite project generator to UBT (can be invoked on all platforms).
* Adds CodeLite source accessor plugin (whitelisted for Linux only).
* Desktop platform/game project generation switched to use .workspace on Linux.
- Minor cleanup (do not recompile UAT and its modules when generating Linux projects).
#codereview Josh.Adams, Robert.Manuszewski, Mike.Fricker
[CL 2621060 by Dmitry Rekman in Main branch]
UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects
* Just set AutomationTool as your startup project and pass the command to execute.
* VS will build the script modules at build time, instead of every time at runtime.
* To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules.
* AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them.
* Without the .references file, AutomationTool will only build itself and you will need to pass -compile.
* RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool.
Other
* All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5.
* Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor.
* Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it.
* Added a CommandUtils.Run option to support run command, but still output the run duration.
* Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew.
#codereview:ben.marsh
[CL 2615060 by Wes Hunt in Main branch]
- PR #1263: Check minimum Mono version in Linux/Setup.sh (Contributed by smokku)
- PR #1261: Add Fedora Linux support to Setup.sh (Contributed by smokku)
[CL 2589212 by Dmitry Rekman in Main branch]
- Rocket doesn't bundle Linux libs, making code-based projects (and projects with third-party plugins) fail during compilation.
- Updated messaging to reflect this.
- Also added a SDK check for Linux and a 'getting' started UDN page.
- Updated Linux README for 4.8.
#codereview Peter.Sauerbrei, Ben.Marsh, Jeff.Wilson
[CL 2543338 by Dmitry Rekman in Main branch]
- Contributed by salamanderrake.
- Cosmetic differences from the PR.
- Also removed filtering out Windows/Mac/etc directories when generating a qmake project since it makes code navigation worse.
[CL 2532165 by Dmitry Rekman in Main branch]
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).
[CL 2516336 by Dmitry Rekman in Main branch]