Commit Graph

21 Commits

Author SHA1 Message Date
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
JeanMichel Dignard
ca8f2a2c24 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600)
#rb none
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073383 by Patrick.Boutot

	[AJA] Set base timecode for AJA TimecodeProvider

Change 4075631 by Patrick.Boutot

	Change icon for TimecodeSynchronizer.
	Update TimecodeSynchronizer with the new AJA delayed open sources.
	Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master.
	Make sure the source are ready before viewing them.
	Remove PreRoll command.

Change 4077328 by JeanMichel.Dignard

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4077338 by Rex.Hill

	USD plugin updated to v8.4 with python support

Change 4079063 by Rex.Hill

	USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin

Change 4079911 by Rex.Hill

	USD pyd files recompiled

Change 4080058 by Rex.Hill

	Fix usd plugin loading, added missing libtrace.dll

Change 4080376 by Matt.Hoffman

	Improvements to Sequence Recorder's public API to expose more functionality for third parties.

Change 4084984 by Matt.Hoffman

	Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end.

	#jira UESP-670

Change 4086688 by Matt.Hoffman

	Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file.

	#jira UESP-547

Change 4088904 by Max.Chen

	Sequence Recorder: Set actor tags as unique

Change 4089176 by Max.Chen

	Sequence Recorder: Add option to record to the target level sequence playback range length.

Change 4089180 by Max.Chen

	Sequence Recorder: Add protection agains null movie scene sections

Change 4089205 by Max.Chen

	Sequence Recorder: Save recorded audio files if auto save is on.

	#jira UESP-660

Change 4089206 by Max.Chen

	Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera.

	#jira UE-59347

Change 4089214 by Max.Chen

	Sequence Recorder: Add support for looping/rolling takes

	#jira UESP-658

Change 4089280 by Max.Chen

	Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail)

Change 4093824 by Andrew.Rodham

	Editor: Added option to class pickers to force use of class Display Names

Change 4093826 by Andrew.Rodham

	Removed implicit gamma to linear conversion from EXR writer

	  - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in.
	  - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification

	#jira UESP-545

Change 4093830 by Andrew.Rodham

	Fixed shutdown crash when destroying a media player that was still playing

Change 4093831 by Andrew.Rodham

	Fixed exception handling in png image wrapper

Change 4093833 by Andrew.Rodham

	Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set

Change 4093841 by Andrew.Rodham

	Added a utility struct for dealing with editor actor layers from within Blueprints

Change 4093867 by Andrew.Rodham

	Sequencer: Added the ability to implement custom capture protocols for movie scene captures

	  - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations.
	  - Removed capture protocol registry since it is no longer required.
	  - Removed FCaptureProtocolID in favor of class discovery at runtime.
	  - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations.
	  - Added new capture protocol for capturing final pixels to EXR (including burn-ins)
	  - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files
	  - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol
	  - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary.

	#jira UESP-545

Change 4094239 by Rex.Hill

	Export sequence to usd
	#jira UESP-563

Change 4094393 by Andrew.Rodham

	Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols

Change 4094622 by Patrick.Boutot

	Add MediaFrameworkUtilitites plugin.
	Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance.
	Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport.
	Add the Media category in placement mode.
	Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed.

Change 4094673 by Anousack.Kitisa

	Created widget to display metadata as list view of tags/values.

	#jira UEENT-1296

Change 4094795 by Simon.Therriault

	MediaFrameworkUtilities

	- Adding default media texture for default media bundle material
	- Changed default material to unlit

Change 4094867 by Rex.Hill

	Usd sequence exporter camera rotation corrected

Change 4096426 by JeanLuc.Corenthin

	- Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description.
	- Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays
	- Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles.
	- Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices
	- Changed version of static mesh and mesh description
	- Fixed issue with mismatching attribute set when generating LOD meshes

	#jira UEENT-887, UE-59474, UE-59471

Change 4097101 by Patrick.Boutot

	Remove warning in PropertyEditorClass when trying to load the "None" class.

Change 4097443 by Rex.Hill

	USD export bake keys

Change 4097468 by Patrick.Boutot

	Edit and initialize the timecode provider of the editor.

Change 4097479 by Anousack.Kitisa

	Added support for commandlet and unattended script modes to Plugin Warden.

	#jira UE-57333

Change 4097578 by Rex.Hill

	USD export tweaks

Change 4098257 by Simon.Therriault

	GarbageMatteCaptureComponent

	- Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor.

Change 4100072 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

Change 4100255 by Patrick.Boutot

	[MediaBundle] Modify the base shader to support "failed texture"

Change 4103838 by Simon.Therriault

	MR Garbage Matte Component

	- Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven.

Change 4115616 by Rex.Hill

	USD Exporter now exposed to UI

Change 4116333 by Simon.Therriault

	MediaBundle

	- Updated default media bundle to include lens distortion and chromakeying
	- Added possibility to spawn material editor for MediaBundle inner material
	- Fix for inner objects flags preventing asset deletion
	- Fix for CloseMedia not being called when changing map

	Lens Distortion
	- Fix for not being able to generate a Identity lens displacement map

Change 4117952 by Rex.Hill

	Expose OpenEditorForAssets to python

Change 4118498 by Rex.Hill

	Sequencer USD export can now export properties of actors in levels

Change 4118515 by Rex.Hill

	Update sequencer export task comment

Change 4118706 by Rex.Hill

	Sequencer USD updates

Change 4118968 by Rex.Hill

	Sequencer USD export now supports visibility

Change 4119702 by Simon.Therriault

	MediaBundle

	- Fix crash when changing MediaBundle on Actor multiple times.
	- Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo.
	- Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor
	- Added PostEditChange after setting MaterialProperty to fix potential propagation.

Change 4120060 by Patrick.Boutot

	Fix typo for TimecodeProviderClassName.
	Add "Config required restart"
	Add a button to reapply the CustomTimeStep or TimecodeProvider

Change 4122062 by Krzysztof.Narkowicz

	Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug:
	1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize.
	2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize().
	3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step.
	4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations.

	#jira none

Change 4122236 by Anousack.Kitisa

	Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory.

	#jira UE-57612
	#jira UEENT-762

Change 4122588 by Rex.Hill

	Sequencer Export USD lights now supported

Change 4122822 by JeanMichel.Dignard

	Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY.

	#jira UE-56664

Change 4123009 by JeanMichel.Dignard

	Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV

Change 4123517 by JeanLuc.Corenthin

	Fixed crash when running cooked game crash with asset imported from datasmith

	#jira UE-60173

Change 4124569 by Patrick.Boutot

	[AJA]
	When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second.

Change 4126421 by Max.Chen

	Sequencer: Add the ability to switch the takes of all the selected shots/subsections.

	#jira UESP-761

Change 4133010 by Simon.Therriault

	MediaBundle

	- Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly
	- Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared.
	- Added looping option on the bundle

	Keyer and lens materials

	- Renamed some parameter groups to Keyer_XX

Change 4135728 by Rex.Hill

	MovieSceneCapture crash fix when iteration on classes defined in python

Change 4135732 by Rex.Hill

	Sequencer scripting: expose get playback range, sub sequence get sequence

Change 4135734 by Rex.Hill

	USD python code refactored

Change 4136017 by Matt.Hoffman

	Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP.

	#jira UE-60188

Change 4147959 by Patrick.Boutot

	Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size.

Change 4147962 by Patrick.Boutot

	Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl.
	Refactor AjaMediaOutput to extend MediaOutput.
	Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture.
	Create AjaMediaCapture.

Change 4148395 by Rex.Hill

	USD python code cleanup

Change 4152901 by Rex.Hill

	Fix crash when recompiling blueprint or script class that serializes an object reference manually

Change 4152906 by Rex.Hill

	USD level import/export exposed to UI

Change 4152956 by Rex.Hill

	Rename unreal_usd to usd_unreal to avoid future module name conflicts

Change 4153331 by Rex.Hill

	Simplify USD attribute definitions

Change 4155472 by Rex.Hill

	USD level import now handles cameras and lights

Change 4155832 by Patrick.Boutot

	Fix Packaging for MediaFrameworkUtilities
	Fix MediaPlayer that crash on close when the engine is closing.

Change 4156020 by Mike.Zyracki

	LIVE LINK Sequencer Recording and Playback

	#jira UESP-714
	#jira UESP-715
	Support for Live Link Recording/Playback with Sequencer.
	Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record.
	For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random,

	Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches.

	Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records.

	In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents.  Not sure of any drawbacks with this but it seems to work well.  Had to make sure we stll keeped attach/parent/child logic when recording.

Change 4158488 by Rex.Hill

	USD scene import/export now uses UsdLux lights

Change 4158742 by Rex.Hill

	USD: Add test for level export and import

Change 4161645 by Patrick.Boutot

	Update MediaRecorder to use the ImageWriteQueue.
	Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full.

Change 4161651 by Patrick.Boutot

	Modify MediaCompositing to use an existing MediaPlayer

Change 4161657 by Patrick.Boutot

	Extend the SequenceRecorder to support additional object to record from other plugins.
	Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce.

Change 4162699 by Rex.Hill

	USD export sequence updates

Change 4163138 by Rex.Hill

	USD sequence export test added

Change 4163426 by Mike.Zyracki

	Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording

Change 4165714 by Patrick.Boutot

	[MediaCapture]
	Remove color box that tell the status of the MediaCapture.
	Add MediaCapture's name and use an image to represent the status.
	Use a ScrollBox around the "preview" output.
	Can select any actors.
	Only show the selectable camera grid when there is more than one camera.

Change 4166652 by Rex.Hill

	Expose SetMobility to scripting

Change 4167292 by Mike.Zyracki

	Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly.

	Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI.

Change 4170578 by Rex.Hill

	PackageTools exposed to scripting

Change 4170619 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4170621 by Rex.Hill

	USD mesh import can now be given list of individual meshes

Change 4172495 by Matt.Hoffman

	Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected.
	Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better.

	#jira None

Change 4173387 by Jon.Nabozny

	Bookmark usability and extensibility improvements

Change 4173755 by Rex.Hill

	PackageTools namespace deprecation

Change 4181799 by Patrick.Boutot

	Fix precesion error when importing a camera switcher in sequencer
	#jira UE-61212

Change 4184435 by Patrick.Boutot

	Only show the MediaCapture tab spawner in the level editor.
	Make sure the Material used to draw the render target is GCed.

Change 4195803 by Patrick.Boutot

	Warn user if the AJA CustomTimeStep is used with VSync enabled.

Change 4195866 by Patrick.Boutot

	Remove mention of CharBGR10A2 in AJA. The feature is not yet ready.

Change 4196059 by Rex.Hill

	Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h

Change 4196380 by Patrick.Boutot

	MediaCapture capture the backbuffer when the Viewport don't use an internal texture.
	#jira UE-61601

Change 4199378 by Patrick.Boutot

	For MediaFramework, add support for 10bits RGB texture

Change 4199380 by Patrick.Boutot

	[AJA] Add support for 10bits RGB texture in input
	Fix interlaced format that wasn't using the proper Stride value.

Change 4200359 by Jamie.Dale

	Renamed some "K2_" prefixed functions for Python

Change 4203016 by Max.Chen

	Sequencer: Add movie scene locking/read only.

	Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections

	#jira UESP-867

Change 4203018 by Max.Chen

	Sequencer: Test for movie scene read only before calling modify/transactions.

	#jira UESP-867

Change 4203622 by Simon.Therriault

	Bringing Aja MediaOutput MediaMode fix from Release 4.20

Change 4204895 by Rex.Hill

	Expose several file path functions to scripting

Change 4206747 by Rex.Hill

	USD level import and export updates

Change 4206783 by Rex.Hill

	USD updates

Change 4207021 by Rex.Hill

	USD, fix rotation on level import when there is non-uniform scale

Change 4207414 by Rex.Hill

	USD import static mesh material improvements

Change 4209733 by Patrick.Boutot

	Change the log time to use the current frame Timecode

	#jira UEENT-1107

Change 4209738 by Patrick.Boutot

	Option to automatically try to reopen the MediaSource again if an error is detected

Change 4210385 by Max.Chen

	Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time.

	Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime.

	This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number.

	#jira UE-61728


Change 4219824 by Patrick.Boutot

	Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe

Change 4220706 by Louise.Rasmussen

	Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section

	#JIRA UESP-826

Change 4220708 by Louise.Rasmussen

	Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In

	#JIRA UESP-826

Change 4226970 by Patrick.Boutot

	Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab

Change 4227333 by Rex.Hill

	USD Sequencer export now supports deltas

Change 4227455 by Matt.Hoffman

	Adds support to the Audio Mixer Submix to pause and resume a recording.

	#jira UESEQ-77

Change 4230963 by Patrick.Boutot

	Make the namespace an import option

Change 4234208 by Jon.Nabozny

	Fixed crash when 5 or more LiveLink sources were connected at the same time

Change 4234273 by Jon.Nabozny

	Add methods in FApp to get the current Timecode FrameRate.

Change 4237170 by Simon.Therriault

	MediaCapture

	Fix for MediaCapture panel not working in PIE

Change 4243758 by Andrew.Rodham

	It's now possible to resolve pixel data from a render target whose texture resource is still pending creation

Change 4244790 by Matt.Hoffman

	This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass.
	This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer).

	Current Limitations:
	Requires the new audio mixer ("-audiomixer")
	The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video).
	The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor.
	Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance.

	#jira UESEQ-77, UESP-669

Change 4246443 by Simon.Tourangeau

	Remove Beta flag from nDisplay plugin

	#jira UEENT-1716

Change 4246480 by Simon.Tourangeau

	Fix nDisplay plugin icon

	#jira UEENT-1715

Change 4246571 by Simon.Tourangeau

	Merging Lauren's VR Editor fixes

	4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews
	4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range
	4089914 Adding set start/end range buttons to radial menu
	4090502 Fixing sequencer looping not being set correctly
	4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely
	4095161 Fix for opening a sequence blocking level editor tab drag and drop
	4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct.
	4097286 Placing cameras now only summons the preview panel once you release
	4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand)
	4102732 Hiding VR editor elements from camera preview
	4103378 Added camera burnin text on preview windows as well.
	4103466 Fixes for camera text
	4103779 Fix for the actor previews not unpinning when entering VR mode.
	4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it.
	4106982 Any dockable window can now be placed in the world.
	4107298 Fix for crash when closing multiple camera previews
	4107426 Fix for crash when connecting node with no texture set
	4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at.
	4136345 Settings for tweaking VR mode movement
	4147473 Fix for controllers not showing up
	4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad
	4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI
	4186392 Second fix for sequencer scrubbing on the radial menu

Change 4247984 by Jamie.Dale

	Fixed potential memory corruption caused by Python glue code generation

	#jira UE-62397

Change 4255471 by Anousack.Kitisa

	Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting.

	#jira UEENT-1592
	#jira UEENT-1597
	#jira UEENT-1660

Change 4256323 by Anousack.Kitisa

	Added Polygon Selection Mode by smoothing group in the MeshEditor.

	#jira UEENT-1594

Change 4258012 by Homam.Bahnassi

	Extending UVEdit material function to support mirroring. #jira UE-57306

Change 4258231 by Jamie.Dale

	Fixed GetHostName failing to convert UTF-8 data correctly

Change 4258579 by Jamie.Dale

	Ensure that packages re-created after deleting their only asset are marked as fully loaded

Change 4258652 by Jamie.Dale

	Added script exposed method to convert an Unreal relative path to absolute

Change 4259124 by Patrick.Boutot

	For MediaBundle, show or hide the failed texture on console.

	#jira UE-61672

Change 4259264 by Jamie.Dale

	Show an error if trying to use ExecutePythonScript without Python enabled

	#jira UE-62318

Change 4259451 by Jamie.Dale

	No longer use stale subtitles in dialogue waves

	#jira UE-61500

Change 4259511 by Jamie.Dale

	Fix crash when passing None as the class for find/load_asset

	#jira UE-62130

Change 4259542 by Patrick.Boutot

	Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine.

Change 4259582 by Patrick.Boutot

	Hide Edit & Paste from PropertyMenuAssetPicker

Change 4260760 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

Change 4260895 by Jamie.Dale

	Changing localization target settings now updates the gather INI files immediately

Change 4262166 by Patrick.Boutot

	Add support for MediaSourceProxy and MediaOutputProxy.

Change 4262535 by Andrew.Rodham

	Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler

	Originating source CL#4261391

Change 4262669 by Patrick.Boutot

	Add MediaProfile. It let the user select their media sources and media outputs by machine by user.

Change 4264577 by Patrick.Boutot

	Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference.
	#jira UE-62438

	Include dependence to settings

Change 4265750 by JeanLuc.Corenthin

	Fix array's size issues with MeshDescription utility functions

	#jira UEENT-1574

Change 4268181 by Patrick.Boutot

	Mark LockedCameraActors as deprecated.

[CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
Lauren Ridge
b46b1ce9ed Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3808185 by Cody.Albert

	Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides

Change 3809824 by Michael.Trepka

	Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated.

Change 3810089 by Jamie.Dale

	Fixed PO files failing to import translations containing only whitespace

Change 3811281 by Matt.Kuhlenschmidt

	PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist)


Change 3813031 by Matt.Kuhlenschmidt

	Fix undocked tabs not dropping at users mouse location

	#jira UE-53427

Change 3813361 by Brandon.Schaefer

	Print what SDL video driver we are using

Change 3818430 by Matt.Kuhlenschmidt

	PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist)


Change 3818432 by Matt.Kuhlenschmidt

	PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist)


Change 3818436 by Matt.Kuhlenschmidt

	PR #4367: Improved logging (Contributed by projectgheist)


Change 3819886 by Matt.Kuhlenschmidt

	Add a way to optionally disable the warning about referenced actors being moved to other levels.  Useful for bulk actor moves via script

Change 3819888 by Matt.Kuhlenschmidt

	Avoid crashing when a window size becomes too large to render.  Instead just ensure and clamp to the maximum allowed size.  Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons

Change 3821773 by Brandon.Schaefer

	Fix crash when importing to level

	#jira UE-31573

Change 3821892 by Jamie.Dale

	Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked

	#jira UE-53010

Change 3823714 by Christina.TempelaarL

	#jira UE-52179 added support for grayscale PSD files

Change 3826805 by Christina.TempelaarL

	#jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints
	#jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout

Change 3828444 by Anthony.Bills

	Add LXC container script for building third party libraries.

	The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT.

	This script has been tested running on CentOS 7 and Ubuntu 17.10.

	Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete.

Change 3828754 by Brandon.Schaefer

	Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller)

	#jira UE-45722

	#review-3828733 Arciel.Rekman

Change 3830414 by Brandon.Schaefer

	Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows.
	Looks like this should fix  UE-28322 as well which I've removed the work around placed in for that.

	#jira UE-53918

	#review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman

Change 3830916 by Brandon.Schaefer

	More verbose message about missing VK extensions (from Marcin Undak)

	#review-3830710 marcin.undak, arciel.rekman

Change 3831339 by Brandon.Schaefer

	Default to as-needed for debug mode

	#jira none

	#review-3830658 Arciel.Rekman

Change 3833102 by Jamie.Dale

	Re-added warning for duplicate package localization IDs when gathering asset localization

Change 3834600 by Jamie.Dale

	Optimized asset registry filter intersection

Change 3838024 by Brandon.Schaefer

	Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!)

	#jira UE-53551

	#review-3835803 arciel.rekman

Change 3839969 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

Change 3840049 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840071 by Matt.Kuhlenschmidt

	- Combine some shader params for slate in order to reduce overhead setting uniform buffers
	- Added better stats for slate draw call rendering
	- cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again

Change 3840291 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840840 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3842072 by Michael.Dupuis

	#jira UE-50299: Include NumSubsection in calculation of component quad factor

Change 3842487 by Christina.TempelaarL

	#jira UE-50573 HighResShot has wrong res in immersive mode

Change 3845702 by Matt.Kuhlenschmidt

	PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen)


Change 3845706 by Matt.Kuhlenschmidt

	PR #4388: Only restore window if minimized (Contributed by projectgheist)


Change 3845993 by Christina.TempelaarL

	#jira UE-41558 crash when selecting PostProcessingVolumes in separate levels

Change 3856395 by Brandon.Schaefer

	No longer using ALAudio on Linux

	#jira UE-53717

Change 3858324 by Michael.Trepka

	Preserve command line arguments in Xcode project when regenerating it

Change 3858365 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858492 by Michael.Trepka

	Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules.

Change 3859470 by Michael.Trepka

	CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project.

Change 3859900 by Joe.Conley

	Fix for "Check Out Assets" window not properly receiving focus.

Change 3865218 by Michael.Dupuis

	#jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance

Change 3866957 by Michael.Dupuis

	#jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint
	Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance

Change 3867220 by Cody.Albert

	Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area.

Change 3869117 by Michael.Dupuis

	#jira UE-42509:Fixed compile error when not having editor data

Change 3872478 by Arciel.Rekman

	Linux: disable PIE if compiler enables it by default.

Change 3874786 by Michael.Dupuis

	#jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button.
	Improved usability of the UI by disabling size field when no file was specified

Change 3875859 by Jamie.Dale

	Implemented our own canonization for culture codes

Change 3877604 by Cody.Albert

	We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels

Change 3877777 by Nick.Shin

	PhysX build fix - this came from CL: 3809757

	#jira UE-54924  Cannot rebuild Apex/PhysX/NvCloth .emscripten missing

Change 3881693 by Alexis.Matte

	Fix local path search to not search in memory only

	#jira UE-55018

Change 3882512 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3886926 by Arciel.Rekman

	Linux: fixed checking clang settings during the cross-build (UE-55132).

	#jira UE-55132

Change 3887080 by Anthony.Bills

	Updated SDL2 build script.

	- Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh.
	- Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script.

Change 3887260 by Arciel.Rekman

	Linux: fix leaking process handles in the cross-toolchain.

Change 3889072 by Brandon.Schaefer

	Fix RPath workaround, to better handle both cases

	#jira UE-55150

	#review-3888119 @Arciel.Rekman, @Ben.Marsh

Change 3892546 by Alexis.Matte

	Remove fbx exporter welded vertices options

	#jira UE-51575

Change 3893516 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

Change 3894365 by Brandon.Schaefer

	Pass FileReference over a raw string to the LinkEnvironment

	#jira none

	#review-3894241 @Ben.Marsh, @Arciel.Rekman

Change 3895251 by Brandon.Schaefer

	Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz

	#jira UE-25615
	#jira UE-30714

	#review-3894886 @Arciel.Rekman

Change 3897541 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3904143 by Rex.Hill

	#jira UE-55366: Fix crash when overwriting existing level during level save as
	#jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map

	- Map '_BuiltData' package is now garbage collected when switching maps in the editor

Change 3906373 by Brandon.Schaefer

	Fix splash image. Use alias format for big/little endian machines.

	#jira none

Change 3906711 by Rex.Hill

	#jira UE-42426: BuiltData now deleted with maps

Change 3907221 by Cody.Albert

	Add support for relative asset source paths in content plugins

Change 3911670 by Alexis.Matte

	Fix assetimportdata creation owner

	#jira UE-55567

Change 3912382 by Anthony.Bills

	Linux: Add binaries for GoogleTest and add to BuildThirdParty script.

Change 3914634 by Cody.Albert

	Added missing include that could cause compile errors if IWYU was disabled.

Change 3916227 by Cody.Albert

	Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR

Change 3917245 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning

Change 3918331 by Anthony.Bills

	Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly.

Change 3920191 by Rex.Hill

	#jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted

	Improved MapBuildData rename, move, duplicate, copy

Change 3920333 by Matt.Kuhlenschmidt

	Render target clear color property now settable in editor

	#jira UE-55347

Change 3926094 by Michael.Dupuis

	#jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash

	#coderevew jack.porter

Change 3926243 by Michael.Dupuis

	#jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list

Change 3926760 by Jamie.Dale

	Added support for TTC/OTC fonts

	These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset.

Change 3927793 by Anthony.Bills

	Mono: Remove SharpZipLib and references from bundled Mono.

	#review-3887212 @ben.marsh, @michael.trepka

Change 3928029 by Anthony.Bills

	Linux: Add support for UnrealVersionSelector.

	- Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard.
	- Linux UVS uses Slate for the version selection and error log dialogs.
	- Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds.
	- Icons added for Linux.

	#review-3882197 @arciel.rekman, @brandon.schaefer

Change 3931293 by Alexis.Matte

	Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes.
	Add also plenty of automation tests for it.

	#jira none

Change 3931436 by Arciel.Rekman

	Stop RHI thread before shutting down RHI.

	- Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown.

Change 3934287 by Alexis.Matte

	Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing.

	#jira none

Change 3937585 by Lauren.Ridge

	Added labels to the colors stored in the theme bar.

Change 3937738 by Alexis.Matte

	Make sure content browser do not show a preview asset created when we cancel an export animation preview

	#jira UE-49743

Change 3941345 by Michael.Dupuis

	#jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node

Change 3941453 by Michael.Dupuis

	#jira UE-47492: Added a guard to validate LayerIndex

Change 3942065 by Jamie.Dale

	Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet)

Change 3942573 by Alexis.Matte

	Fix static analysis

Change 3942623 by Michael.Dupuis

	#jira 0
	Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative

Change 3942993 by Matt.Kuhlenschmidt

	PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt)


Change 3942998 by Matt.Kuhlenschmidt

	PR #4554: Cleanup log printing (Contributed by projectgheist)


Change 3943003 by Matt.Kuhlenschmidt

	PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist)


Change 3943011 by Matt.Kuhlenschmidt

	PR #4518: edit (Contributed by pdlogingithub)


Change 3943027 by Matt.Kuhlenschmidt

	PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist)


Change 3943074 by Matt.Kuhlenschmidt

	PR #4484: Add group actor to folder (Contributed by ggsharkmob)


Change 3943079 by Matt.Kuhlenschmidt

	PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts)


Change 3943092 by Matt.Kuhlenschmidt

	PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts)


Change 3943132 by Matt.Kuhlenschmidt

	PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena)


Change 3943141 by Matt.Kuhlenschmidt

	PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster)


Change 3943349 by Jamie.Dale

	Cleaned up PR #4547

	Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font.
	Fixed some code that was deleted during the merge.

Change 3943976 by Michael.Trepka

	Copy of CL 3940687

	Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs.

	#jira none

Change 3944882 by Matt.Kuhlenschmidt

	Fix a few regressions with scene viewport activation locking can capturing the cursor in editor

	#jira UE-56080, UE-56081

Change 3947339 by Michael.Dupuis

	#jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation.
	Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation
	Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update.

Change 3948179 by Jamie.Dale

	Fixed monochromatic font rendering

	- All non-8bpp images are now converted to 8bpp images for processing in Slate.
	- We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays).
	- Fixed a case where the temporary bitmap wasn't being deleted.
	- Fixed a case where the bitmap could be used after it was deleted.
	- Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering.

Change 3949922 by Alexis.Matte

	Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya

	#jira UE-56079

Change 3950202 by Rex.Hill

	Fix crash during editor asset automation tests.

	Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open.

	#jira UE-56112

Change 3950484 by Michael.Dupuis

	#jira UE-52176: delete the Cluster tree when the builder is no longer needed

Change 3954628 by Michael.Dupuis

	Bring back 4.19/4.19.1 Landscape changes

Change 3957037 by Michael.Dupuis

	#jira UE-53343: Add foliage instances back when changing component size
	Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen
	Added SlowTask stuff to manage big landscape change

Change 3959020 by Rex.Hill

	Rename/move file MallocLeakDetection.h

Change 3960325 by Michael.Dupuis

	Fixed static analysis

Change 3961416 by Michael.Dupuis

	#jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically
	#jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up
	Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit

Change 3962372 by Michael.Trepka

	Copy of CL 3884121

	Fix for SProgressBar rendering incorreclty on Mac

	#jira UE-56241

Change 3964931 by Anthony.Bills

	Linux: Add cross-compiled binary of UVS Shipping.

Change 3966719 by Matt.Kuhlenschmidt

	Fix parameters out of order here

	#jira UE-56399

Change 3966724 by Matt.Kuhlenschmidt

	PR #4585: Export symbols for the FDragTool (Contributed by Begounet)


Change 3966734 by Matt.Kuhlenschmidt

	PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem)


Change 3966739 by Matt.Kuhlenschmidt

	Removed duplicated code

	#jira UE-56369

Change 3966744 by Matt.Kuhlenschmidt

	PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax)


Change 3966758 by Matt.Kuhlenschmidt

	PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples)


Change 3966780 by Matt.Kuhlenschmidt

	Fix crash accessing graph node title widgets when objects have become stale.

	#jira UE-56442

Change 3966884 by Alexis.Matte

	Fix speedtree uninitialized values

	#jira none

Change 3967568 by Alexis.Matte

	Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function

	#jira UE-56493

Change 3968333 by Brandon.Schaefer

	Fix order of operation

	#jira UE-56400

Change 3969070 by Anthony.Bills

	Linux: Make sure to set the UE_ENGINE_DIRECTORY

	#jira UE-56503

	#review-3966609 @arciel.rekman, @brandon.schaefer

Change 3971431 by Michael.Dupuis

	#jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD.
	#jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack
	Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us.

Change 3971467 by Matt.Kuhlenschmidt

	Fixed crash deleting a texture with texture painting on it

	#jira UE-56994

Change 3971557 by Matt.Kuhlenschmidt

	Fix temporary exporter objects being potentially GC'd and causing crashes during export

	#jira UE-56981

Change 3971713 by Cody.Albert

	PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez)


Change 3971846 by Michael.Dupuis

	#jira UE-56517: Properly "round" the count so we have the right amount of memory reserved
	#jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range

Change 3973035 by Nick.Atamas

	Line and Spline rendering changes:
	 * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing)
	 * Anti-aliasing filter now adjusted based on resolution
	 * Modified Line/Spline topology to accomodate new UV requirements
	 * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged)
	 * Splines now adaptively subdivided to avoid certain edge-cases

Change 3973345 by Nick.Atamas

	- Number tweaks to maintain previously perceived wire thickness in various editors.

Change 3977764 by Rex.Hill

	MallocTBB no longer debug fills bytes in development configuration

Change 3978713 by Arciel.Rekman

	UVS: Fix stale dependency.

Change 3980520 by Matt.Kuhlenschmidt

	Fix typo

	#jira UE-57059

Change 3980557 by Matt.Kuhlenschmidt

	Fixed negative pie window sizes causing crashes

	#jira UE-57100

Change 3980565 by Matt.Kuhlenschmidt

	PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix)


Change 3980568 by Matt.Kuhlenschmidt

	PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist)


Change 3980580 by Matt.Kuhlenschmidt

	PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3980581 by Matt.Kuhlenschmidt

	PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3981341 by Jamie.Dale

	Re-added GIsEditor condition around package namespace access

	#jira UE-55816

Change 3981808 by Ryan.Brucks

	Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps

Change 3983344 by Jack.Porter

	#include fixes for CL 3981808

	#jira 0

Change 3983391 by Jack.Porter

	One for #include fix for CL 3981808

	#jira 0

Change 3983562 by Michael.Dupuis

	#jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element
	#jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it

Change 3983600 by Matt.Kuhlenschmidt

	PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist)


Change 3983637 by Matt.Kuhlenschmidt

	PR #4408: Add a template pregeneration hook (Contributed by mhutch)


Change 3984392 by Michael.Dupuis

	#jira UE-56314: Correctly apply LODBias on calculated LOD
	Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size

Change 3984950 by Rex.Hill

	Optimized texture import speed 2-3x depending on number of cpu cores and image size

Change 3985033 by Rex.Hill

	File drag and drop is more quick to respond when editor is in background

	#jira UE-57192

Change 3986218 by Jack.Porter

	Missing template parameter fix for CL 3981808

	#jira 0

Change 3986376 by Michael.Dupuis

	#jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly.

Change 3989391 by Matt.Kuhlenschmidt

	Fix constant FName lookup in level editor when checking various states of level editor tabs

Change 3990182 by Rex.Hill

	Optimize editor startup time: GetCurrentProjectModules

Change 3990365 by Alexis.Matte

	Fix crash with spline mesh when the attach SM get a new imported LOD
	#jira UE-57119

Change 3991151 by Rex.Hill

	VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time.

Change 3991164 by Rex.Hill

	Optimize editor startup time: FindModulePaths()
	- Invalidates cache when search paths added
	- Use cache during wildcard searches containing * and ?

Change 3995366 by Anthony.Bills

	Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7).

	#review-3848487 @arciel.rekman, @brandon.schaefer

Change 3996109 by Jamie.Dale

	Reworked BP error messages to be more localization friendly

	#jira UETOOL-1356

Change 3996123 by Michael.Dupuis

	#jira UE-57427: Update random color on load of the component
	#jira UE-56272:

Change 3996279 by Merritt.Cely

	Removed hardware survey from editor
	#jira an-2243

	#tests launched the editor

Change 3996626 by Alexis.Matte

	Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array.

	#jira UE-57227

Change 3996663 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 4000331 by Brandon.Schaefer

	Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module

	#review-3999426 @Arciel.Rekman

	#jira UE-55298

Change 4000450 by Matt.Kuhlenschmidt

	Another guard against a factory being destroyed during import

	#jira UE-57674

Change 4000459 by Matt.Kuhlenschmidt

	Added check for valid game viewport to see if this is the problem in UE-57677

	#jira UE-57677

Change 4000493 by Matt.Kuhlenschmidt

	Remove stale GC'd components when refreshing paint mode to prevent crashes

	#jira UE-52618

Change 4000683 by Jamie.Dale

	Fixed target being incorrect when added via the Localization Dashboard

	#jira UE-57588

Change 4000738 by Alexis.Matte

	Add a section settings to ignore the section when reducing

	#jira UE-52580

Change 4000920 by Alexis.Matte

	PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist)
	author projectgheist projectgheist@gmail.com

Change 4001432 by Alexis.Matte

	Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match.

Change 4001447 by Jamie.Dale

	Fixed property table not working with multi-line editable text

Change 4001449 by Jamie.Dale

	PR #4531: Localization multiline fix (Contributed by Lallapallooza)


Change 4001557 by Alexis.Matte

	Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it

	#jira UE-57676

Change 4002539 by Alexis.Matte

	Make the fbx importer global transform options persist in the config file
	#jira UE-50897

Change 4002562 by Anthony.Bills

	Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code.

Change 4003241 by Alexis.Matte

	Fix the staticmesh import socket logic, it was duplicating socket when re-importing

	#jira UE-53635

Change 4003368 by Michael.Dupuis

	#jira UE-57276:
	#jira UE-56239:
	#jira UE-54547:
	Make sure we can't go above MaxLOD even for texture streaming

Change 4003534 by Alexis.Matte

	Fix re-import mesh name match

	#jira UE-56485

Change 4005069 by Michael.Dupuis

	#jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example)

Change 4005468 by Lauren.Ridge

	Widgets should not be removed from parent when they are pending GC

	#jira UE-52260

Change 4006075 by Michael.Dupuis

	Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode.

Change 4006332 by Arciel.Rekman

	UBT: Adding support for bundled toolchains on Linux.

	- Authored by Anthony Bills, with modifications.

Change 4007528 by Matt.Kuhlenschmidt

	PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts)


Change 4007531 by Matt.Kuhlenschmidt

	PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist)


Change 4007548 by Matt.Kuhlenschmidt

	PR #4664: Set Password on EditableText (Contributed by projectgheist)


Change 4007730 by Brandon.Schaefer

	Add a new way to symbolicate symbols for a crash at runtime

	Two new tools are used for this.
	1) dump_syms Will generate a symbol file, which is to large to read from at runtime
	2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do
	    a binary search at runtime to find a Program Counter to a symbol we are looking for

	#review @Arciel.Rekman, @Anthony.Bills

	#jira UETOOL-1206

Change 4008429 by Lauren.Ridge

	Fixing undo bug when deleting user widgets from the widget tree

	#jira UE-56394

Change 4008581 by Cody.Albert

	Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost

Change 4009605 by Lauren.Ridge

	Added Recently Opened assets filter under Other Filters in the Content  Browser

Change 4009797 by Anthony.Bills

	Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system.

Change 4010266 by Michael.Trepka

	Copy of CL 4010052

	Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements

	#jira UE-54623

Change 4010838 by Arciel.Rekman

	Linux: limit allowed clang versions to 3.8-6.0.

Change 4012160 by Matt.Kuhlenschmidt

	Changed the messagiing on the crash reporter dialog to reflect new bug submission process

	#jira UE-56475

Change 4013432 by Lauren.Ridge

	Fix for non-assets attempting to add to the Content Browser's recent filter

	#jira none

Change 4016353 by Cody.Albert

	Improved copy/paste behavior for UMG editor:

	-Pasting in the designer while a canvas is selected will place the new widget under the cursor
	-Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0
	-Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings)
	-Newly pasted widgets will now be selected automatically
	-Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel

Change 4017274 by Matt.Kuhlenschmidt

	Added some guards against invalid property handle access

	#jira UE-58026

Change 4017295 by Matt.Kuhlenschmidt

	Fix trying to apply delta to a mix of scene components and non scene components.  Its acceptable to not have scene components in the selected component list

	#jira  UE-57980

Change 4022021 by Rex.Hill

	Fix for audio desync and video fast-forwarding behavior.
	There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent.
	After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems.

	#jira UE-54592

Change 4023608 by Brandon.Schaefer

	Downscale memory if we dont have enough

	#jira UE-58073

	#review-4023609 @Arciel.Rekman

Change 4025618 by Michael.Dupuis

	#jira UE-58036: Apply world position offset correctly

Change 4025661 by Michael.Dupuis

	#jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid

Change 4025675 by Michael.Dupuis

	#jira UE-52919: if no actor was found in the level skip moving the instances

Change 4026336 by Brandon.Schaefer

	Manually generate *.sym files for Physx3

	This should be done in the BuildPhysx file

Change 4026627 by Rex.Hill

	Fix memory leak fix when playing video and main thread blocks
	#jira UE-57873

Change 4029635 by Yannick.Lange

	Fix VRMode loading assets only when VRMode starts.
	#jira UE-57797

Change 4030288 by Jamie.Dale

	Null FreeType face on load error to prevent potential crashes

Change 4030782 by Rex.Hill

	Fix save BuildData after changing reflection capture in a new level
	#jira UE-57949

Change 4033560 by Michael.Dupuis

	#jira UE-57710: Added some guard to prevent crash/assert

Change 4034244 by Michael.Trepka

	Copy of CL 4034116

	Fixed arrow keys handling on Mac

Change 4034708 by Lauren.Ridge

	PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist)


	#jira UE-58251

Change 4034746 by Lauren.Ridge

	PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh)

	#jira UE-58277

Change 4034873 by Lauren.Ridge

	Fix for not being able to enter simulate more than once in a row.

	#jira UE-58261

Change 4034922 by Lauren.Ridge

	PR #4387: Commands mapped in incorrect location (Contributed by projectgheist)

	#jira UE-53752

Change 4035484 by Lauren.Ridge

	Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first
	#jira UE-57979

Change 4037111 by Brandon.Schaefer

	Try to use absolute path from dladdr if we can to find the sym files

	#jira UE-57858

	#review-4013964 @Arciel.Rekman

Change 4037366 by Brandon.Schaefer

	Dont check the command line before its inited

	#review-4037183 @Arciel.Rekman
	#jira UE-57947

Change 4037418 by Alexis.Matte

	Remove the checkSlow when adding polygon

Change 4037745 by Brandon.Schaefer

	Use as much info as we can during ensure

	Just as fast as the old way but with more information

	#review-4037495 @Arciel.Rekman
	#jira UE-47770

Change 4037816 by Rex.Hill

	Import mesh optimization, BuildVertexBuffer

Change 4037957 by Arciel.Rekman

	UBT: make it easier to try XGE on Linux.

Change 4038401 by Lauren.Ridge

	Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree.

	#jira UE-58206

Change 4039612 by Anthony.Bills

	Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create.

Change 4039754 by Alexis.Matte

	Remove the Render meshdescription, no need to carry this temporary data in the staticmesh

Change 4039806 by Anthony.Bills

	Linux: UVS fixes

	- Update to use new Unix base platform.
	- Use bin/bash instead of usr/bin/bash (may need revisiting later).
	- Recompile Shipping version with changes.
	- Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling).

Change 4039883 by Lauren.Ridge

	PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist)

	#jira UE-56249

Change 4040117 by Lauren.Ridge

	Replacing widgets should now also clear out references to the widget

	#jira UE-57045

Change 4040790 by Lauren.Ridge

	Tentative fix for Project Launcher crash when platform info not found
	#jira UE-58371

Change 4042136 by Arciel.Rekman

	UBT: refactor of LinuxToolChain to make it leaner and more configurable.

	- Made it possible to override SDK passed to the toolchain.
	- Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few)
	- Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear)
	- Made changes to accomodate the new debug format.

Change 4042930 by Brandon.Schaefer

	GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part

Change 4043539 by Brandon.Schaefer

	Fix callsite address being used at times for the Program Counter
	Fix only reporting the actual callstack and not the crash handling callstacks

	#review-4041370 @Arciel.Rekman
	#jira UE-58477

Change 4043674 by Arciel.Rekman

	Added Linux ARM64 (AArch64) lib for MikkTSpace.

	- Now required for standalone games due to EditableMesh runtime plugin.

Change 4043677 by Arciel.Rekman

	Linux: updated ARM64 (AArch64) version of SDL2.

Change 4043690 by Arciel.Rekman

	Linux: allow compiling VulkanRHI for AArch64 (ARM64).

Change 4045467 by Brandon.Schaefer

	Add Anthony Bills SetupToolchain.sh script

	Used to download the latest toolchain

Change 4045940 by Michael.Trepka

	Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT

	#jira UE-58470

Change 4046542 by Alexis.Matte

	Fix skeletal re-import material assignation

	#jira UE-58551

Change 4048262 by Brandon.Schaefer

	Rebuild SDL with pulse audio libs

	#jira UE-58577

Change 3887093 by Anthony.Bills

	Add bundled mono binary for Linux.

	- Unify some of the script structure across Mac and Linux.
	- This currently uses the same mono C# assemblies as Mac to keep the additional source size down.
	- If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision.
	- The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1.

Change 4003226 by Michael.Dupuis

	Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy.
	Changed how the density scaling was applied to be more optimal
	Removed UseDynamicInstanceBuffer as the concept is now irrelevant

Change 3833097 by Jamie.Dale

	Localization Pipeline Optimization

	Manifest/Archives:
	Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API.
	This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work).

	Portable Object:
	Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster).

	Asset Gathering:
	Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does).

	Automation:
	The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead).

[CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
Simon Tourangeau
19f8663b5a Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3821754 by Jamie.Dale

	[Python] Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

Change 3833107 by Patrick.Boutot

	Added functions to fill an existing DataTable from an existing CSV/JSON file.

Change 3835044 by Aaron.Carlisle

	Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename.

Change 3835466 by Patrick.Boutot

	Hide function from Python that need special compile command to be executed by the VM.

Change 3839237 by Jamie.Dale

	Added a way to inspect the full chain of properties that are currently being serialized by an archive

	You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct).

Change 3839974 by Jamie.Dale

	Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else

Change 3842311 by Jamie.Dale

	Fixing potential null level assert

Change 3842313 by Jamie.Dale

	Updated settings editor to handle external properties

Change 3842316 by Jamie.Dale

	Allowing a console command to be given to GEditor/GEngine even if there's a player

	CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue.

Change 3842867 by Jamie.Dale

	Added a way to generate diffs from editor transactions

	The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted.

	These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events.

Change 3844428 by Patrick.Boutot

	Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script.

Change 3845966 by Jamie.Dale

	Added support for minimal game RPC worlds

	These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world)

Change 3848844 by Patrick.Boutot

	Expose EComponentMobility to blueprint.

Change 3854616 by Patrick.Boutot

	Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise.

Change 3856650 by Jamie.Dale

	Fixed a bug where transaction finalization could miss changes since the last snapshot

Change 3864951 by Patrick.Boutot

	Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed.

Change 3867158 by JeanMichel.Dignard

	UBT
	- Added the ability for dll programs to export symbols.

	#jira UEENT-541

Change 3872342 by Jamie.Dale

	Merging static analysis fixes from 4.19

Change 3879305 by Jamie.Dale

	Improved the processing of py files from exec commands

	The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments.

Change 3879306 by Jamie.Dale

	Added a minimal commandlet for invoking Python scripts

Change 3881631 by Jamie.Dale

	Added basic RTTI to Python meta-data types

Change 3885384 by Jamie.Dale

	[Python] Prevent glue code using reserved names

Change 3888957 by Patrick.Boutot

	In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject.
	The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing.

Change 3888961 by Patrick.Boutot

	Fix FInterval::IsValid return type.

Change 3888980 by Patrick.Boutot

	Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948.

Change 3889165 by Patrick.Boutot

	Fix build. Missing include for Timespan. Introduce with CL 3888980.

Change 3889261 by Jamie.Dale

	[Python] Fixing some more name conflicts in generated code

Change 3889504 by Darren.Pegg

	Add option to change PreferredPixelFormat

Change 3891193 by Patrick.Boutot

	Fix build. Missing include for Interval. Introduce with CL 3888980.

Change 3897108 by Patrick.Boutot

	TTinterval use it own traits. Create a Interval traits for Timespan.
	#jira UEENT-947

Change 3899669 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

Change 3900692 by Jamie.Dale

	Removed some boilerplate associated with wrapping a basic type to Python

	You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example)

Change 3901066 by conan.reis

	UE4 editor script bindings (Cobra) and helper functions for version control
	- exposed SourceControl class with common source control methods and associated SourceControlState structure
	- commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
	- commands store any errors in a shared error text object which is optionally printed to the error log
	- renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile()
	- included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages.

Change 3901388 by Jamie.Dale

	Minimal Slate hooks for Python

Change 3901456 by Jamie.Dale

	Added missing file

Change 3901549 by Jamie.Dale

	Removing some more Windows defines that were causing build issues

Change 3904518 by conan.reis

	Source Control
	- ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider

Change 3905612 by Francis.Hurteau

	Optimize RemoveDuplicates somewhat using a TSet
	#jira UEENT-217

Change 3912626 by Jamie.Dale

	Fixed ShouldExcludeDerivedClasses option not working

	RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering.

Change 3917739 by Jamie.Dale

	Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget

Change 3917744 by Jamie.Dale

	Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name

	Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime.

Change 3918832 by Jamie.Dale

	Removed field iteration from Python function calls

	We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields.

Change 3920648 by Patrick.Boutot

	Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen.
	Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization.

Change 3921396 by Jamie.Dale

	Split up the generated type data to correspond to the type being wrapped

	A lot of types can just use the minimal set, but classes and structs have some extra data.

Change 3921619 by conan.reis

	- add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again.
	- also added result info to FSourceControlWindows::PromptForCheckin()

	#jira UE-55255

Change 3921624 by conan.reis

	Removed Source Control common files from pre compiled header
	- main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp
	- remaining files have includes changed to accomodate

Change 3921958 by conan.reis

	Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619

Change 3922740 by conan.reis

	Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion.
	They were previously removed in CL3921624

Change 3923375 by Jamie.Dale

	Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings

Change 3926547 by Jamie.Dale

	Added support for struct method "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python.

Change 3927050 by conan.reis

	Source control - ensured that  ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers

	#JIRA UE-55256

Change 3929268 by conan.reis

	- fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected
	- removed Perforce error message about file folders outside of the workspace client mappings
	- clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled()

	#JIRA UE-55254

Change 3931024 by Rex.Hill

	Expose FBX and Texture import to python

Change 3931273 by Rex.Hill

	Hide re-import slate notification pop-up during python automated asset import

Change 3931368 by Jamie.Dale

	Stopped bools coercing to numeric types in Python nativization

Change 3931374 by Jamie.Dale

	Added support for struct math operator "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python.

Change 3932586 by Rex.Hill

	Removed file read into unused memory buffer during Fbx import

Change 3934308 by Jamie.Dale

	Added a public interface for the Python plugin

	Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log.

Change 3935088 by conan.reis

	- Added info/warning and error message storage to all the source control operation structures so additional information can be made available.
	- Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion.

	#JIRA UE-55257

Change 3936668 by Rex.Hill

	#jira UE-55985
	Avoid re-allocation of memory buffer holding file bytes during asset import

Change 3940596 by Rex.Hill

	#jira UE-55989 Optimize skeletal mesh import performance scaling

	Overlapping vertex check was O (N^2)
	100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds

Change 3942629 by Rex.Hill

	#jira UE-55995 Read fbx file only once during import

	Fixes a memory leak of FbxScene and reduces wait time during import.

Change 3942884 by Rex.Hill

	Python asset import can now customize destination asset name

Change 3946278 by Jamie.Dale

	Added stricter conversion for math operator arguments

	PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion.

	This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads).

Change 3948455 by Jamie.Dale

	Added generic Tick function to FPythonScriptPlugin

	This can also handle init logic for after the engine is fully initialized

Change 3948888 by Jamie.Dale

	Added settings for the Python plugin

	You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings).

Change 3948982 by Jamie.Dale

	Fixed Python 3 build error caused by CObject being removed in Python 3.2

Change 3949614 by Francis.Hurteau

	Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer
	#jira UEENT-1053

Change 3950829 by Rex.Hill

	Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION

Change 3953452 by Jamie.Dale

	Fixed some dependencies

Change 3953645 by Jamie.Dale

	Fixed Python parameter packing treating bool output paramers as potential return values

	void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool.

Change 3953850 by Jamie.Dale

	Fixed doc string generation for a function with multiple output paramters and no return value

Change 3954279 by Jamie.Dale

	Initial support for exposing deprecated properties and functions to Python

	This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left.

Change 3954922 by Rex.Hill

	Expose UnloadPackages to python

Change 3955209 by Jamie.Dale

	Initial support for exposing deprecated classes to Python

Change 3955248 by Jamie.Dale

	Added a way to load Unreal modules via Python

	unreal.load_module("modulename")

Change 3955561 by Rex.Hill

	Expose asset export to python

Change 3956068 by Rex.Hill

	Linux compile fix.

Change 3960449 by Rex.Hill

	Fix automated test using bCombineMeshes

Change 3960495 by Patrick.Boutot

	Add a temporary menu to show the MetaData of an asset.
	The menu will need to be updated to have a look and feel of the Detail View and support edition at one point.

Change 3961599 by Rex.Hill

	Reduced peak memory during import of meshes related to duplicate vertex tracking

Change 3962104 by Rex.Hill

	Disable import mesh overlapping corners memory optimization to because it can change uv generation

Change 3962507 by Rex.Hill

	Fix uv generation

Change 3965285 by Rex.Hill

	Add support for FBX export as ASCII
	#jira UE-56465

Change 3965287 by Rex.Hill

	Forgotten file, fbx export as ascii

Change 3966772 by Simon.Tourangeau

	Fix MaterialExpressionFunctions for ExternalTexture support

Change 3967014 by Jamie.Dale

	Added a way to get the CDO in Python

	Wrapped objects now have a get_default_object class method

Change 3967151 by Jamie.Dale

	Added stats to track Python generation time

Change 3968006 by Simon.Therriault

	Media Samples

	- Removed Locks and Min/Max SampleTime from queues
	- Added methods to fetch NextSampleTime and SampleCount in queues
	- Added MediaSource base class for players that want to be time synchronized

	#jira UEENT-948

Change 3969119 by Patrick.Boutot

	Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other.

[CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Matt Kuhlenschmidt
3c94e3a725 Fix non-unity issues
#rb none
#lockdown nick.penwarden

[CL 3230434 by Matt Kuhlenschmidt in Main branch]
2016-12-12 01:33:44 -05:00
Matt Kuhlenschmidt
37a47c18d0 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3168749 on 2016/10/20 by Richard.TalbotWatkin

	Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
	#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level

Change 3169740 on 2016/10/20 by Nick.Darnell

	Automation - Removing old screenshots, working on new naming convention.

Change 3169796 on 2016/10/20 by Nick.Darnell

	Automation - Adding new screenshots.

Change 3169800 on 2016/10/20 by Nick.Darnell

	Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name.  Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.

Change 3169901 on 2016/10/20 by Nick.Darnell

	Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.

Change 3169926 on 2016/10/20 by Cody.Albert

	Added extension point for level editor viewport's Show and Camera menus

Change 3170053 on 2016/10/20 by Cody.Albert

	Back out changelist 3169926

Change 3170067 on 2016/10/20 by Cody.Albert

	Added extension point for level editor viewport's Show and Camera menus

Change 3170382 on 2016/10/21 by Michael.Dupuis

	#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor

Change 3170520 on 2016/10/21 by Alex.Delesky

	#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint

Change 3170522 on 2016/10/21 by Alex.Delesky

	#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.

Change 3170524 on 2016/10/21 by Alex.Delesky

	#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.

Change 3170530 on 2016/10/21 by Alex.Delesky

	Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper

	#jira none

Change 3170768 on 2016/10/21 by Cody.Albert

	Back out changelist 3170067

Change 3170795 on 2016/10/21 by Nick.Darnell

	JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.

Change 3170797 on 2016/10/21 by Nick.Darnell

	Automation - Fixing several warnings dealing with fbx testing.

Change 3170921 on 2016/10/21 by Nick.Darnell

	Automation - Fixing more warnings with FBX tests.

Change 3171109 on 2016/10/21 by Cody.Albert

	Added extension point for level editor viewport Show menu

Change 3171812 on 2016/10/24 by Jamie.Dale

	Back out changelist 3163044

	This broke wrapping for Japanese and Chinese.

Change 3171842 on 2016/10/24 by Michael.Dupuis

	#jira UE-36400
	Name each Parameter uniquely either from copy/paste of any creation menu
	Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
	Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
	When editing a color property update the material expression preview

Change 3171958 on 2016/10/24 by Alex.Delesky

	#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.

Change 3171969 on 2016/10/24 by Nick.Darnell

	Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.

Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt

	PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)

Change 3172035 on 2016/10/24 by Alex.Delesky

	Fix to build warning for 3171970

	#jira none

Change 3172078 on 2016/10/24 by Michael.Dupuis

	#jira UE-37626 Fetch property node from property handle if there is no property editor

Change 3172143 on 2016/10/24 by Jamie.Dale

	Line-break iterators will now avoid breaking words in Hangul

	The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.

Change 3172418 on 2016/10/24 by Michael.Dupuis

	Fixed Static Analysis error

Change 3173389 on 2016/10/25 by Michael.Dupuis

	#jira UE-9284 Make the UI appear only on hover and change icons size

Change 3173918 on 2016/10/25 by Alex.Delesky

	#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.

Change 3173966 on 2016/10/25 by Alex.Delesky

	#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.

Change 3174847 on 2016/10/26 by Alex.Delesky

	#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.

Change 3174916 on 2016/10/26 by Alexis.Matte

	When re-importing fbx file, always log to the message log.
	#jira UE-37639

Change 3174940 on 2016/10/26 by Alex.Delesky

	Back out changelist 3174847 at request of platforms team. Was fixed on Main.

Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt

	Import commandlet fixes

	- Fixed crash when source control could not be contacted
	- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import

Change 3175217 on 2016/10/26 by Alexis.Matte

	The FBX reimport animation code now return false if there was an error when importing
	#jira UE-37755

Change 3175728 on 2016/10/26 by Alexis.Matte

	Log a message when importing a skeletal mesh with more bone influence then the maximum supported
	#2875
	#jira UE-37613

Change 3177997 on 2016/10/28 by Nick.Darnell

	Editor - Prevent re-entrant calls when EndPlayMap is called.

Change 3178429 on 2016/10/28 by Nick.Darnell

	Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup.  Tweaking the location of where some importing files go when they're imported.

Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt

	Guard against bad render targets in Slate RHI

	#jira UE-37905

Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt

	Added logging to track https://jira.it.epicgames.net/browse/UE-37900

	#jira UE-37900

Change 3179920 on 2016/10/31 by Alex.Delesky

	Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.

	#jira none

Change 3179921 on 2016/10/31 by Alex.Delesky

	#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource

Change 3180119 on 2016/10/31 by Alexis.Matte

	fbx importer avoid asset creation name clash
	#jira UE-35100

Change 3181905 on 2016/11/01 by Alexis.Matte

	Paint tool now allow users to paint on any vertex if they need it.
	#jira UE-8372

Change 3182355 on 2016/11/01 by Alexis.Matte

	We now support FBX LODs export for the asset exporter from the content browser.
	#jira UE-35302

Change 3183286 on 2016/11/02 by Alexis.Matte

	Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
	#jira UE-37520

Change 3183567 on 2016/11/02 by Shaun.Kime

	#jira UE-38019
	The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.

	The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.

Change 3184002 on 2016/11/02 by Jamie.Dale

	Fixed crash during TSF IME shutdown

	#jira UE-38073

Change 3185126 on 2016/11/03 by Shaun.Kime

	Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
	Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).

	#jira UE-38065
	#jira UE-37645

Change 3185278 on 2016/11/03 by Nick.Darnell

	UMG - Fixing some issues with HDPI mode in the widget designer.

Change 3185355 on 2016/11/03 by Nick.Darnell

	UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.

Change 3185510 on 2016/11/03 by Nick.Darnell

	UMG - Restoring the ability of the Widget Component to directly recieve hardware input.  The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user.  The kind of situation where you might want to use them as a 3D menu, in a non-VR environment.  By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.

	Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.

Change 3185514 on 2016/11/03 by Nick.Darnell

	UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.

Change 3185652 on 2016/11/03 by Nick.Darnell

	Slate - Exposing a cached version of the widget geometry that comes in during Tick.  Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.

Change 3185952 on 2016/11/03 by Nick.Darnell

	UMG - Fixing another build error relating to local widget geometry.

Change 3185953 on 2016/11/03 by Nick.Darnell

	UMG - Fixing a mac compiler warning.

Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt

	Fixed collapse all hiding everything in the settings editors

	#jira UE-38151

Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt

	Fixed new assets opening in a minimized window not restoring that window.

Change 3187026 on 2016/11/04 by Shaun.Kime

	UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors  in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.

	#jira UE-38094

Change 3187073 on 2016/11/04 by Nick.Darnell

	Automation - Changing the code that writes out json to force no BOM as is the json standard.

Change 3187113 on 2016/11/04 by Jamie.Dale

	Removed double look-up in UTextProperty::SerializeItem

Change 3187114 on 2016/11/04 by Jamie.Dale

	Feedback context now uses culture correct percentage formatting

Change 3187273 on 2016/11/04 by Alexis.Matte

	Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
	Add also some fbx automation test
	#jira UE-38242

Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt

	Fix crash when an actor picker shows up in the struct editor.  Structs do not have root property nodes

	#jira UE-38268

Change 3187463 on 2016/11/04 by Nick.Darnell

	Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.

Change 3188638 on 2016/11/07 by Shaun.Kime

	Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
	#jira UE-38240

Change 3189056 on 2016/11/07 by Nick.Darnell

	Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient.  Also updating the creation of the transient package to be RF_Transient.  This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.

Change 3189147 on 2016/11/07 by Jamie.Dale

	Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache

	This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).

	#jira UE-38309

Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt

	Guard against null object when creating details panel

Change 3190017 on 2016/11/08 by Alexis.Matte

	FrontX support for scene importer
	#jira UETOOL-1061

Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt

	Fixed misaligned button in the new blueprint class dialog

Change 3190086 on 2016/11/08 by Nick.Darnell

	UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.

Change 3190159 on 2016/11/08 by Nick.Darnell

	UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale.  Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.

Change 3190161 on 2016/11/08 by Nick.Darnell

	UMG - UWidget is now Blueprintable.  Improving some doc.

Change 3190545 on 2016/11/08 by Alexis.Matte

	Support scaling when exporting skeleton (bind pose) to FBX
	#jira UE-36120

Change 3191614 on 2016/11/09 by Simon.Tourangeau

	Fix cooking crash after fbx import of a scene without meshes

	#jira UE-38264

Change 3191659 on 2016/11/09 by Simon.Tourangeau

	Cleanup Persona LOD section button layout

	#jira UE-38339

Change 3191882 on 2016/11/09 by Jamie.Dale

	Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.

	Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.

Change 3192092 on 2016/11/09 by Jamie.Dale

	Deleting some test assets that were accidentally checked in, some of which no longer load

Change 3192281 on 2016/11/09 by Alex.Delesky

	#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.

Change 3192365 on 2016/11/09 by Shaun.Kime

	Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.

	#jira UE-19022

Change 3192494 on 2016/11/09 by Alex.Delesky

	#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.

Change 3193183 on 2016/11/10 by Alexis.Matte

	When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
	#jira UE-38450

Change 3193419 on 2016/11/10 by Alex.Delesky

	Fixing UnrealTournament build error in SUTChatEditBox

	#jira none

Change 3193456 on 2016/11/10 by Alex.Delesky

	Fix to build warning C6011 in SWidgetHierarchyItem

	#jira none

Change 3193704 on 2016/11/10 by Simon.Tourangeau

	Create Cinematic Camera when importing camera from fbx

	#jira UE-37764

Change 3194593 on 2016/11/11 by Nick.Darnell

	Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly).  This appears to fix the problem with popup menus being slightly off in size, creating scrollbars.  This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.

Change 3194595 on 2016/11/11 by Nick.Darnell

	Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window.  Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.

Change 3194830 on 2016/11/11 by Richard.TalbotWatkin

	Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added.  This improves performance by a couple of orders of magnitude!
	#jira UE-38524 - Moving many brushes to another level is very slow

Change 3194859 on 2016/11/11 by Alexis.Matte

	Fix fbx skeletal mesh cleanup material crash
	#jira UE-38525

Change 3195199 on 2016/11/11 by Nick.Darnell

	UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom.  This fixes the issue where it wasn't finding widgets inside of named slots.

	#jira UE-38536

Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt

	Guard against rendering crashes when a mesh with no lod resources is opened.

	#jira UE-38520

Change 3196614 on 2016/11/14 by Nick.Darnell

	Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases.  It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.

Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt

	PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)

Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt

	Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)

	#jira UE-38544

Change 3196863 on 2016/11/14 by Nick.Darnell

	Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.

Change 3196900 on 2016/11/14 by Nick.Darnell

	Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.

Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt

	Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.

	#jira UE-36499, UE-38497

Change 3197028 on 2016/11/14 by Alexis.Matte

	Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
	#jira UE-38382

Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt

	Removed pivot updating code per frame for now.  It changes on selection so I cant see a reason why it is needed every frame

Change 3197227 on 2016/11/14 by Nick.Darnell

	UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses.  Updating all widget blueprints to finally use the WidgetGraphSchema.

Change 3197239 on 2016/11/14 by Nick.Darnell

	UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.

Change 3197538 on 2016/11/14 by Nick.Darnell

	UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes.  Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.

Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt

	Guard against reimport factories being deleted while in use

	#jira UE-37577

Change 3198589 on 2016/11/15 by Alex.Delesky

	#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.

Change 3198783 on 2016/11/15 by Nick.Darnell

	The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.

Change 3198933 on 2016/11/15 by Jamie.Dale

	Changing the package localization ID used by a package now marks the package as dirty

Change 3198942 on 2016/11/15 by Jamie.Dale

	Clearing the package localization ID used by a package now marks the package as dirty

Change 3200241 on 2016/11/16 by Shaun.Kime

	Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
	By default, internal only classes will be hidden and you will be limited to your own developer folder.

	Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
	[/Script/ClassViewer.ClassViewerProjectSettings]
	+InternalOnlyPaths=(Path="/Engine/VREditor")
	+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget

	The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
	The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.

	Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management

	#jira UE-38313

Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt

	Adding missing change needed post merge from main

Change 3200968 on 2016/11/16 by Jamie.Dale

	Fixed localization gather including texts that were instanced or otherwise unchanged

	- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
	- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.

Change 3201033 on 2016/11/16 by Cody.Albert

	Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged

Change 3201829 on 2016/11/17 by Shaun.Kime

	Fixing issue where GEngine is null in early game loading, potentially causing a crash.

Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt

	Fix build warning

Change 3201835 on 2016/11/17 by Nick.Darnell

	Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.

Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt

	Fix streaming pause rendering starting a movie if a movie was already playing

Change 3202089 on 2016/11/17 by Nick.Darnell

	Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name.  There's no problem if two objects have the same name, as long as they have different paths (except for classes).  So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.

Change 3202139 on 2016/11/17 by Jamie.Dale

	Fix for adjusting text spacing when lines are removed from TextLayouts

Change 3202398 on 2016/11/17 by Cody.Albert

	Updated UMG Sequencer to properly fire events once per loop

Change 3202591 on 2016/11/17 by Shaun.Kime

	Fixing coding standards violations.

Change 3202744 on 2016/11/17 by Shaun.Kime

	StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within  UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.

	#jira UE-38315

Change 3203009 on 2016/11/17 by Alex.Delesky

	Backing out changelist 3170522 per request

	#jira UE-33031

Change 3204077 on 2016/11/18 by Nick.Darnell

	Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.

Change 3204086 on 2016/11/18 by Jamie.Dale

	Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set

	Both use FGCObject internally to reference the object and keep it alive.

	FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.

	You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).

Change 3204189 on 2016/11/18 by Alex.Delesky

	Removing content from dev folder

Change 3204205 on 2016/11/18 by Jamie.Dale

	Fix for being unable to delete folders that still have sub-folders in the Content Browser

	#jira UE-38752

Change 3204270 on 2016/11/18 by Simon.Tourangeau

	Fix StaticMesh socket reimports
	- socket transforms are now updated correctly on reimport
	- deleted socket from source will be removed on reimport
	- fix SocketManager refresh after import

	#jira UE-38195

Change 3204283 on 2016/11/18 by Alex.Delesky

	#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.

Change 3205757 on 2016/11/21 by Jamie.Dale

	PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)

Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt

	PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)

Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt

	PR #2956: Add plane to basicshapes (Contributed by tommybear)

Change 3205831 on 2016/11/21 by Jamie.Dale

	Speculative fix for UE-38492

	This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.

	#jira UE-38492

Change 3205869 on 2016/11/21 by Alex.Delesky

	#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor

Change 3205873 on 2016/11/21 by Alex.Delesky

	#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.

	Should also address the issue mentioned in #jira UE-32965

Change 3205954 on 2016/11/21 by Shaun.Kime

	Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.

	#jira UE-38315

Change 3205965 on 2016/11/21 by Alex.Delesky

	#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused

	PR #2942

Change 3207157 on 2016/11/22 by Chris.Wood

	Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
	[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds

Change 3207344 on 2016/11/22 by Matthew.Griffin

	Added UnrealWatchdog to the Binary Release

Change 3207396 on 2016/11/22 by Ben.Marsh

	Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.

Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt

	Redid blur changes from Paragon Dev-General

	Blur widget updates
	- Renamed to SBackgroundBlur/UBackgroundBlur
	- Split SBackgroundBlur out into its own file
	- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
	- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
	- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
	- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image

Change 3207443 on 2016/11/22 by Chris.Wood

	Fix CIS error on Mac from my change CL 3207157

Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt

	Added missing files

Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt

	Guard against crash clearing scenes from the slate RHI renderer during movie loading code.

Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt

	Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check

Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt

	Actually call correct method of checking for a debugger

Change 3209139 on 2016/11/23 by Cody.Albert

	Adding support for "Show Only Modified Properties" filter to DetailWidgetRow

Change 3209206 on 2016/11/23 by Jamie.Dale

	Moving folders now removes the old folder from disk if it's empty

	This had already been done for deleting folders, but moving them was missed.

	#jira UE-11796

Change 3209281 on 2016/11/23 by Jamie.Dale

	PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)

Change 3210383 on 2016/11/25 by Chris.Wood

	Documented Crash Report Client analytics events
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3210385 on 2016/11/25 by Alexis.Matte

	Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
	#jira UE-38925

Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix build errors

Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt

	PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)

Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix ATSC texture compression quality tooltip

	#jira UE-38996

Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix compile errors

Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix post process anim blueprints on skeletal meshes not being clearable

	#jira UE-39017

Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt

	Added more logging for jira UE-39000

	#jira UE-39000

Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt

	Redid fix for UE-35822 in dev-editor

Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt

	Disable motion blur in editor views by default

	#jira 38424

Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix PS4 compile errors

Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt

	Details panels changes
	- Added the ability to create groups within groups in details panel customizations
	- Added the ability for struct customizations to add categories to the parent

Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt

	Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.

Change 3213158 on 2016/11/29 by Jamie.Dale

	Updated User Defined Enum display names to use real FText instances so they can have stable keys

	This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.

	User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).

	#jira UE-26274

Change 3213172 on 2016/11/29 by Jamie.Dale

	Adding experimental support for content hot-reloading

	The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).

	The basic workflow for package reloading is as follows:
	 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
	 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
	 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
	 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
	 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).

	For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.

	In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.

Change 3213428 on 2016/11/29 by Jamie.Dale

	Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing

	#jira UE-37746

Change 3213442 on 2016/11/29 by Jamie.Dale

	Workaround for a bug in TSF based MS IMEs on Windows 8+

	They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.

	#jira UE-37309

Change 3213603 on 2016/11/29 by Cody.Albert

	Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget

	#jira UE-39106

Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt

	Attempt to fix includetool cis warning

Change 3215159 on 2016/11/30 by Jamie.Dale

	Fixing MakeShared forward declaration

Change 3215220 on 2016/11/30 by Alex.Delesky

	#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.

Change 3215390 on 2016/11/30 by Jamie.Dale

	Maps now end a hot-reload batch

Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt

	Updating guard to track down worlds that have no package as an outer

	#jira UE-35712

Change 3215500 on 2016/11/30 by Alexis.Matte

	Color grading widget customization
	#jira UETOOL-1070

Change 3215519 on 2016/11/30 by Jamie.Dale

	Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode

Change 3215556 on 2016/11/30 by Cody.Albert

	Fixed issue where check-out toast would not disappear

	#jira UE-39146

Change 3215585 on 2016/11/30 by Jamie.Dale

	Adding an explicit ESPMode to MakeShared to try and placate Android

Change 3215737 on 2016/11/30 by Alexis.Matte

	Fix build warning

Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt

	Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves

	#jira UE-35935

Change 3215758 on 2016/11/30 by Ben.Marsh

	Add a 'Custom...' build type for Dev-Editor.

Change 3216183 on 2016/11/30 by Alexis.Matte

	Fix win32 build error

Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt

	Fix mac build error.

Change 3216828 on 2016/12/01 by Jamie.Dale

	Fixing MakeShared on Android

	#jira UE-39204

Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt

	PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)

Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt

	Remove the ensure when pushing absolute transforms onto a canvas matrix stack.  We can handle this properly now by just adding the transform to the stack if the stack is empty

	#jira UE-36496

Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt

	Fix a number of keybindings problems
	- Removed editor keybindings from project settings.  It should not have been in there (already in editor settings)
	- Removed duplicate registration of editor keybindings from editor settings
	- Fixed memory leak regenerating keybinding widgets when ending PIE world.
	- Cleaned up styling a bit to make keybindings widgets clearer.

	#jira UE-39211, UE-38718

Change 3216881 on 2016/12/01 by Shaun.Kime

	Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
	Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.

	Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.

	Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.

	Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.

	In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.

	#jira UE-6882

Change 3216968 on 2016/12/01 by Jamie.Dale

	Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk

Change 3216970 on 2016/12/01 by Jamie.Dale

	Reverting files now uses hot-reloading (if enabled)

Change 3217233 on 2016/12/01 by Jamie.Dale

	You can now choose to reload dirty packages via content hot-reloading

	This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.

Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt

	WindowsMoviePlayer:  Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready.  This prevents a white texture from showing up for a frame.

Change 3217466 on 2016/12/01 by Jamie.Dale

	Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date

Change 3217572 on 2016/12/01 by Jamie.Dale

	Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text

Change 3217688 on 2016/12/01 by Jamie.Dale

	Fixed crash reloading the active world package when it was dirty

	#jira UE-39250

Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt

	Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete.  We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up.  This change moves the CleanupScenes code to a location that is called each tick and during map loads

	#jira UE-39243

Change 3218834 on 2016/12/02 by Alexis.Matte

	move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
	#jira UE-38672

Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives

	#jira UE-39246

Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed basic cube shape having a convex hull instead of a box for collision

Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt

	Move static mesh collision properties to the collision category

Change 3219143 on 2016/12/02 by Michael.Dupuis

	#jira UE-39124 We can now place single mesh at a time
	#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
	Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection

Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it

	#jira UE-37452

Change 3219358 on 2016/12/02 by Alexis.Matte

	Fix fbx automation tests

Change 3219362 on 2016/12/02 by Alexis.Matte

	Support for MAX multisub material
	#jira UE-38467
	#jira UE-38471

Change 3219774 on 2016/12/02 by Jamie.Dale

	PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)

Change 3219793 on 2016/12/02 by Jamie.Dale

	SWindow now restores focus back to the widget that last had focus when it was deactivated

	#jira UE-38965

Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt

	UI background blur tweaks
	- Adjust the downsample amount for lower kernel sizes
	- Flush post process memory used by the blur when switching levels

Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt

	Added guards against accesing scene caching methods of the slate resource manager on the rendering thread

Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt

	Added basic support for playing safe movies very early in the engine startup sequence.  A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen

	no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early

	Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading

Change 3221831 on 2016/12/05 by Jamie.Dale

	Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name

Change 3221986 on 2016/12/05 by Jamie.Dale

	Added an "Inline" font loading method

	This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.

	The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.

	This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.

Change 3222065 on 2016/12/05 by Jamie.Dale

	Added log warning to detect hitches when lazily loading fonts

Change 3222225 on 2016/12/05 by Jamie.Dale

	Fixing style-set typo

	#jira UE-39333

Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt

	Fix autosaving prompting to check out built data if the built data asset was dirty during autosave

	#jira UE-39295

Change 3223184 on 2016/12/06 by Alexis.Matte

	Support LOD group and combine mesh
	#jira UE-1088

Change 3223212 on 2016/12/06 by Alex.Delesky

	#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.

Change 3223215 on 2016/12/06 by Alex.Delesky

	#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.

Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt

	Added back in missing code that was lost in a merge

Change 3223271 on 2016/12/06 by Alex.Delesky

	#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).

Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt

	Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials

Change 3223276 on 2016/12/06 by Alexis.Matte

	Staticmesh socket fbx import.
	#jira UE-38284

Change 3223363 on 2016/12/06 by Alexis.Matte

	Reimport must ask for missing file when re-importing a old asset that has no source files
	#jira UE-39356

Change 3223423 on 2016/12/06 by Chris.Wood

	Added option to place canvas panel children in same layer using explicit ZOrder setting.
	[UETOOL-935] - Figure out a solution for canvas panel batching

Change 3223551 on 2016/12/06 by Alexis.Matte

	UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
	#jira UE-39383

Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt

	Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default

Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt

	Update doc links for maps and sets

Change 3224746 on 2016/12/07 by Michael.Dupuis

	#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
	#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras

Change 3224826 on 2016/12/07 by Michael.Dupuis

	#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior

Change 3224827 on 2016/12/07 by Simon.Tourangeau

	Improve search for material match on fbx mesh import
	- Add option to specify material search locations on mesh import
	- On Import it will now perform a first match material search in the following order	(suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
	   - Using Local as a search location will provide same behavior as before	(search non recursively in /Game/Content/Assets/Meshes)
	   - If option is UnderParent or more, search recursively in destination folder	(search recursively in /Game/Content/Assets/Meshes)
	   - If option is UnderParent or more, then recursively from parent folder	(search recursively in /Game/Content/Assets)
	   - If option is UnderRoot or more, search recursively from root folder	(search recursively in /Game)
	   - If option is AllAssets, search in every asset folder		(Search recursively everywhere)

	#jira UE-39020

Change 3224989 on 2016/12/07 by Chris.Wood

	Fixed black callstack text in CrashReportClient.
	[UE-38987] - CrashReportClient Callstack text is rendering Black

Change 3225142 on 2016/12/07 by Jamie.Dale

	Added collapsing methods when exporting text for translation

	You can now choose how to collapse your text for translation from three export modes:
	 - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
	 - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
	 - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).

	The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).

	You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").

Change 3225509 on 2016/12/07 by Simon.Tourangeau

	Static analysis fix, false positive

Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt

	Fix broken physical surface details customization
	- Scrolling now works properly
	- Edit boxes dont change size while editing
	- properly checks out or makes file writable once an edit has been made

	#jira UE-39279

Change 3226840 on 2016/12/08 by Jamie.Dale

	Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself

	#jira OPP-6485

Change 3226940 on 2016/12/08 by Alexis.Matte

	Avoid changing the W value when playing with the color grading wheel.
	#jira UE-39473

Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt

	 Temp disable lazy load font warnings to prevent infinite  recursion crashes at startup

Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt

	Fix for iOS compiling

Change 3228597 on 2016/12/09 by Jamie.Dale

	Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL

	#jira UE-39529

Change 3228607 on 2016/12/09 by Jamie.Dale

	Fixed infinite recursion caused by logging while the output log font was still being loaded

	#jira UE-39523

Change 3228770 on 2016/12/09 by Jamie.Dale

	Fixed UUserDefinedEnum::GetEnumText

	it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.

	#jira UE-39531

Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt

	Fix static analysis warning

[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Timothy Reynolds
96520a68db Confirmed that source control revert works on unreferenced assets, they get reloaded. Added warning for when the asset is in use and referenced.
UE-16722

#codereview Matt.Kuhlenschmidt

[CL 2600734 by Timothy Reynolds in Main branch]
2015-06-25 12:22:51 -04:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Nick Darnell
90e793745c Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mark Satterthwaite
1f0d83fb44 Fix a memory corruption bug in FSourceControlWindows::PromptForRevert - after calling PackageTools::UnloadPackages the UPackage*'s may be invalid if they have been GC'd, so iterate over their names again and only flag those that are still valid.
#codereview michael.trepka, thomas.sarkanen

[CL 2307059 by Mark Satterthwaite in Main branch]
2014-09-23 12:49:41 -04:00
Matt Kuhlenschmidt
74424650c9 Fix crash reverting source control
[CL 2291038 by Matt Kuhlenschmidt in Main branch]
2014-09-09 12:35:19 -04:00
Thomas Sarkanen
e27e005773 Source control copies now integrate/copy instead of Delete + Add
TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)

New API: Added ISourceControlRevision::GetBranchSource.
Made sure the P4 and SVN providers perform integrates/copies so that history is maintained across file copies & moves.
Also fixed SCC icons not refreshing sometimes until source control operation has completed.
Added new branch icon.
Fixed date display in history.
This required some fairly nasty fixup to get it all working within the Editor copy code path, but the majority of the changes are in the source control providers.

reviewed by Andrew.Brown

[CL 2095604 by Thomas Sarkanen in Main branch]
2014-06-05 12:10:47 -04:00
Barnabas McManners
5c9c346ce7 Updated the revert window to use Revert Unchanged Only correctly.
#TTP 334818 - Editor: Source Control: Revert files dialog checkboxes not behaving properly
#branch UE4

#proj Editor.SourceControlWindows

#change Changed the behaviour of the revert window as follows:
Previously:
Clicking revert unchanged only attempted to disable the changed files, all disabling did at this point was to make it seem as if the item was not selected even if it was. This meant that this check box did not fulfil its actual description

Now:
Checking revert unchanged only disables all of the file items as well as the checkbox to enable or disable all of the file items. It then enables the revert button and if pressed it will only send the unchanged files for reversion, this means it fulfills the buttons description.

#change Misc changes: Updated the buttons to use the standardized button layout, and changed "revert files" button to "revert" as this lead to a nicer layout. Added icons to show which of the selected files have been modified.

#reviewedby Thomas.Sarkanen

[CL 2093142 by Barnabas McManners in Main branch]
2014-06-03 10:41:50 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00