Dan Oconnor
2f0b2c251a
Fixes for crashes introduced by optimization in 2674041
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[CL 2675027 by Dan Oconnor in Main branch]
2015-08-31 21:34:49 -04:00
Martin Mittring
93f2deb618
Integrated from UE4-Orion:
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CL 2674843
better debug/profile output for PostProcessAO
[CL 2674847 by Martin Mittring in Main branch]
2015-08-31 19:03:23 -04:00
Keli Hlodversson
fc8a9a5d23
[INTEGREATE] Merging CL#2661261 using UE4_to_UE4-Fortnite: Include CEF ThirdParty binaries in the build receipt.
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#jira FORT-13868
[CL 2674788 by Keli Hlodversson in Main branch]
2015-08-31 18:02:48 -04:00
Lina Halper
62d27db4ae
#Optimization: SetMin LOD function for SkinnedMeshComponent
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Merging
//depot/UE4-Orion/Engine/Source/Runtime/Engine/...
to //depot/UE4/Engine/Source/Runtime/Engine/...
[CL 2674669 by Lina Halper in Main branch]
2015-08-31 16:58:01 -04:00
Adric Worley
aa3a555a57
Updated disabled test flags.
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Removed outdated test case.
[CL 2674663 by Adric Worley in Main branch]
2015-08-31 16:51:36 -04:00
Ben Marsh
1aba59a750
Allow rules assemblies to be empty, and not require any module source files to be loaded. The target may just use source files from the parent assembly.
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[CL 2674648 by Ben Marsh in Main branch]
2015-08-31 16:44:02 -04:00
Michael Schoell
e498ac9d29
Fixes issue causing Find-in-all-Blueprints to not be able to load up Blueprints due to missing path.
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[CL 2674611 by Michael Schoell in Main branch]
2015-08-31 16:23:41 -04:00
Michael Schoell
8a3da666f0
Fixes issue with appearing to be able to select actors in the viewport using Level Blueprints loaded through the Find-in-Blueprint system.
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Double clicking on an actor reference node now validates if the world is a part of the GEditor's WorldContexts.
[CL 2674598 by Michael Schoell in Main branch]
2015-08-31 16:17:04 -04:00
Fred Kimberley
d43801a63a
Merge CL 2674452 from the Fortnite branch.
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Make GetAvatarActor return the avatar actor instead of the owner actor.
#RB Billy.Bramer
[CL 2674537 by Fred Kimberley in Main branch]
2015-08-31 15:56:34 -04:00
Martin Mittring
c1310832c8
CPU optimized PostProcessMaterial blending, GetReusableMID() makes a strong commitment on the returned data which requires less fixup, by knowing the param hierarchy we don't need to copy all paramaters, only the one from the last MID parent. The blueprint code for material copying can be optimized but it will be less general or needs a different implementation - that can be done later.
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[CL 2674528 by Martin Mittring in Main branch]
2015-08-31 15:50:17 -04:00
Dan Oconnor
aa15c9d311
Object properties are now forward declared, this allows circularly dependent blueprints to compile
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#codereview Maciej.Mroz
[CL 2674432 by Dan Oconnor in Main branch]
2015-08-31 14:52:42 -04:00
Michael Schoell
579b4cff0a
When using a pin connection to specify the class for "Spawn Actor From Class", the default value overrides from the node should be assigned to the new actor when it is spawned.
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#jira UE-20523 - Spawn actor does not recognize changes to string/name variables
[CL 2674398 by Michael Schoell in Main branch]
2015-08-31 14:34:19 -04:00
Mieszko Zielinski
53cb2e6f4b
CIS fix #UE4
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made EditorSettingsTestUtils::ImportSettings return void rather than bool
[CL 2674341 by Mieszko Zielinski in Main branch]
2015-08-31 13:58:31 -04:00
Mieszko Zielinski
b44e224c74
Made ARecastNavMesh::OnNavMeshGenerationFinished virtual #UE4
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github PR#1508 by slonopotamus
UE-20548
[CL 2674326 by Mieszko Zielinski in Main branch]
2015-08-31 13:46:02 -04:00
Guillaume Abadie
9f5b2c6006
Exposes the decal stencil optimization on dbuffer decals
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#code_review: Martin.Mittring
[CL 2674318 by Guillaume Abadie in Main branch]
2015-08-31 13:42:26 -04:00
Adric Worley
bbe371d036
Moved editor promotion settings tests into their own file.
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[CL 2674275 by Adric Worley in Main branch]
2015-08-31 13:10:20 -04:00
Ben Marsh
d87ae5fd1c
Fix failure to get module filename for engine modules.
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[CL 2674258 by Ben Marsh in Main branch]
2015-08-31 12:59:09 -04:00
Michael Schoell
a6fbd7a8e1
Fixes issues when creating a local variable using an orphaned variable node where other matching orphaned variable nodes would not update to point at the new local variable.
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#jira UE-18044 - Promote Node Pin into local Variable
[CL 2674256 by Michael Schoell in Main branch]
2015-08-31 12:56:27 -04:00
Ben Marsh
28f7c6d8f9
Move the AddDefaultIncludePathsToModuleRules() function into UEBuildTarget, since it's not related to the RulesCompiler.
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[CL 2674243 by Ben Marsh in Main branch]
2015-08-31 12:47:36 -04:00
Ben Marsh
d06ce0c4a0
Compile rules for the engine into separate assemblies than rules for each project, so we aren't redundantly compiling them more than once. Also compile rules for each foreign plugin into its own assembly. Reduces time taken to generate project files by almost half (~40s to ~26s) in local testing.
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#codereview Peter.Sauerbrei
[CL 2674225 by Ben Marsh in Main branch]
2015-08-31 12:39:51 -04:00
Zak Middleton
c84d309e46
Back out changelist 2672693. Some code is relying on ticking before BeginPlay, will resolve those first.
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[AUTOMERGE] Integrated using branch ue4-to-ue4-orion (reversed) of change#2674129 by David.Ratti on 2015/08/31 11:30:32.
[CL 2674215 by Zak Middleton in Main branch]
2015-08-31 12:31:18 -04:00
Richard TalbotWatkin
4b7df2b231
Change so that Materials category always appears in Primitive Component detail panels with Material properties.
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#jira UE-19181 - Materials array does not appear on static mesh components with no mesh until details is refreshed
[CL 2674193 by Richard TalbotWatkin in Main branch]
2015-08-31 12:20:58 -04:00
Zak Middleton
d92d9cb340
#ue4 - Stop ticking particle systems on the dedicated server if they are not enabled, rather than bailing out of the tick each time. Clarified comment on bAutoManageAttachment to indicate it avoids initial attachment since we don't activate them.
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[AUTOMERGE] Integrated using branch ue4-to-ue4-orion (reversed) of change#2674184 by Zak.Middleton on 2015/08/31 12:15:33.
[CL 2674185 by Zak Middleton in Main branch]
2015-08-31 12:16:09 -04:00
Bob Tellez
21deb188cf
#UE4 Softer error handling for missing timestamps in PDBCache folders
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#codereview Jaroslaw.Suroweic
[CL 2674180 by Bob Tellez in Main branch]
2015-08-31 12:12:37 -04:00
Martin Mittring
649bc86db2
ScreenPercentage showflag is no longer be fixed in shipping - it can change at runtime but it seems no good use
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[CL 2674146 by Martin Mittring in Main branch]
2015-08-31 11:39:20 -04:00