- Change FPhysicsAssetEditorEditMode::SimMousePress s.t. it only consumes input (returns true) when it has an effect.
[REVIEW] [at]Chris.Caulfield, [at]Thomas.Sarkanen
#rnx
[CL 21962082 by nick brett in ue5-main branch]
- Implement support for flushing state before the network object representation is destroyed.
- Makes sure to flush all reliable attachements + optionally replicated state as well, if replicated state should be flushed an explicit copy/quantize will be done on final state. Once final state is obtained network code will no longer touch source data eliminating the need to keep the actor/source around so that it can finish replication.
#jira https://jira.it.epicgames.com/browse/UE-123247
#rb Peter.Engstrom
#preflight 631f0045ec5b0c765fed3c0b
[CL 21962060 by Mattias Hornlund in ue5-main branch]
- Remove some unused/unnecessary friend functions
- Convert some others to virtual overrides.
#jira OI-3210 OI-3513
#review-21906900 @Rob.Cannaday @Sam.Zamani
#preflight 631a7563a60c539c98ae6634
[CL 21961557 by Chris Varnsverry in ue5-main branch]
#rb none
#jira none
#preflight skip
#[fyi] sebastien.hillaire
#ushell-cherrypick of 21890674 by Charles.deRousiers
[CL 21961513 by charles derousiers in ue5-main branch]
This saves memory bandwidth during classification
#rb none
#jira none
#preflight 631781df2b7fe03eb6442427
#[fyi] sebastien.hillaire
#ushell-cherrypick of 21824572 by Charles.deRousiers
[CL 21961498 by charles derousiers in ue5-main branch]
#rb none
#jira none
#preflight skip
#[fyi] sebastien.hillaire
#ushell-cherrypick of 21807785 by Charles.deRousiers
[CL 21961450 by charles derousiers in ue5-main branch]
Save 1 vgpr on prev gen console.
#rb none
#jira none
#preflight shaders
#[fyi] sebastien.hillaire
#[robomerge] 5.1
#ushell-cherrypick of 21740018 by Charles.deRousiers
[CL 21961448 by charles derousiers in ue5-main branch]
#rb none
#jira none
#preflight 630f1a69f92416fb92b39c69
#[fyi] anousack.kitisa
#ushell-cherrypick of 21718182 by Charles.deRousiers
[CL 21961444 by charles derousiers in ue5-main branch]
This allows additional logic, such as creating a different bundle source depending on how the game has been packaged etc.
#jira UE-146398
#rnx
#rb Justin.Marcus
#preflight 631ee5ae544fb584da4af54c
[CL 21961355 by David Harvey in ue5-main branch]