[FYI] bob.tellez
Original CL Desc
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[Backout] - CL32723276
[FYI] mikko.mononen
Original CL Desc
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StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
[CL 32754072 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
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StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
[CL 32744822 by bob tellez in ue5-main branch]
#rnx
[FYI] Steve.Robb
Original CL Desc
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Added FUtf8StrProperty and FAnsiStrProperty.
#rb robert.manuszewski
#jira UE-204743
[CL 32590075 by alex kahn in ue5-main branch]
- Added ability to describe override table for linked state tree references
- This allows to override parts of the tree e.g. based on character type
- Fixed visibility of the State parameter button when in fixed mode
#rb guillaume.arruda
[CL 32572125 by mikko mononen in ue5-main branch]
Hid the value in the editor for unapplicable conditions.
#jira UE-207396
#rb Mieszko.Zielinski, mikko.mononen
[CL 32255473 by jacob wang in ue5-main branch]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions
[CL 32150454 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
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StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions
[CL 32113027 by bob tellez in ue5-main branch]