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UnrealEngineUWP
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b67864e0adce2db2eec700bfc4070e75c8662499
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
History
mikko mononen
b67864e0ad
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
...
[CL 32723281 by mikko mononen in ue5-main branch]
2024-04-04 07:01:38 -04:00
..
Private
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
2024-04-04 07:01:38 -04:00
Public
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
2024-04-04 07:01:38 -04:00
StateTreeModule.Build.cs
Added unsafe type cast as warnings in AI related plugins/modules: StateTree, Mass, SmartObject. NavigationSystem, and ZoneGraph (partial)
2024-03-21 09:44:11 -04:00