Commit Graph

313 Commits

Author SHA1 Message Date
Jamie Dale
9270927dce #ttp 331620 - EDITOR: The SlateWidgetStyle assets are missing the ôSaveö and ôFind in CBö button in the toolbar
#proj UE4
#branch UE4
#summary You can now provide a function to get the objects you want to show in the details view when creating a FSimpleAssetEditor
#extra FAssetTypeActions_SlateWidgetStyle::OpenAssetEditor was passing in the sub-objects that it wanted to show in the details view, however, these objects were not assets, and so the asset toolbar wasn't added for them.
#change I added a way to provide a callback to FSimpleAssetEditor that allows you to extract an array of objects to edit in the details view from the list of assets provided to the function. This lets the toolbar work (as we're editing assets now), as well as keeping the details view UI working as it did before.
#extra If no callback is provided, the assets are themselves edited in the details view.
#extra This also fixes this crash from AnswerHub because you always have the asset to edit, even if the sub-object is invalid (you just get an empty details view): https://answers.unrealengine.com/questions/21281/question-bug-copying-style-assets-from-strategy-ga.html
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2053178 by Jamie Dale in Main branch]
2014-04-23 20:04:07 -04:00
Justin Sargent
1e2bc8c352 L10N: Fixing localization conflict
[CL 2052476 by Justin Sargent in Main branch]
2014-04-23 19:57:17 -04:00
Nick Darnell
1f5a3d25ba * Introducing a new kismet compiler for widget blueprints (for UMG).
* Extending the signature of a few kismet utility methods to make it more extensible.
* Now generating a list of template widgets (currrently still components).  Able to safely build a hierarchy and then clone that into new objects without GLEO problems.
* Adding vertical and horrizontal boxes to UMG.

[CL 2052277 by Nick Darnell in Main branch]
2014-04-23 19:55:18 -04:00
Nick Darnell
4d26248bd0 * New asset category in the new menu "User Interface", currently just the slate related assets are visible unless -umg is provided.
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).

[CL 2050095 by Nick Darnell in Main branch]
2014-04-23 19:38:57 -04:00
Thomas Sarkanen
a5274d1b18 #summary Fixed up issues found when creating a new source control provider.
#ttp 331349 	Editor: Source Control: Some issues with creating new source control provider
#change 	Fixed up conflation of enum with bool in if() blocks when calling Execute().
#fix 	Fixed QueueStatusUpdate not checking for NULL source control state.
reviewed by 	Andrew.Brown

[CL 2049714 by Thomas Sarkanen in Main branch]
2014-04-23 19:31:56 -04:00
Bob Tellez
bfa71ce7dc UE4: Double clicking a world asset in the content browser now loads it in the level editor.
[CL 2048399 by Bob Tellez in Main branch]
2014-04-23 19:16:21 -04:00
Jeff Farris
bfb69546df #ue4
- CameraAnims working again! Includes Blueprint API.

[CL 2045213 by Jeff Farris in Main branch]
2014-04-23 18:41:08 -04:00
Lina Halper
14060076c3 - Cleaned up context menu of animation related assets
- Added Reimport with New Source under Source for fortnite team

[CL 2041635 by Lina Halper in Main branch]
2014-04-23 17:54:00 -04:00
Michael Noland
6240dff341 #ue4
- Added the ability to create a new anim blueprint from an existing one in the context menu of the content browser

[CL 2040289 by Michael Noland in Main branch]
2014-04-23 17:38:42 -04:00
Martin Wilson
51d006dada #TTP 320508 - ROCKETGDC: LICENSEE: UDN: Feature Request: PERSONA: Delete unused bones from Skeleton
#proj UE4

#summary Added ability to remove unused bones from a skeleton

[CL 2038612 by Martin Wilson in Main branch]
2014-04-23 16:40:46 -04:00
Nick Darnell
06ca28919c All "Open Source" actions on asset's source objects use the Edit verb when launching the file, so that the correctly bound Windows application can be used. So that you get behaviors like photoshop opening textures instead of Image Previewer or Audacity for Sounds instead of Windows Media Player.
[CL 2038202 by Nick Darnell in Main branch]
2014-04-23 16:35:07 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00