#proj UE4
#branch UE4
#summary You can now provide a function to get the objects you want to show in the details view when creating a FSimpleAssetEditor
#extra FAssetTypeActions_SlateWidgetStyle::OpenAssetEditor was passing in the sub-objects that it wanted to show in the details view, however, these objects were not assets, and so the asset toolbar wasn't added for them.
#change I added a way to provide a callback to FSimpleAssetEditor that allows you to extract an array of objects to edit in the details view from the list of assets provided to the function. This lets the toolbar work (as we're editing assets now), as well as keeping the details view UI working as it did before.
#extra If no callback is provided, the assets are themselves edited in the details view.
#extra This also fixes this crash from AnswerHub because you always have the asset to edit, even if the sub-object is invalid (you just get an empty details view): https://answers.unrealengine.com/questions/21281/question-bug-copying-style-assets-from-strategy-ga.html
#reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2053178 by Jamie Dale in Main branch]
* Extending the signature of a few kismet utility methods to make it more extensible.
* Now generating a list of template widgets (currrently still components). Able to safely build a hierarchy and then clone that into new objects without GLEO problems.
* Adding vertical and horrizontal boxes to UMG.
[CL 2052277 by Nick Darnell in Main branch]
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).
[CL 2050095 by Nick Darnell in Main branch]
#ttp 331349 Editor: Source Control: Some issues with creating new source control provider
#change Fixed up conflation of enum with bool in if() blocks when calling Execute().
#fix Fixed QueueStatusUpdate not checking for NULL source control state.
reviewed by Andrew.Brown
[CL 2049714 by Thomas Sarkanen in Main branch]
- Added the ability to create a new anim blueprint from an existing one in the context menu of the content browser
[CL 2040289 by Michael Noland in Main branch]