Commit Graph

250479 Commits

Author SHA1 Message Date
MalikuMane 1c75c940a3 PR #10127: Add missing SupportedTargetPlatforms for VisualStudioSourceCodeAccess (Contributed by MalikuMane)
https://jira.it.epicgames.com/browse/UE-177285


#ushell-cherrypick of 24250895 by UnrealBot
#preflight 6453cea61c2846595c68cbf1
#rb tim.smith

[CL 25336010 by MalikuMane in ue5-main branch]
2023-05-04 11:35:37 -04:00
Sebastien Lussier f10842a8e6 World Partition - HLOD: Fix landscape HLODs being all black when using Nanite Landscapes
* Include Nanite landscape scene proxy in the scene capture as these are the ones that are actually visible when rendering LS with Nanite support
#jira none
#rb philippe.deseve
#preflight 6453cc916538e45f752661bf

[CL 25335988 by Sebastien Lussier in ue5-main branch]
2023-05-04 11:35:05 -04:00
chris constantinescu e003cfd4a1 Use Gauntlet to run low level tests instead of BG's Spawn, move LowLevelTests.xml to public folder and remove all restricted platform names
#rb Jerome.Delattre
#preflight 6452abfd4d593c0b422b5d9e

[CL 25335483 by chris constantinescu in ue5-main branch]
2023-05-04 11:05:46 -04:00
benoit gadreau 876917839b Fixed transaction order resulting in skeleton and skeletal mesh being unsynchronized when re-registering skinned mesh components
#jira UE-184565
#rb halfdan.ingvarsson
#preflight 6453bef64d593c0b4288f278

[CL 25335360 by benoit gadreau in ue5-main branch]
2023-05-04 10:59:22 -04:00
aaron cox 7f1c3616e2 Motion Matching: Add in world debug text to make it easier to diagnose high level issues, such as what database we're searching.
Also removed bForceInterrupt from the Motion Matching node. That is best controlled via the SetDatabaseToSearch/SetDatabasesToSearch functions.
[REVIEW] [at]Samuele.Rigamonti, [at]Jose.Villarroel

[CL 25335312 by aaron cox in ue5-main branch]
2023-05-04 10:56:47 -04:00
andrew rodham 9fa862d7b8 Sequencer: Added missing file from CL 25233877 that got lost unshelving from main
#rb Max.Chen
#preflight 6453a830de57652122e3922a

[CL 25335298 by andrew rodham in ue5-main branch]
2023-05-04 10:55:49 -04:00
gerard martin 5aac3f98f7 [Mutable] Fix incorrect Node Project Texture size properties description.
[REVIEW] [at]alexei.lebedev
#rnx

[CL 25335292 by gerard martin in ue5-main branch]
2023-05-04 10:55:39 -04:00
tim smith c067a1e220 Minor refactor of the sparse data structure collection method.
#rb self
#preflight 6453a95e0722d4f6a2449dba

[CL 25335286 by tim smith in ue5-main branch]
2023-05-04 10:55:29 -04:00
helge mathee 8ad431bae3 RigVM: Ensure thread safety for FRigVMRegistry::FindFunction
#rb sara.schvartzman
#jira UE-184819
#preflight https://horde.devtools.epicgames.com/job/64539e1a4d593c0b4277d298

[CL 25335233 by helge mathee in ue5-main branch]
2023-05-04 10:53:06 -04:00
joe pribele 8866d279b7 fix for ThirdParty Library plugin example failing to compile
added missing includes
#preflight 6453c41bd863ba262182a768

[CL 25335220 by joe pribele in ue5-main branch]
2023-05-04 10:52:49 -04:00
Sebastien Lussier cf996c14f9 Mesh Merging - Fix combination of FMeshProxySettings settings bReuseMeshLightmapUVs and bGroupIdenticalMeshesForBaking
#jira none
#rb philippe.deseve
#preflight 6453c0bf4d593c0b4289faf6

[CL 25335142 by Sebastien Lussier in ue5-main branch]
2023-05-04 10:49:57 -04:00
Ryan Hummer 26a78aed98 Adding temp storage timestamp exclusion for tbbmalloc.psym
#rnx
#jira UE-185067
#rb none
#preflight none

[CL 25334983 by Ryan Hummer in ue5-main branch]
2023-05-04 10:37:21 -04:00
Sebastien Lussier b5f103c2a5 Material Baking - Readd support for MaterialBaking.RenderDocCapture cvar which wasn't doing anything anymore since a recent refactor
#preflight skip
#rb philippe.deseve
#jira none

[CL 25334844 by Sebastien Lussier in ue5-main branch]
2023-05-04 10:28:09 -04:00
Josh Engebretson 4891be0ffb Horde: Update release notes
#jira none
#skipci
#rnx
#preflight none

[CL 25334754 by Josh Engebretson in ue5-main branch]
2023-05-04 10:23:00 -04:00
benjamin fox e8eb330916 Call OnAvatarSet on the primary instance instead of the CDO for instanced GameplayAbilities
#rb jodon.karlik
#preflight 6452cda54d593c0b4238aad4

[CL 25334693 by benjamin fox in ue5-main branch]
2023-05-04 10:20:43 -04:00
Dmitriy Dyomin 180c331c5e Change default ASTC encoding preset from Fast to Medium
Deleted unused DefaultPVRTCQuality
#jira none
#preflight 6453b47b0e33f2d51d229b2a

[CL 25334346 by Dmitriy Dyomin in ue5-main branch]
2023-05-04 09:55:26 -04:00
alexei lebedev c9fe730787 [FYI] [at]todd.eckert
#rnx

[CL 25334291 by alexei lebedev in ue5-main branch]
2023-05-04 09:52:02 -04:00
semion piskarev 582964265a MeshModelingTools: Harden tool targets against underlying objects being replaced via blueprints and/or garbage collected.
#rb Lonnie.Li, Jimmy.Andrews
#jira UE-184401
#preflight 64525c58743c256cd692d59e

[CL 25334286 by semion piskarev in ue5-main branch]
2023-05-04 09:51:24 -04:00
danny couture 746ffc0243 Fix TSAN warning by avoiding overwriting a value with FArchive_Serialize_BitfieldBool when it is the same during save
#rnx
#rb Steve.Robb
#preflight 643ff87d8d0bcde49c488d38

[CL 25334271 by danny couture in ue5-main branch]
2023-05-04 09:50:41 -04:00
philippe deseve e7c2cf425b Always inject content when running the cook commandlet
Tempory fix until using a separate gamefeature action
Not integrated in main.

#rb richard.malo

[CL 25334267 by philippe deseve in ue5-main branch]
2023-05-04 09:50:30 -04:00
andrew rodham 044ca05f46 Sequencer: Fixed event graph tasks getting leaked for systems that belong to different phases
#rb Ludovic.Chabant
#preflight 6452b2a5c86798f65041b6d9

[CL 25334252 by andrew rodham in ue5-main branch]
2023-05-04 09:49:56 -04:00
Josh Engebretson 21217f34dd Horde: Add documentation release notes, enable job rety steps in prod too
#jira none
#skipci
#preflight none
#rnx

[CL 25334033 by Josh Engebretson in ue5-main branch]
2023-05-04 09:38:29 -04:00
carl bystrom da75368e54 Horde: Do not log every unknown event to ClickHouse telemetry sink
#preflight none

[CL 25334000 by carl bystrom in ue5-main branch]
2023-05-04 09:37:21 -04:00
dan elksnitis 0294247b5a [shaders] migrate PC D3D backends to independent preprocessing shaderformat API
#rb Yuriy.ODonnell
#rb Laura.Hermanns
#preflight 6453b1861c2846595c5e7919

[CL 25333986 by dan elksnitis in ue5-main branch]
2023-05-04 09:36:33 -04:00
benoit gadreau dba7e14410 Disable gizmo manipulation for channels + disable transformation of non-visible controls even if selected
#jira UE-185005
#rb helge.mathee
#preflight 64539d47d863ba2621759475

[CL 25333953 by benoit gadreau in ue5-main branch]
2023-05-04 09:34:18 -04:00