- Add TempoMapTick to midi clock events so that a real mapping can be done to get from a "local tick", which might be looping round-n-round or offset, to a "tempo map tick" so that the proper tempo for that local tick can be looked up in the tempo map.
- Fix a few bugs related to offset clocks.
- Fixed a bug in FMidiClock when adding a loop event to the event list it might put in the wrong destination tick. This in cases where one clock is driving another.
- Fixed a bug where the clock offset node and externally clocked midi player node were not properly updating their output midi clock's tempo map when their input tempo map was changed.
[REVIEW] [at]charlie.huguenard [at]jake.burga [at]nicholas.howe
#tests Hmx Automated Tests
[CL 34543635 by buzz burrowes in ue5-main branch]
- Support brushes in the "Add+" menu by removing the CustomGenerator using SBspPalette which wasn't needed anymore and adding DragHandler support in FPlacementMenuEntry
- Added support for short category names to fit buttons. Section headers still use the full names.
- Removed mention of dragging from the empty favorites hint text
- Removed unused bInUseLongDisplayName from FBuilderInput
#jira UE-205201
[CL 34542153 by jeanmichel dignard in ue5-main branch]
#jira UE-208775
#rb rob.krajcarski
#tests Added two engine tests to check for regressions on this issue
[CL 34542145 by michael galetzka in ue5-main branch]
- Fixed initialization of FFilterService to be done automatically by the TraceInsightsCore module.
- Removed FCustomFilter (was identical with FFilterWithSuggestions).
- Removed some unnecessary TRACEINSIGHTSCORE_API for public filter classes.
#rb Catalin.Dragoiu
#rnx
[CL 34540771 by ionut matasaru in ue5-main branch]
Through the discovery of this bug, it's been reasoned that it is never safe to ClearInvalidTags. Thus all functionality which allows one to do that has been deprecated and/or removed.
#jira UE-216601
#tests There is a project tied to the JIRA. It has a GameplayTag node in a Blueprint that references a FNativeGameplayTag. The FNativeGameplayTag is defined (created) after LoadObject is called on the BP containing it.
#rb ben.zeigler
[CL 34539645 by jodon karlik in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
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Initial MetaSound Editor Page Support (cvar disabled until all transactions are supported and tested)
#jira UE-194160
#rb phil.popp
#rnx
#tests PIE, MetaSound Asset Editor, Engine Automation tests
[CL 34538285 by rob gay in ue5-main branch]
Make a getter for the input producer.
Move input producer creation to beginplay.
Make the input producer class setter create a producer if none exists.
#rb Bill.Henderson, Scott.Lindeneau
[CL 34537883 by satchit subramanian in ue5-main branch]
- improve stability of sessions tests
- tests refactoring
- deleting accounts from the template and returning accounts to the TDS pool
#jira UE-190725
#rb Michael.Kirzinger, stephen.ma
[CL 34537779 by Alex Kasianchuk in ue5-main branch]