christopher waters
ef448e9d0a
Updating to Agility SDK 1.614.0
...
#rb Kenzo.Terelst, mihnea.balta
[CL 34284423 by christopher waters in ue5-main branch]
2024-06-11 14:27:44 -04:00
jeremy moore
9502c66eb3
Updating to Agility SDK 1.613.0
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#rb christopher.waters
#jira UE-206245
[CL 32163961 by jeremy moore in ue5-main branch]
2024-03-11 16:02:31 -04:00
christopher waters
cffda7f195
Updating to Agility SDK 1.611.1
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[CL 29759205 by christopher waters in ue5-main branch]
2023-11-15 16:26:13 -05:00
christopher waters
abd9c5e40c
Updating to Agility SDK 1.610.2
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#jira none
#preflight 6442b95ac023bb1f7354b4d5
[CL 25151832 by christopher waters in ue5-main branch]
2023-04-21 15:32:40 -04:00
christopher waters
d1ca105c86
Updating to Agility SDK 1.608.2
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#jira none
#rb none
#preflight 63b5d92a8c5081ee9a202e86
[CL 23580881 by christopher waters in ue5-main branch]
2023-01-04 16:07:10 -05:00
christopher waters
d7c0bffc9a
Updating Agility SDK to 1.602.0
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#jira none
#rb none
#preflight 6270530b592316675c277631
[CL 20017633 by christopher waters in ue5-main branch]
2022-05-02 18:49:02 -04:00
Laura Hermanns
c951912300
Rebuild ShaderConductor for Win64, Mac, and Linux with DXC update from Apr 2022.
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Replace outdated DXC API headers from DirectX SDK folder with primary DXC source folder.
#review-19909455 19605490
#fyi Mihnea.Balta, Rolando.Caloca, Jeannoe.Morissette, Will.Damon, Brandon.Schaefer, Michael.Sartain, Guillaume.Abadie, Graham.Wihlidal, Christopher.Waters
#jira none
#rnx
#preflight 6267ec17853fdb6fddb97dd5
[CL 19924020 by Laura Hermanns in ue5-main branch]
2022-04-26 13:29:01 -04:00
christopher waters
adb73cfaaa
Updating to Agility SDK 1.600.10
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#jira none
#rb yuriy.odonnell
#preflight 61e1b06f7f65c8b2dce75729
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18640418 in //UE5/Release-5.0/... via CL 18640441 via CL 18640447
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18640851 by christopher waters in ue5-main branch]
2022-01-18 11:22:07 -05:00
christopher waters
e643970b86
Bringing DXProgrammableCapture.h into ThirdParty and modifying it to not require a NTDDI_VERSION.
...
Cleaning up PixWinPlugin to use the correct header guards, correct types, and correct windows version check.
#jira none
#rb jeremy.moore
#preflight 61df36bea63213484e0a4e38
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18589786 in //UE5/Release-5.0/... via CL 18589808 via CL 18589826
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18589846 by christopher waters in ue5-main branch]
2022-01-12 16:37:12 -05:00
aurel cordonnier
1ee4eed9aa
Merge from Release-Engine-Test @ 17666640 to UE5/Main
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This represents UE4/Main @17638339 and Dev-PerfTest @17636504
[CL 17668579 by aurel cordonnier in ue5-main branch]
2021-09-29 17:45:16 -04:00
christopher waters
e0b237c81a
Updating DirectX 12 Agility SDK to version 1.4.10. Adding AMD64 binaries.
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#rb none
#jira none
#preflight 60a402ee292e32000147b0f5
[CL 16374077 by christopher waters in ue5-main branch]
2021-05-18 15:29:31 -04:00
christopher waters
71433ede9a
Updating DirectX 12 Agility SDK to version 1.4.9 and adding PDBs.
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#jira none
#rb yuriy.odonnell
#preflight 608043c71bee3500011f9fcd
[CL 16076305 by christopher waters in ue5-main branch]
2021-04-21 13:04:46 -04:00
Yuriy ODonnell
4c49be23e4
Updated D3D12 to v1.4.4 (new redistributable model)
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New D3D12 redistributable opt-in is disabled by default for initial internal testing, see LaunchWindows.cpp.
#rb michal.valient, graham.wihlidal, christopher.waters, kenzo.terelst
[CL 15623104 by Yuriy ODonnell in ue5-main branch]
2021-03-05 07:01:49 -04:00
christopher waters
ecc4872c32
Rolling back usages of WINAPI_PARTITION_GAMES since that was added in Windows SDK 18362. D3D12 headers were modified, not rolled back.
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[CL 14899047 by christopher waters in ue5-main branch]
2020-12-10 13:22:37 -04:00
christopher waters
cb87660009
Removing d3dx9, d3dx10 and d3dx11 since we don't use them anymore.
...
#jira none
#rb zach.bethel
[CL 14891859 by christopher waters in ue5-main branch]
2020-12-09 16:44:43 -04:00
christopher waters
bdc7a41632
Removing references to Direct2D.
...
#jira none
#rb none
[CL 14889203 by christopher waters in ue5-main branch]
2020-12-09 12:17:01 -04:00
christopher waters
7bc41039d3
Updating D3D 10 headers and libraries from WinSDK 19041.
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#jira UE-104282
#rb none
[CL 14889200 by christopher waters in ue5-main branch]
2020-12-09 12:16:33 -04:00
christopher waters
a92a8e3679
Updating D3D headers and libraries from WinSDK 19041. Updating dxcapi.h from ShaderConductor to remove type conflict.
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#jira UE-103810
#rb rolando.caloca
[CL 14882153 by christopher waters in ue5-main branch]
2020-12-08 16:28:17 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jonas meyer
54f80a72fc
DX11 support for EnumAdapterByGpuPreference - Allows os assisted selection of gpu
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Use
-gpupreference=1 to prefer minimum power
-gpupreference=2 to prefer highest performance
Default is 2. Any other value causes it to fallback to old code.
upgrade dxgi to latest
#jira UE-64085
#rb none
#ROBOMERGE-SOURCE: CL 12387036 in //UE4/Release-4.25/... via CL 12387039
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)
[CL 12387041 by jonas meyer in Main branch]
2020-03-24 06:43:57 -04:00
rolando caloca
e91b8e02ec
Add support for DRED on DX12 to get more information when the GPU crashes
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Enabled via -dred or GPUCrashDebugging
#jira UE-72725
#rb Emil.Persson
#fyi Kenzo.TerElst
#ROBOMERGE-OWNER: rolando.caloca
#ROBOMERGE-AUTHOR: kenzo.terelst
#ROBOMERGE-SOURCE: CL 11731528 in //UE4/Release-4.25/... via CL 11731552
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11732758 by rolando caloca in Main branch]
2020-02-28 09:36:36 -05:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
rui figueira
ac75eddda4
Get PixelStreaming to work when using D3D12 (Using separate D3D11 Device and shared textures)
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#jira FORT-221963
#rb Jian.Ru
#ROBOMERGE-SOURCE: CL 9743230 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v542-9736015)
[CL 9743238 by rui figueira in Main branch]
2019-10-22 05:50:22 -04:00
Juan Canada
c22712ca89
Cherry-pick 7205959: Updated DXC to a0c95cd and DXIL to version 10.0.18362.0
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This version of DXC should contain the fix for [unroll] bug, where even trivial loops failed to unroll unless explicit loop count was specified with [unroll(N)].
(TODO: determine if actually the bug is fixed in all scenarios)
#jira UE-77601
#rb yuriy.odonnell
[FYI] yuriy.odonnell
#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 7712974 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)
[CL 7712979 by Juan Canada in Main branch]
2019-08-03 16:42:00 -04:00
emil persson
62415df1dc
Add missing d3d12shader.h file
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#rb ben.marsh
#jira none
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 5737389 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5737393 by emil persson in Main branch]
2019-04-04 10:19:46 -04:00