StructUtilsTestSuite has been moved to Developper
StructUtilsEditor has been moved to Engine/Editor
NetSerialization for FInstancedStruct not using native serialization has been moved to the engine module since FRepLayout is not available in CoreUObject module.
Old plugins and modules are kept temporarily and will be remove in a different CL
Temporary header files added to facilitate transition to the new include path
#jira UE-216472
#rb Devin.Doucette, Francis.Hurteau
[CL 34509881 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
Moved UserDefinedStruct to CoreUObject
#jira UE-216472
#rb Devin.Doucette
[CL 34486763 by gary yuan in ue5-main branch]
The game thread context uses manual stack scanning mode, and FrankenGC sets the stack as empty during marking.
This enables module startup to use the Verse heap (previously the context was created too late), and ensures that there is always a Verse context available while FrankenGC is enabled.
#rb Tim.Smith
[CL 34469229 by russell johnston in ue5-main branch]
[BugFix] Fixed bug that caused sub-properties of loose struct properties to not become marked as loose as well
[CL 34387528 by jordan hoffmann in ue5-main branch]
As part of this change we also promote dynamic resolution and IO/PackageQueueDepth stats to Minimal since they're important for high level performance reporting.
Also fix up a few places that were redundantly using #if CSV_PROFILER around CSV macros.
#rb mickael.gilabert
[CL 34386798 by ben woodhouse in ue5-main branch]
- removed GMarkPropertiesSetBySerialization and added bTrackSerializedProperties flag to FUObjectSerializeContext to avoid race conditinons
#jira UE-217800
#rb Devin.Doucette
[CL 34385324 by jordan hoffmann in ue5-main branch]
[FYI] Devlin.Willis
Original CL Desc
-----------------------------------------------------------------
Allow TBaseStructure to be used with FDoubleRange and FDoubleRangeBound
[REVIEW] [at]pi-cosmetics-tech-all
#tests Standard Build + Cooked Client testing
#rnx
[CL 34381934 by devlin willis in ue5-main branch]
#rb Johan.Torp
[RN] Fixed updating of objects that only reference a blueprint or its instances via weak references
[CL 34375782 by dan oconnor in ue5-main branch]