Commit Graph

152 Commits

Author SHA1 Message Date
joe kirchoff
65f7eab2cd UnrealBuildTool: Resolve CA2254, IDE0011, IDE0017, IDE0030, IDE0031, IDE0037, IDE0056, IDE0075, IDE2000, IDE2001
#rnx

[CL 32711093 by joe kirchoff in ue5-main branch]
2024-04-03 17:18:04 -04:00
joe kirchoff
89805bc149 UnrealBuildTool: Resolve IDE0008, IDE0049
#rnx

[CL 32687030 by joe kirchoff in ue5-main branch]
2024-04-02 20:29:22 -04:00
joe kirchoff
e895acc0bb UnrealBuildTool: Resolve IDE0018, IDE0019, IDE0034, IDE0038, IDE0041, IDE0054, IDE0057, IDE0074, IDE0090
#rnx

[CL 32686487 by joe kirchoff in ue5-main branch]
2024-04-02 19:54:03 -04:00
josh adams
ddf367b168 - Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
[FYI] Florin.Pascu
#rb Joe.Kirchoff

[CL 31665032 by josh adams in ue5-main branch]
2024-02-20 20:01:11 -05:00
james singer
0a9e815a6b Implement GetPhysicalProcessorCount for Linux so that PGO builds can work properly
#jira UE-199766


#rb zack.neyland
#tests tested on WSL, Ubuntu 22.04 Threadripper and Ubuntu 22.04 Megastation

[CL 30047912 by james singer in ue5-main branch]
2023-12-01 14:00:49 -05:00
dmytro ivanov
32d57e9b28 Don't bundle libUnreal.so in .apk for faster iteration
#jira UE-186383
#rb Chris.Babcock

[CL 28967167 by dmytro ivanov in ue5-main branch]
2023-10-20 11:24:28 -04:00
andrew grant
8168aa1717 Change UBT limiting of actions based on memory to use total ram on Mac instead of free ram.
This addresses issues with CPU resources on Mac going under utilized on systems where total RAM is only 2-3x the number of cores (e.g 8c/16GB, 10c/32GB) and the user has applications running (UE, XCode, browsers) that are occupying RAM.

Historically this check limited actions based on free memory to ensure action processes weren't forced to use swap, but there's strong evidence that limiting based on total system memory and relying on the OS to swap out other processes to make room is fine. That said only Mac has been extensively tested here in this scenario (and tends to have faster disk performance than other platforms). So for now we'll change Mac and leave Windows/Linux using the old behavior

Tests -

* Ran on an M1 8c/16GB Mac with Xcode & UE open and compared core utilization before (5) to after this change (8)
* Loaded up a bucket-load of apps, browser tabs, and a running game and verified engine built successfully 2x with no compiler OOMs

#jira UE-192238
#rb swarm
#swarm [at]Joe.Kirchoff [at]Zack.Neyland

[CL 26906094 by andrew grant in ue5-main branch]
2023-08-07 19:49:26 -04:00
andrew grant
725db830a1 Fixes regression where BenchmarkBuild script would not reliably measure build performance.
The fix is to restore the <= 5.1 behavior of UBT where the MaxParallelActions argument specifies the maximum number of actions to execute in parallel, not a cap on UBTs heuristic-based selection.

This change also modifies BenchmarkBuild so it will default to the available processor count if no -cores argument is specified. This ensures the behavior of repeated runs will be deterministic as UBT may select different values if the system free memory changes

#jira UE-192236
#rb swarm
[REVIEW] [at]Joe.Kirchoff
#tests Ran UBT / BenchmarkBuild with arguments that forces the number of actions higher than the locally available core count

[CL 26889927 by andrew grant in ue5-main branch]
2023-08-07 13:35:03 -04:00
joe kirchoff
acacd6a8de UnrealBuildTool: More automated code cleanup
* Use object type rather than var
* Remove double newlines
* Use pattern matching

#rnx
#preflight 647780095d23eca37d28a387

[CL 25706751 by joe kirchoff in ue5-main branch]
2023-05-31 13:37:21 -04:00
joe kirchoff
acf80ab609 [Backout] - CL25694851
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup

#rnx

[CL 25695155 by joe kirchoff in ue5-main branch]
2023-05-30 19:55:37 -04:00
joe kirchoff
7ed1a39679 UnrealBuildTool: More automated code cleanup
#rnx

[CL 25694864 by joe kirchoff in ue5-main branch]
2023-05-30 19:36:05 -04:00
joe kirchoff
c04da27b3b UnrealBuildTool: More automated code cleanup
#rnx
#preflight 64767efb4b1ead7c7f428c7a

[CL 25693857 by joe kirchoff in ue5-main branch]
2023-05-30 18:59:32 -04:00
joe kirchoff
36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00
james singer
570bba8392 Fix response file paths with special characters causing packaging errors
#jira UE-178471
#review-24597299 @Brandon.Schaefer
#rb Brandon.Schaefer
#preflight 640f26a9482188d7103ebdde

[CL 24612037 by james singer in ue5-main branch]
2023-03-13 09:56:41 -04:00
bryan sefcik
f3f15a7aa5 Fixed an issue where -allcores would not be used if ProcessorCountMultiplier was set.
Fixed an issue where it was possible to do more parallel actions than cores available.

#rb joe.kirchoff
#preflight 640bc8aa363e9b40abeac263

[CL 24600925 by bryan sefcik in ue5-main branch]
2023-03-10 19:27:40 -05:00
bryan sefcik
1ad98523c4 Added support to give actions in UBT "weight". "Weight" is an average measurement of how many cores and memory an action uses. Using one core with a normal amount of memory for an action would be a value of 1.
Why do this:
Currently when compiling a cpp file with MSVC, it compiles across multiple cores while clang does not. This means that while we support limiting the number of cores(using ProcessorCountMultiplier), MSVC will use more cores than we specify. It also means that MSVC will always be faster when compiling because clang does not support compiling a cpp over multiple cores. To get similiar results when compiling with clang, we set the weight of MSVC to 1.5 and the weight of clang to 1.0. We then set the ProcessorCountMultiplier to 1.5. This results in MSVC and clang taking roughly the same amount of CPU utilization and clang compiles to be much faster.

	                     Old Timing(secs)	Old CPU Utilization	New Timing	New CPU Utilization(secs)
PlatformA AncientGame	590.94	51	                               431.47	73
MSVC AncientGameEditor	1016.96	94	                             1026.08	95
Clang AncientGameEditor	1543.72	63	                               1270.4	84
PlatformB AncientGame	494	52	                               396.95	74

Old = without weight path
New = with weight path

#jira
#rb christopher.waters, joe.kirchoff
#preflight 6409026c8832f48a4dc72025

[CL 24567859 by bryan sefcik in ue5-main branch]
2023-03-08 17:08:22 -05:00
henrik karlsson
39037d774c [UBT]
* Optimization - WriteFileIfChanged taking enumerable of strings now join them all up to one string and use the WriteFileIfChanged path for one string. This saves some time seen when profiling
* Optimization - ExpandVariables use OrdinalCompare to find "$("

#preflight 63d838fcf626715201917046
#rb joe.kirchoff

[CL 23923964 by henrik karlsson in ue5-main branch]
2023-01-31 01:26:30 -05:00
Joe Kirchoff
042c3ca548 UnrealBuildTool: Use Normal priority for ParallelExecutor for asymmetric processors as BelowNormal can cause scheduling issues
#rnx
#rb trivial
#jira UE-168380
#preflight 63b8b7ce577437afe614728f

[CL 23605849 by Joe Kirchoff in ue5-main branch]
2023-01-06 19:29:19 -05:00
joe kirchoff
6b64b2da29 UnrealBuildTool: Obsolete some properties moved to EpicGames.Build
#rnx
#rb trivial

[CL 22961430 by joe kirchoff in ue5-main branch]
2022-11-03 15:02:36 -04:00
joe kirchoff
9d5e715748 UnrealBuildTool: Option to consider logical cores when running local builds
#jira UE-163438
#rnx
#rb none
#preflight 631baf2a304480f8f8bceac6

[CL 21930861 by joe kirchoff in ue5-main branch]
2022-09-09 19:16:18 -04:00
jorgenpt
86e78f4299 PR #9021: Improve support for PreBuildSteps generating files (Contributed by jorgenpt)
#rb trivial
#preflight 62d5b5bf950c572d242a6c8d

[CL 21152219 by jorgenpt in ue5-main branch]
2022-07-18 16:23:54 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00