* Added support for strings and comments in config files
* Added tests
* Fixed for uba to work integrated in other programs (proper dll exports)
* Added process id to process info in visualizer
[CL 34364596 by henrik karlsson in ue5-main branch]
* Fixed so visualizer can visualize traces coming from UbaCli without needing restart
* Added some more logging to cache server maintenance
* Fixed scroll wheel zoom in visualizer
* Fixed so network server DisconnectClients does not put server in a bad state
[CL 34213980 by henrik karlsson in ue5-main branch]
* Renamed system stats to kernel stats
* Changed all stats storing to use bitfield first to say which fields that are non-zero
[CL 34058881 by henrik karlsson in ue5-main branch]
* Added stats tracking for get file attributes to get more information on what is stalling on the farm
* Enabled storage and system stats for cache misses
[CL 34020773 by henrik karlsson in ue5-main branch]
* Fixed deadlock that could happen when lots of clients are connecting while maintenance is running
* Added UbaCli -cachecommand=<cmd> that can be used to query status of cache service
* Fixed code setting compressed byte on caskey to only use a bit
* Changed so a bit on the caskey can tell if a file is normalized or not
* Added stats for writing to cache to trace file
*
[CL 33880362 by henrik karlsson in ue5-main branch]
* Fixed bug in cache client where it could create a caskey for a file that should always go through ShouldNormalize that matches caskey of non-normalized file
* Added timers around traverse directory calls to be able to see how much time that is spent in traversing directories
[CL 33855227 by henrik karlsson in ue5-main branch]
Allow both left and middle mouse buttons to be used for dragging/scrolling the view in UbaVisualizer.
This requires the internal state to be changed from a boolean to a reference-counter so that the set of input events don't cancel each other out.
#rnx
#rb Henrik.Karlsson
[CL 33845451 by laura hermanns in ue5-main branch]
Use GetScrollInfo() instead of HIWORD(wParam) when tracking scroll bars in UbaVisualizer as recommended by the WinAPI documentation due to its bit size.
#rb Henrik.Karlsson
#rnx
[CL 33844897 by laura hermanns in ue5-main branch]
- Zoom in/out with the horizontal cursor position as anchor point; Previously the anchor point was always the left corner of the window.
- Add a vertical line with the same color as the info text to visualize where the cursor is and where zooming in/out will take place (can be disabled).
#rnx
#rb henrik.karlsson, Joe.Kirchoff
[CL 33806005 by laura hermanns in ue5-main branch]
* Fix crash in visualizer that can happen if box is selected when new build trigger a refresh of view
[CL 33290527 by henrik karlsson in ue5-main branch]
* Lots of fixes related to cache and prepared code for integration with UBT (ubt will provide input and output files for cache entries)
[CL 33209814 by henrik karlsson in ue5-main branch]
* Fixed serious bug related to child processes on helper machines getting process ids that collides with ids of root processes coming from server
* Fixed bug in trace reader causing reusable processes to get no stats
* Added good-to-have asserts
[CL 33064711 by henrik karlsson in ue5-main branch]
* Fixed bug in text normalization code.. was missing one character
* Fixed so cache processes are colored differently in visualizer
* Improved assert information when pressing ctrl-c during build and an assert triggers
[CL 32957554 by henrik karlsson in ue5-main branch]
* Implemented V1 of CompactPathTable which instead stores string segments separately.. Reduces the size table by ~30%.. slightly slower perf
* Added "RootPaths" which is a class that holds a list of root paths needed to normalize paths into non-environment dependent paths
* Added stats for cache that visualizes properly in visualizer
* Changed hash functions to have better quality
* Cleaned up code visualizing stats in visualizer.. now boxes popping up should have a nice matching size to strings
* Cleaned up UbaExports and formatted all functions the same way.. old are deprecated and will be removed once new binaries are in
[CL 32922089 by henrik karlsson in ue5-main branch]
* Huge stability push... all (known) paths have been tested heavily on linux with tsan and every single found race condition report has been fixed. Lots of locks have been added/moved/changed and some instances of things have been leaked on purpose to prevent tsan reports during shutdown
* More efficient storage proxy implementation which immediately forward segments to clients once they are available in proxy
* Added UbaAgent -command=x which can be used to send commands to host. Supported commands are "status"which prints out status of all remote sessions. "abort/abortproxy/abortnonproxy" that can be used to abort remote sessions and "disableremote" to have host stop accepting more helpers
* Fixed scheduler::stop bug if remotes were still requesting processes
* Added support for process reuse on linux/macos
* Added support for Coordinator interface and dynamically load coordinator dll in UbaCli
* Restructured code a little bit to be able to queue up all writes in parallel
* Added Show create/write colors to visualizer (defaults to on)
* Fixed so write file times are visualized in visualizer
* Improved socket path for visualizer
* Improved a lot of error messages
* Fixed double close of memory handle in StorageServer
* Changed some ScopedWriteLock to SCOPED_WRITE_LOCK (same for read locks)
* Fixed some missing cleanup of trace view when starting a new trace view in visualizer
[CL 32137083 by henrik karlsson in ue5-main branch]
* Added session notification message to be able to see why client is about to go away.. hopefully this will help us identify if there are crashes happening on remotes that we don't track
* Added ApplicationRules::AllowStorageProxy and changed so .obj files are never going through the storage proxy on fetch (they are only read by one process so no point feeding them through the proxy
* Fixed the file write-through code and gave the #if 0 a name (#if UBA_USE_WRITE_THROUGH).. still disabled since it didn't give any benefits enabling it
[CL 32025069 by henrik karlsson in ue5-main branch]
* Added PrefetchVirtualMemory function
* Fixed bug where code writing callstacks checks end of module to figure out if address belongs to module
* Changed so FileAccessor::CreateMemoryWrite set always allow read because you can't create file mappings that are write-only
* Added option to scheduler to force all runs to run native
* Fixed so bottleneck class has enter/leave function
* Added ScopedReadLock::Enter
* Moved LogWriter to its own file
* Visualizer - Fixed so when hovering over timeline time under pointer is showing
* Visualizer - Fixed so hovering over work records shows name, start and duration
* Visualizer - Added context menu item that can show/hide text of process bars
* Improved assert message
* Changed so lock is not on stack but is leaked to prevent shutdown warnings in debug
* Added missing includes
[CL 31981637 by henrik karlsson in ue5-main branch]
* Fixed so visualizer does not crash with version 21 traces that contains log messages that have over 100 lines
[CL 31900281 by henrik karlsson in ue5-main branch]