* Fixed so bad file path entries are not saved to casdb file
* Added so allow proxy can be set from config files
* Added assert for if bad files have entered the cas entry directory on disk
[CL 34476627 by henrik karlsson in ue5-main branch]
* Fixed validation code in scheduler for process reuse
* Moved all code inside ServerSession::HandleMessage into one function per message to more easily be able to read callstacks
* Added more validation around missing file errors.. now server logs out lots of information too
[CL 34414815 by henrik karlsson in ue5-main branch]
* Added so remote helpers register output files to file mapping in case there are child processes that wants to read the output of parent processes
[CL 34397713 by henrik karlsson in ue5-main branch]
* Fixed file attributes bug for posix platforms
* Added so unit test output detoured process log when failing
[CL 34396672 by henrik karlsson in ue5-main branch]
* Fixed bug in waccess when running remotely.. it could return the result that a file exists even though it didn't
[CL 34394002 by henrik karlsson in ue5-main branch]
* Added so path environment variable is networked over to helper. Needed when programs do their own search to find executable from name
[CL 34393859 by henrik karlsson in ue5-main branch]
* Added support for starting processes suspended
* Added support for processes being able to start processes that are not child processes (services like mspdbsrv.exe etc)
* Moved wait-for-parent code to its own function
[CL 34393790 by henrik karlsson in ue5-main branch]
* Added option to be able to trace child processes in visualizer
* Made WriteDirectoryEntries offset output parameter optional
* Fixed so GetKeyAndFixedName can handle relative paths
[CL 34393678 by henrik karlsson in ue5-main branch]
* Forgot to bump trace version in earlier change
* Minor fix to make code compile with older compilers
[CL 34393621 by henrik karlsson in ue5-main branch]
* Added option to keep files in memory
* Added option to allow using output files (transferred via handle to session process)
* Added option to suppress logging
[CL 34393564 by henrik karlsson in ue5-main branch]
* Improved GetVolumeInformationW
* Changed so GetFullPathNameW is always going through detour
* Some cleanup in CreateProcessW
[CL 34393527 by henrik karlsson in ue5-main branch]
* Fixed so CreateProcessA is detoured and calling CreateProcessW
* Added more detours only enabled in debug (for debugging purposes)
[CL 34393508 by henrik karlsson in ue5-main branch]