[FYI] Joe.Kirchoff
Original CL Desc
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UnrealBuildTool: Remove usage of obsolate BinarySerializer and replace with Json
#rnx
[CL 34437061 by joe kirchoff in ue5-main branch]
- Important for load and geo balancing remote execution
- Backwards compatible with current C# interface
- Treat response code 503 same as 429 as we migrate to the latter. 503 is technically correct but also interferes with monitoring as 5xx is usually associated with errors.
#jira UE-216487
[CL 34423929 by carl bystrom in ue5-main branch]
When using the generic compute assignment endpoint, client is not aware which cluster is assigned until the response is received. Subsequent calls to the API need this information.
#jira UE-216487
#rnx
[CL 34418441 by carl bystrom in ue5-main branch]
This also makes the FName we are referncing const :)
======= Orignal CL Desc. =======
Change the code generation of UHT for BP implementable events to check for any script implementations of the event.
If there are none, then just call directly into the native C++ implemenation of the function, saving us the cost of copying the function params to the script VM.
#rb dan.oconnor
#jira UE-216491
[CL 34350294 by ben hoffman in ue5-main branch]
* Added parameter for providing crypto key to cache client... (binaries are not submitted yet so this parameter does nothing)
[CL 34262109 by henrik karlsson in ue5-main branch]