- installer UI only allows to toggle install for specific Major AC version. When Major version is enable in the UI all flavours and languages found have the plugin installed.
- note: Archicad has a separate install folder for every localization language or "flavour" or product(e.g. solo/start) and plugin had to be installed into the AC folder in order to be found
#jira UE-195805
[CL 34522457 by kerim borchaev in ue5-main branch]
This resutls in more stable face-material connection in SW export, fixing the "One variant color does not convert to UE" issue
Also,
- removed Parallel access to SW API - this slowed things down and interfered with debugging
- Code speed-up(due to Parallel fix) - x2
- added more diagnostics logging to simplify debugging of meshes and materials
#jira UE-206035
#rb JeanLuc.Corenthin
[CL 34152225 by kerim borchaev in ue5-main branch]
- Archicad window lights had their height/width inverted. Repro: create a Window light, set it's Width/Height to different values. Export/Sync - notice how exported Width/Height are oriented.
- AreaLight rotation was broken. Repro: create an AreaLight(it should lay in horizontal plane), rotate it in horizontal plane, Export/Sync - notice how rotation is exported
#jira UE-169756
#rb JeanLuc.Corenthin
[CL 34086990 by kerim borchaev in ue5-main branch]
- previously, export was raising an exception when this element was encountered. Breaking export or constantly re-displaying error dialog on auto-sync
- additionally, removed erro dialog popping up when exception was thrown from auto-sync - just logging the error
#jira UE-199677
[FYI] jeanluc.corenthin
#rb kerim.borchaev
[CL 34033564 by alexis matte in ue5-main branch]
- misplaced morph elements and mirrored objects issues as represented in UE-120861
- fixed UE-141483 which crashed in 5.4 (and was misplaced before)
#jira UE-213640 UE-120861 UE-141483
#rb JeanLuc.Corenthin
[CL 33800467 by kerim borchaev in ue5-main branch]
- SDK build copies(or rather tries to) multiple sets of files and some of the sets may not be present(e.g. Win32 folder on non-windows build) meaning that on Mac/Linux builds such copy step produces an error in the command file. When this operation is last in the list of steps sh script returns error code resulting in build failure.
- e.g. https://horde.devtools.epicgames.com/job/664c4c9bce5df5adab1912f2?step=6b04
#jira none
#rb kerim.borchaev
#fyi JeanLuc.Corenthin
[CL 33799700 by kerim borchaev in ue5-main branch]
Undo single Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2017.Build.cs revision 8
[FYI] Kerim.Borchaev
[CL 33028894 by arciel rekman in ue5-main branch]