- members of FStaticMeshRayTracingProxy can point to either ray tracing specific mesh data or reuse the rendering LODs (in this initial CL only rendering LODs are supported).
#rb aleksander.netzel
#jira UE-216293
[CL 34054854 by tiago costa in ue5-main branch]
- only create FRayTracingGeometry objects if ray tracing is enabled on static mesh, project and platform.
#rb aleksander.netzel, Kenzo.Terelst
[CL 33969193 by tiago costa in ue5-main branch]
#fyi graham.wihlidal
Original CL Desc
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[Nanite-Skinning] Initial implementation of Nanite mesh builder and simplifier support for USkeletalMesh
#jira UE-210664
#rb Brian.Karis
#fyi rune.stubbe, halfdan.ingvarsson, jamie.hayes
[CL 32536669 by graham wihlidal in ue5-main branch]
- Also fix the legacy alternate skinning if there is custom LODs in the asset. The alternate skin profiles are not lost anymore
#jira UE-205049 , UE-204958 , FORT-705238
#rb JeanLuc.Corenthin
#rnx
[CL 31335966 by alexis matte in ue5-main branch]
Also make sure the static mesh build fix those issue before building the mesh description.
#rb jeanluc.corenthin
#rnx
[CL 29314418 by alexis matte in ue5-main branch]
- don't modify DDC key based on cvar since it doesn't impact LOD generation since CL 18820056.
- removed bGenerateCoarseMeshStreamingLODs parameter from a few functions since it isn't used anymore.
#rb brian.karis
#prelight 652516f53a59af0b367fbd0b
[CL 28614902 by tiago costa in ue5-main branch]
[FYI] Alexis.Matte
Original CL Desc
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Make sure Hires mesh number of sections match LOD 0 number of sections.
#jira UE-194416
#rb jeanluc.corenthin
#rnx
[CL 27853575 by alexis matte in ue5-main branch]
Only leaving CL 26157603 reverted since accessing GenerateSource in FDistanceFieldVolumeData::CacheDerivedData is not safe due to async mesh compilation.
#prelight 64948190a26e02126bc0a64f
#rb Krzysztof.Narkowicz
[CL 26206875 by tiago costa in ue5-main branch]
[FYI] tiago.costa
Original CL Desc
-----------------------------------------------------------------
Use FSignedDistanceFieldBuildSectionData when generating distance fields for Nanite meshes.
Context:
- Nanite meshes distance fields are generated using the original mesh data instead of the coarse representation generated by Nanite, however that code path was not checking section data such as blend mode, two sided, etc.
Fix:
- Modified FStaticMeshBuilder::BuildMeshVertexPositions(...) to also output a FStaticMeshSectionArray.
- Updated MeshRepresentation::SetupEmbreeScene(...) to check section flags when using SourceMeshData.IsValid() code path.
#prelight
#rb Krzysztof.Narkowicz
[CL 26174853 by bob tellez in ue5-main branch]
Context:
- Nanite meshes distance fields are generated using the original mesh data instead of the coarse representation generated by Nanite, however that code path was not checking section data such as blend mode, two sided, etc.
Fix:
- Modified FStaticMeshBuilder::BuildMeshVertexPositions(...) to also output a FStaticMeshSectionArray.
- Updated MeshRepresentation::SetupEmbreeScene(...) to check section flags when using SourceMeshData.IsValid() code path.
#prelight
#rb Krzysztof.Narkowicz
[CL 26160411 by tiago costa in ue5-main branch]