- Added property functions which can be executed and chained during property binding to set values of properties
[CL 34087989 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
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StateTree: Introduced PropertyFunctions (contributed)
- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33868630 by justin peterson in ue5-main branch]
- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33856515 by mikko mononen in ue5-main branch]
- Editor View and Operations(debugger support not yet)
- Basic Utility Consideration Base
- Built-in Float Parameter Consideration
- Basic Blueprint Support
#rb mikko.mononen
[CL 33665793 by jacob wang in ue5-main branch]
- Added editor only StatePath to FStateTreeBindableStructDesc to help error reporting
- Friendlify user defined struct property names in FStateTreePropertyPath::ToString()
- Fixed FStateTreeEditorNode::GetName() to return the BP node name instead of the wrapper name
- Categorize binding sources based on state (including one section for global) in the binding popup
#jira UE-212418, UE-209016
#rb Yoan.StAmant
[CL 33623462 by mikko mononen in ue5-main branch]
- Renamed EStateTreeConditionOperand and properties of that type.
- Renamed FStateTreeEditorNode::Indent Property.
- Corrected a few tooltips
#rb mikko.mononen, Yoan.StAmant
[CL 33614033 by jacob wang in ue5-main branch]
- Added icons and icon colors for ST nodes
- Implemented icons for some common ST nodes
- Small update to ST logic icons
- Added icons to the task list in State treeview row, adjusted task list BG color to make icons visible
- Fixed ST editor tabs icons and names (e.g. there were two tabs that had the same label)
- Moved ST node picker to separate class
- Moved category array customization to common helper function
- Added node icons to the ST node picker
- Add node button is not node selector too (simila to Niagara)
- Consolidated the add button style across all lists
- Cleaned up the node customization
- Moved type selector, debug, and property controls into one menu at right
- The combined menu can be also summoned using right click
- Renaming now has to be triggered via the menu
- Replacing node happens via menu
- Most of the row was left "clickable" to later use it for selection
- Improved the visualization and controls for the expression indentation
- Cleaned up state customization
- Moved parameters to own category (similar to the tree params)
- Moved event to the enter conditions category
- Cleaned up transition customization
- Improved the transition display
- Consolidated add button styles
#jira UE-180608
#rb Juan.Portillo, Mieszko.Zielinski
[CL 33030431 by mikko mononen in ue5-main branch]
- When redoing add node + set node type the property customization for the node children is reused, but we cache the node ID from the initially empty node.
- Changed FBindableNodeInstanceDetails to always get the up to date ID
#jira UE-204376
#rb Mieszko.Zielinski
[CL 32969012 by mikko mononen in ue5-main branch]