The main elements of this change are:
- Incorporation of "Relative Render Cost" to the AudioDevice in order to do more nuanced voice limiting
- Added a method for tracking a RenderCost in MetaSounds
- Live information on RenderCost is displayed in the MetaSound editor when a sound is previewed
There was some small cleanup as well
- Moved the GraphHierarhcy MetaSound environment variable
- Renamed the MetaSound Environment Variable TransmissionID to InstanceID
- Put CPU cost and Render Cost into their own widget in the MS editor.
#jira UE-215467
#rb Rob.Gay, Jimmy.Smith
[CL 34020333 by phil popp in ue5-main branch]
- Make trigger inputs passthrough
- Use both node id and containing graph id to avoid shared state in duplicated assets when using Same Node shared state behavior
- Use asset class id instead of a newly generated id for FFrontendGraph graph id to guarantee ids are shared for a given asset, and clean up now unneeded id map in the Operator Cache
#jira UE-215243
#jira UE-215587
#rb phil.popp
[CL 33901385 by helen yang in ue5-main branch]
[REVIEW] [at]buzz.burrowes [at]charlie.huguenard [at]jake.burga [at]robert.rouhani
#rb charlie.huguenard
[CL 31582940 by nicholas howe in ue5-main branch]
- Fix for shutdown stall caused by operator cache not canceling async build gracefully
#jira UE-201787
#rnx
#rb maxwell.hayes
#tests AudioUnitTests, ran bug repro
[CL 31456120 by rob gay in ue5-main branch]
- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns (2/2 will be deprecating old MetasoundFrontendRegistries.h header path)
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
[FYI] sondra.moyls
#tests AudioQA/EngineTest MetaSound Automated Tests, AudioTests, cook WindowsClient, submit and backout and then fix those problems
#jira UE-198785
[CL 30354102 by AdricEpic in ue5-main branch]
- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
#tests AudioQA MetaSound Automated Tests, AudioTests
#jira UE-198785
[CL 30246215 by rob gay in ue5-main branch]
[REVIEW] [at]rob.gay
#rnx
#localization none
#tests local LLM A/B in PIE to confirm regression fixed w/o affecting weapon audio functionality
[FYI] aaron.mcleran
[CL 29596933 by maxwell hayes in ue5-main branch]
#jira FORT-653198
#fyi Maxwell.Hayes
Original CL Desc
-----------------------------------------------------------------
[Metasounds] Adding unreal insights markup:
* Added asset name metadata to "RegisterWithFrontEnd"
* Added per-asset counter for the number of concurrent operators alive at a time.
#jira UE-179996
#rb
[CL 27741788 by stan hormell in ue5-main branch]
* Added asset name metadata to "RegisterWithFrontEnd"
* Added per-asset counter for the number of concurrent operators alive at a time.
#jira UE-179996
#rb
[CL 27692414 by Maxwell Hayes in ue5-main branch]