- Fix-ups for MS AssetManager leaking asset names if not registered by moving to MultiMap
- Fix-up for ResetBuilder call passing off initial delegates properly
- Make builders map mutation thread safe when loading assets async
#rnx
#tests -game, AudioQA, Unit Tests, Automated Tests
#rb phil.popp
#jira UE-194160
[CL 33983705 by rob gay in ue5-main branch]
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33578794 by rob gay in ue5-main branch]
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
Round 2 w/registry validity check
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33563652 by rob gay in ue5-main branch]
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33560224 by rob gay in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33559463 by rob gay in ue5-main branch]
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33551886 by rob gay in ue5-main branch]
- Avoids PreDefault vs Default module Init which can interact negatively and obscurely with EngineSubsystems not being loaded prior to certain builds/scenarios where serialized assets are loaded earlier
- Sunset existing Subsystem non-UFUNCTION calls not pertaining to direct Blueprint exposition
- Optimize AssetManager to use own key vs NodeRegistryKey and TopLevelPaths vs SoftObjectPaths
- Misc module clean-up
- Misc callsite refactors to use new monolithics
#rb phil.popp
[FYI] sondra.moyls, helen.yang
#tests EngineTest & AudioQA Automation PIE Packaged Build -game
[CL 33522338 by rob gay in ue5-main branch]
- Minor Fix for LocText duplication
#tests BuildCookRun, -game, version MetaSounds assets in editor, PIE
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33084850
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
Version Metasound Document to include all ed data and make all Metasound EdGraph data transient
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33102023 by rob gay in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
Version Metasound Document to include all ed data and make all Metasound EdGraph data transient
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33096249 by bob tellez in ue5-main branch]
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33085078 by rob gay in ue5-main branch]
- Expose input descriptor so it can be used with future template notes.
- Minor clean-up/nullptr protection in MetaSound Editor
[FYI] phil.popp
#rb helen.yang
#jira UE-194160
[CL 31070520 by rob gay in ue5-main branch]
- Avoids string format/copies/conversions in most cases where its just used as a key
- Deprecate NodeRegistryKey namespace calls
#rb phil.popp
#rb helen.yang
[CL 28727626 by rob gay in ue5-main branch]
- Remove specialized Audition object in favor of directly using UMetaSoundSource for Source builders
#rb phil.popp
#jira UE-194159
[CL 27861100 by rob gay in ue5-main branch]
Moved GetTypeHash function to be hidden friend instead of put directly in global namespace.
Note that the function/operator needs to be fully inlined in the type or placed in the cpp. If the function is added as friend but then implemented outside the type then hidden friend optimization won't work.
This should improve compile time somewhat according to msvc devs.
#rb Steve.Robb
#preflight 6360b7052b5338aceb26471b
[CL 22889837 by henrik karlsson in ue5-main branch]
- Add UX to communicate on first asset editor load that MetaSounds are still loading and class picker results may be incomplete
#rb phil.popp
#jira UE-134364
#rnx
#preflight 6202b588bf28c072cbf2faeb
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18911432 in //UE5/Release-5.0/... via CL 18919339 via CL 18920527
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18920775 by rob gay in ue5-main branch]
- Add missing user-defined fields to MetaSound graph options (ex. IsDeprecated, Keywords, etc.) and force update on transient style changeID (TODO: Probably would make more sense for Metadata FText to live on style struct and share that transient ChangeID, so that non-runtime changes to FText metadata wouldn't bump the change ID)
[CODEREVIEW] helen.yang
#jira UE-137696
#rnx
#preflight 61f870c0a6632a34f35e5e3c
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18805501 in //UE5/Release-5.0/... via CL 18807964 via CL 18821755
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822116 by rob gay in ue5-main branch]
- Clean-up duplicate logic not needed as covered in PreSave template function
#rb trivial
#jira none
#rnx
#preflight 61ea5f91c92021e535b0ae4e
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18691587 in //UE5/Release-5.0/... via CL 18691946 via CL 18692123
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18692330 by rob gay in ue5-main branch]