#jira UE-217835
#rb phil.popp
#rnx
[FYI] sondra.moyls
#tests local edits, audioQA automated tests, project fast cook
[CL 34376054 by rob gay in ue5-main branch]
- Give asset builders proper names based off the MetaSound asset being built for easier debugging
- Add log supression during duplication from spamming user as brief existence of multiple builders with shared class name is expected behavior (Leaving disabled until cook can be verified log is not being hit)
#rb helen.yang
#jira UE-216532
[FYI] sondra.moyls
#rnx
[CL 34245724 by rob gay in ue5-main branch]
- Fixed regression with referencing graphs not updating
#tests AudioQA -cook
[FYI] hilda.cruz
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL34112568 due to autotest error.
#rnx
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
More protections around accessing the wrong builder via the MetaSound builder registry by supplying the TopLevelPath of the asset if available when the registry has multiple conflicting entries due to bad content.
#rb helen.yang
#jira UE-216533
#rnx
[FYI] sondra.moyls
[CL 34125321 by rob gay in ue5-main branch]
#rnx
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
More protections around accessing the wrong builder via the MetaSound builder registry by supplying the TopLevelPath of the asset if available when the registry has multiple conflicting entries due to bad content.
#rb helen.yang
#jira UE-216533
#rnx
[FYI] sondra.moyls
[CL 34114022 by hilda cruz in ue5-main branch]
- Moved warning to when asset is added to registry rather than every query
- Minor clean-up in asset registry
#jira UE-216371
#rb helen.yang
#rnx
[CL 34072744 by rob gay in ue5-main branch]
- Fix-ups for MS AssetManager leaking asset names if not registered by moving to MultiMap
- Fix-up for ResetBuilder call passing off initial delegates properly
- Make builders map mutation thread safe when loading assets async
#rnx
#tests -game, AudioQA, Unit Tests, Automated Tests
#rb phil.popp
#jira UE-194160
[CL 33983705 by rob gay in ue5-main branch]
- Distinguish executing finish call from removal of register's weak pointer entry to avoid leaking stale builder registry entries
- Fix for removal calls to asset registry entries leaking during cook (due to cook package data being stripped when BeginDestroy is called)
- Fix for removing an asset manager entry that hasn't been registered with the node registry not getting removed due to the RegistryGraphKey referenced not being set on AssetBase
- Remove AssetRegistry MetaSoundEditor delegate handlers during cook that aren't used
- Add thread checks for safety to MetaSoundAssetManager
- Add better logging around AssetManager/BuilderRegistry destruction if applied prior to underlying respective entry/entries destruction
#jira UE-212969
#rb phil.popp
#rnx
#tests local AudioQA cook, loading all assets in editor, PIE, -game, automated tests, loading all assets in editor, PIE, -game
[CL 33641926 by rob gay in ue5-main branch]
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33578794 by rob gay in ue5-main branch]
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
Round 2 w/registry validity check
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33563652 by rob gay in ue5-main branch]
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33560224 by rob gay in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33559463 by rob gay in ue5-main branch]
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33551886 by rob gay in ue5-main branch]
- Avoids PreDefault vs Default module Init which can interact negatively and obscurely with EngineSubsystems not being loaded prior to certain builds/scenarios where serialized assets are loaded earlier
- Sunset existing Subsystem non-UFUNCTION calls not pertaining to direct Blueprint exposition
- Optimize AssetManager to use own key vs NodeRegistryKey and TopLevelPaths vs SoftObjectPaths
- Misc module clean-up
- Misc callsite refactors to use new monolithics
#rb phil.popp
[FYI] sondra.moyls, helen.yang
#tests EngineTest & AudioQA Automation PIE Packaged Build -game
[CL 33522338 by rob gay in ue5-main branch]