[FYI] Rob.Gay
Original CL Desc
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Initial MetaSound Editor Page Support (cvar disabled until all transactions are supported and tested)
#jira UE-194160
#rb phil.popp
#rnx
#tests PIE, MetaSound Asset Editor, Engine Automation tests
[CL 34538285 by rob gay in ue5-main branch]
#jira UE-217835
#rb phil.popp
#rnx
[FYI] sondra.moyls
#tests local edits, audioQA automated tests, project fast cook
[CL 34376054 by rob gay in ue5-main branch]
- Give asset builders proper names based off the MetaSound asset being built for easier debugging
- Add log supression during duplication from spamming user as brief existence of multiple builders with shared class name is expected behavior (Leaving disabled until cook can be verified log is not being hit)
#rb helen.yang
#jira UE-216532
[FYI] sondra.moyls
#rnx
[CL 34245724 by rob gay in ue5-main branch]
- Fixed regression with referencing graphs not updating
#tests AudioQA -cook
[FYI] hilda.cruz
Original CL Desc
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[Backout] - CL34112568 due to autotest error.
#rnx
[FYI] Rob.Gay
Original CL Desc
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More protections around accessing the wrong builder via the MetaSound builder registry by supplying the TopLevelPath of the asset if available when the registry has multiple conflicting entries due to bad content.
#rb helen.yang
#jira UE-216533
#rnx
[FYI] sondra.moyls
[CL 34125321 by rob gay in ue5-main branch]
#rnx
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
More protections around accessing the wrong builder via the MetaSound builder registry by supplying the TopLevelPath of the asset if available when the registry has multiple conflicting entries due to bad content.
#rb helen.yang
#jira UE-216533
#rnx
[FYI] sondra.moyls
[CL 34114022 by hilda cruz in ue5-main branch]
- Moved warning to when asset is added to registry rather than every query
- Minor clean-up in asset registry
#jira UE-216371
#rb helen.yang
#rnx
[CL 34072744 by rob gay in ue5-main branch]
The main elements of this change are:
- Incorporation of "Relative Render Cost" to the AudioDevice in order to do more nuanced voice limiting
- Added a method for tracking a RenderCost in MetaSounds
- Live information on RenderCost is displayed in the MetaSound editor when a sound is previewed
There was some small cleanup as well
- Moved the GraphHierarhcy MetaSound environment variable
- Renamed the MetaSound Environment Variable TransmissionID to InstanceID
- Put CPU cost and Render Cost into their own widget in the MS editor.
#jira UE-215467
#rb Rob.Gay, Jimmy.Smith
[CL 34020333 by phil popp in ue5-main branch]