- Added property functions which can be executed and chained during property binding to set values of properties
[CL 34087989 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
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StateTree: Introduced PropertyFunctions (contributed)
- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33868630 by justin peterson in ue5-main branch]
- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33856515 by mikko mononen in ue5-main branch]
- Editor View and Operations(debugger support not yet)
- Basic Utility Consideration Base
- Built-in Float Parameter Consideration
- Basic Blueprint Support
#rb mikko.mononen
[CL 33665793 by jacob wang in ue5-main branch]
Create StateTreeAIComponent & StateTreeAIComponentSchema derived from StateTreeComponent but guaranteed to have a AIController
#rb mikko.mononen
[CL 31940750 by guillaume arruda in ue5-main branch]
* Another batch iwyu updates to reduce number of includes used in files
#preflight 63c58d742e714f64ade93797
#rb none
[CL 23732856 by henrik karlsson in ue5-main branch]
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties
#jira UE-156544 UE-147509
#rb Stephen.Holmes
[CL 22084585 by mikko mononen in ue5-main branch]
- Fixed potential crash in StateTree editor row
- Fixed StateTreeComponentSchema actor class not updating property on load
#rb Mieszko.Zielinski
#preflight 6315cd43ec45fbf3d7ae82d0
[CL 21791567 by mikko mononen in ue5-main branch]
- Added option to start the StateTree automatically on BeginPlay
- StateTreeComponentSchema: allow to specify which actor class to expect the StateTree to run on (allows to bind to Actor specific data directly)
- Fixed FStateTreeReference parameter update on BP instance (the struct gets copied, which cause issues with the delegate handle)
#rb Mieszko.Zielinski
#preflight 630c70bb0345de4ccf7c8b51
[CL 21685020 by mikko mononen in ue5-main branch]