ben hoffman
e12a1e1fad
Add flight stick processing to GameInput
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#jira UE-195075
#rb David.Harvey
[CL 32931440 by ben hoffman in ue5-main branch]
2024-04-12 11:24:38 -04:00
ben hoffman
5018a645f8
Arcade Stick support in Game Input
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#jira UE-195076
#rb David.Harvey
[CL 32368371 by ben hoffman in ue5-main branch]
2024-03-20 11:49:55 -04:00
ben hoffman
576e285a2d
Add a comment about using Gamepad processing on Game Input for windows to make sure users know to disable XInput or other input device plugins to avoid duplicate input events.
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#jira UE-203019
#rnx
[CL 32300079 by ben hoffman in ue5-main branch]
2024-03-18 10:32:48 -04:00
ben hoffman
d947c5970a
All you to set certain raw input analog values to not set the input device scope
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#jira UE-208788
#rb David.Harvey
[CL 32069069 by ben hoffman in ue5-main branch]
2024-03-06 17:08:13 -05:00
ben hoffman
07191b84e4
Add the ConfigRestartRequired metadata tag to Game Input settings. When you toggle these options in the editor you need to reboot to have the device connection logic run again and re-evaluate what device processors should be created, so this makes for a better UX.
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Also collapse the bProcess Raw Input / Controller options into a category called "Require Configuration", because in order to process any of these device types you need to specific some kind of button mappings for them.
#rnx
[CL 31526339 by ben hoffman in ue5-main branch]
2024-02-15 13:24:17 -05:00
ben hoffman
7eafa67519
Experimental Racing Wheel support for Game Input Windows!
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#jira UE-206545
#rb jodon.karlik
[CL 31485506 by ben hoffman in ue5-main branch]
2024-02-14 13:53:38 -05:00
ben hoffman
99422fd29f
Add the "Game Input" and "Game Input Windows" plugins into the Engine folder.
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Game Input is a next-gen input API
#jira UE-206418
#rb Josh.Adams
[FYI] Mickael.Gilabert
[CL 31381787 by ben hoffman in ue5-main branch]
2024-02-12 10:12:13 -05:00