This event is necessary for the blueprint to listen to icon changes in order to set the dark mode on every icon update
#tests
- Ran editor locally successfully
#rnx
[REVIEW] [at]michael.ekberg, [at]jay.thrash, [at]fernando.pereira, [at]jonathan.younger, [at]alex.battista, [at]saad.nader
#rb stephen.sanders
[CL 34328837 by liz barrett in ue5-main branch]
This change came as a result of a suggestion made by [at]saad.nader on this slack thread: https://epicgames.slack.com/archives/C044SQFRJ77/p1715606821365059
We willl need to test this change against in progress blueprint changes made be [at]alex.battista to see if it solves what he's looking to do. If this change is not successful in accomplishing what Alex needs, I will likely need to investigate having these stylized icons managed by CommonUI instead in a more data-driven way suggested by [at]daren.cheng: https://epicgames.slack.com/archives/C044QE26U4C/p1717103172767049
#tests
- Ran editor locally successfully
#rnx
[REVIEW] [at]michael.ekberg, [at]jay.thrash, [at]fernando.pereira, [at]jonathan.younger, [at]alex.battista, [at]saad.nader, [at]daren.cheng
#rb daren.cheng, jonathan.younger, michael.ekberg
[CL 34075062 by liz barrett in ue5-main branch]
These fixes are equivalent to the recent change 32555870 that fixed TickableWorldSubsystem.
#jira UE-204963
#rb jodon.karlik, Mieszko.Zielinski
[CL 32866852 by ben zeigler in ue5-main branch]
Make sure the UCommonButtonInternalBase is not focusable when a DesiredFocusWidget is set in the CommonButtonBase. This will prevent UCommonButtonInternalBase from stealing the focus of the DesiredFocusWidget.
[REVIEW] [at]maxime.vaillancourt, [at]ghislain.theriault, [at]vincent.gauthier, [at]daren.cheng
[RN] UUserWidget will now send the FocusCause received to the Desired Focus Widget when set. CommonButtonBase's UCommonButtonInternalBase RootButtonRaw will no longer be focusable when a DesiredFocusWidget is set, preventing it from stealing the focus to the DesiredFocusWidget.
#rb ghislain.theriault, Vincent.Gauthier
[CL 32791785 by mathieu chamberland in ue5-main branch]
- Updated CommonTabListWidgetBase to use a widget pool for the case of recreating tabs in this widget.
- It should alleviate the need to call create widget any time we're trying to build a new set of tabs. It also improves performance for that case.
[REVIEW] [at]daren.cheng, [at]patrick.boutot, [at]ben.humphreys, [at]bruce.sutherland, [at]matthew.johnson3
[CL 31385896 by saad nader in ue5-main branch]