The Input Editor module has several features that are using the K2Nodes from enhanced input when it doesnt need to. The Blueprint Node logic should be kept in its own module.
This will allow the K2Nodes to actually read from editor settings and preferences in the rest of enhanced input, which would otherwise cause a circular depedency in the build graph.
This change is really just moving some functions from one module to another, neither module is publically exposed so no deprecation is required.
#rb trivial
#rnx
#preflight 645914ab4c3ec54e6e1070ec
[CL 25375925 by ben hoffman in ue5-main branch]
Add in a cvar 'EnhancedInput.Editor.EnableMappingNameValidation' to toggle name validation, just to make sure that we can do sanity checks that the validation is actually accurate
#rb nate.strohmyer
#rnx
#preflight 643712e90c4277fc0bce6fdf
[CL 25018938 by ben hoffman in ue5-main branch]
The "Name" here is the FName that will be used as a key to save each key mapping during serialization, so they should be unique for each key mapping that you want the player to be able to set.
#jira UE-177248
#preflight 63f4ef2290198dffba48f6ee
#rb benjamin.fox
#rb nate.strohmyer
#rnx
[CL 24344605 by ben hoffman in ue5-main branch]
* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
Switching over the project browser dialog to use the new system.
#rb Lauren.Barnes
#preflight 63293e08b40000c8f04da02a
#preflight 6329eb72fc7f1efbdf479b84
[CL 22100188 by Mike Beach in ue5-main branch]
We have to set the input settings properties on StartupModule like this because the base UInputSettings cannot reference the Enhanced Input plugin without creating a circular dependency.
Upgrading the project only when the current project is set to the default input classes is safe because it won't upgrade any project that has a custom class set on either property, and we can set on class but not the other with no issues.
#jira UE-144847
#preflight 62b22004de72d4f6b3451290
#rb nate.strohmyer
[CL 20765419 by ben hoffman in ue5-main branch]