samuele rigamonti
2fd471e3b7
blend stack - implementing UAnimGraphNode_BlendStack::BakeDataDuringCompilation in UAnimGraphNode_BlendStack_Base to generalize AnimBlueprint->FindOrAddGroup(...)
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia
#rb roland.munguia
[CL 34517156 by samuele rigamonti in ue5-main branch]
2024-06-19 18:34:18 -04:00
yoan stamant
e6d36d7569
Remove references to deprecated plugin StructUtils (now part of CoreUObject)
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#jira UE-216472
#rb devin.doucette
#changelist validated
[CL 34514179 by yoan stamant in ue5-main branch]
2024-06-19 17:04:50 -04:00
samuele rigamonti
7aa2aa4482
blendstack - stitch improvements
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia
#rb Keith.Yerex
[CL 33494894 by samuele rigamonti in ue5-main branch]
2024-05-07 16:51:20 -04:00
keith yerex
7ebee1298a
Move blend stack debugging to from visual logger into rewind debugger anim node property tracing
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#rb samuele.rigamonti
[CL 33416337 by keith yerex in ue5-main branch]
2024-05-02 19:24:50 -04:00
samuele rigamonti
7fbddb9ee7
blendstack - stitches support (Undo changelist 33223239) + fix (exposing ActivationDelayTime, defaulted to 0)
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia
#rb jose.villarroel, roland.munguia
[CL 33269617 by samuele rigamonti in ue5-main branch]
2024-04-26 13:22:56 -04:00
frederick lupien
8577782c08
Backout cl 33201865 as it cause the player to t pose frequently
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[FYI] Paul.McLaurin
[CL 33223241 by frederick lupien in ue5-main branch]
2024-04-24 22:55:29 -04:00
samuele rigamonti
6d6b996b76
blendstack - stitches support
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia
#rb roland.munguia
[CL 33201894 by samuele rigamonti in ue5-main branch]
2024-04-24 12:07:48 -04:00
jose villarroel
a07211c16e
Marked blend stack as not experimental, since Motion Matching production ready depends on it
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#jira UE-202668
#rb Samuele.Rigamonti
[CL 32009626 by jose villarroel in ue5-main branch]
2024-03-04 21:08:07 -05:00
samuele rigamonti
9db474aa0f
motion matching - set BlendStack and PoseSearch plugins production ready
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia, [at]fernando.coello
#jira UE-202668
#rb jose.villarroel
[CL 31893997 by samuele rigamonti in ue5-main branch]
2024-02-28 19:15:03 -05:00
frederick lupien
08737096ff
Allow blend stack for force blend even when animation asset is null
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Fixes the lack of blend when jumping
[REVIEW] Jose.Villarroel
[FYI] Paul.McLaurin
#changelist validated
#virtualized
[CL 31578706 by frederick lupien in ue5-main branch]
2024-02-16 15:49:50 -05:00
samuele rigamonti
187a2350f4
motion matching - removing YawFromAnimationTrajectoryBlendTime, YawFromAnimationBlendRate (FAnimNode_OffsetRootBone is a more generic way of controlling the root bone via playing animation)
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[REVIEW] [at]jose.villarroel, [at]keith.yerex, [at]roland.munguia, [at]fernando.castillocoello
#jira UE-196405
#rb jose.villarroel
[CL 31545399 by samuele rigamonti in ue5-main branch]
2024-02-15 19:05:38 -05:00
roland munguia
b533aa1c1a
Fixed mirror node, motion matching node, and blendstack node not supporting sync groups with inertial blends
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#jira UE-194436, UE-194437
#rnx minor
#rb samuele.rigamonti
[CL 31528588 by roland munguia in ue5-main branch]
2024-02-15 14:15:48 -05:00
jose villarroel
4a3e36ddb7
Move PoseSearch/BlendStack out of experimental folder
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#rb Samuele.Rigamonti
[CL 31019676 by jose villarroel in ue5-main branch]
2024-01-30 15:54:28 -05:00