- Rocket doesn't bundle Linux libs, making code-based projects (and projects with third-party plugins) fail during compilation.
- Updated messaging to reflect this.
- Also added a SDK check for Linux and a 'getting' started UDN page.
- Updated Linux README for 4.8.
#codereview Peter.Sauerbrei, Ben.Marsh, Jeff.Wilson
[CL 2543338 by Dmitry Rekman in Main branch]
- Contributed by salamanderrake.
- Cosmetic differences from the PR.
- Also removed filtering out Windows/Mac/etc directories when generating a qmake project since it makes code navigation worse.
[CL 2532165 by Dmitry Rekman in Main branch]
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).
[CL 2516336 by Dmitry Rekman in Main branch]
- Moved some Android settings to ProjectSettings, re-enabled SDK settings
- Removed SigningConfig.xml, and moved those settings into project settings
- Added concept of NotForLicensees and NoRedist engine and project config settings
- Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini
- Moved User*.ini to end of .ini hierarchy
- Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc)
- Enabled AndroidPlatformEditor module on Mac
- Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name)
- Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files
#codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock
[CL 2413870 by Josh Adams in Main branch]