Explicitly close the log file reader when an application terminates or has exited. This is make sure all log file handles are closed when another device comes along to potentially delete this log file.
#preflight 62d9b7cd4b6d775f5f076bf6
#preflight 62d9cf5f3122bf80ae18bdb9
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21212603 via CL 21213335 via CL 21214157 via CL 21214231
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214664 by eric knapik in ue5-main branch]
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info
Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code
#rb na
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213169 via CL 21213174 via CL 21213179 via CL 21214155 via CL 21214226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214663 by andrew grant in ue5-main branch]
#rb Daren.Cheng, Patrick.Boutot
#jira FORT-493770
#rnx
#robomerge FNMain
#preflight 62d99972c0180d8071489e9b
[CL 21205364 by Tim Smith in ue5-main branch]
#rnx
#jira none
#review-21186711 @brandon.schaefer
#rb @brandon.schaefer
#preflight 62d971d8bc175ec68c7c5d33
Details
- Previously UserDir was set in such a way that multiple gauntlet processes launched on the same machine would have their log directories collide. In the observed failure case, the client would launch after the server, stomping the server's log. Then gauntlet would be unable to find the test results and report as "No tests executed". This change just makes the path be the same as what Windows uses.
[CL 21201734 by james singer in ue5-main branch]
- fixed case when Sketchup transparent material using texture without alpha appearad opaque
- fixed combining scalar opacity and texture alpha(now they are modulated)
- fixed VERY old issue with texture opacity source - INVERTED BLUE channel of material texture was used as opacity source
#jira UE-157361
#preflight 62d81f79c0180d8071dbf668
#rb benoit.deschenes
[CL 21197684 by kerim borchaev in ue5-main branch]
Fix a potential warning when two UAT commands are ran back to back in the build graph. This can result in files potentially not being immediately deleted.
#preflight 62d88523d54af4b9a2de539d
#rb: Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21195999 via CL 21197116 via CL 21197117 via CL 21197118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197500 by eric knapik in ue5-main branch]
Add 3 new menus when right clicking a build list item
View in Swarm (opens the CL in swarm)
Copy Changelist (copies the CL to the clipboard)
More Info (opens the CL in p4v)
Fixed a bug in Perforce.cpp not having a ServerAndPort setup
#jira none
#rb none
#fyi Robert.Seiver
#preflight none
[CL 21197389 by Brandon Schaefer in ue5-main branch]
The 2D tri/AABB intersect was using FMath::{Min,Max} to compute AABBs which doesn't actually work (needs componentwise min/max) and is now deprecated; update to use appropriate min/max.
#rb none
#preflight 62d89b4b185da2495f16c3b2
[CL 21197125 by fabian giesen in ue5-main branch]
Only adjust the CookedEditor default staged dir if it's not already been overriden.
[FYI] Josh.Adams
#rb: Josh.Adams
#preflight
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21186791 via CL 21195237 via CL 21195428 via CL 21195504
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21196929 by eric knapik in ue5-main branch]