Commit Graph

14568 Commits

Author SHA1 Message Date
Chris Babcock
0cdd41eadd Fix proguard settings for new classes
#ue4
#android
#codereview Rene.Rivera

[CL 2401514 by Chris Babcock in Main branch]
2015-01-08 18:51:33 -05:00
Dan Hertzka
a04bbfc28e In-world component selection - outlines show up around only the selected component
[CL 2401486 by Dan Hertzka in Main branch]
2015-01-08 18:30:41 -05:00
Rolando Caloca
4f6a5be88f UE4 - Fix for missing forward rendering draw lists
[CL 2401456 by Rolando Caloca in Main branch]
2015-01-08 17:59:18 -05:00
Rolando Caloca
2ff40a9887 UE4 - Fix crash on mobile OpenGL (UE-7327)
#codereview Daniel.Wright, Allan.Bentham

[CL 2401454 by Rolando Caloca in Main branch]
2015-01-08 17:57:40 -05:00
Zak Middleton
5ee20c7bd2 #ue4 - Added stat collision counters for PreFilter and PostFilter.
[CL 2401424 by Zak Middleton in Main branch]
2015-01-08 17:39:38 -05:00
Zak Middleton
8bc50758d8 #ue4 - Some minor cleanup to FQuat::Rotator() to reorder Yaw/Pitch/Roll for better cache use, and clean up some constants.
[CL 2401422 by Zak Middleton in Main branch]
2015-01-08 17:39:00 -05:00
Peter Sauerbrei
81c8e0a75a fix for build spam
UE-6858
#html5

[CL 2401421 by Peter Sauerbrei in Main branch]
2015-01-08 17:38:47 -05:00
Dan Hertzka
dd4fdd7906 First-pass on in-world component selection
- Must enable experimental In-World Component Editing
- To select a component in the world, click on the component when the owning actor is already selected

[CL 2401364 by Dan Hertzka in Main branch]
2015-01-08 16:49:49 -05:00
Saul Abreu
c9e99d3717 The text localization report generating commandlet no longer fails entirely if a destination file path isn't checked out for editing when using source control, but will still fail if it is not writable.
[CL 2401350 by Saul Abreu in Main branch]
2015-01-08 16:37:28 -05:00
Saul Abreu
e057269532 Localization commandlets attempting source control operations now properly handle not being able to add files to source control.
[CL 2401348 by Saul Abreu in Main branch]
2015-01-08 16:36:16 -05:00
Daniel Wright
3b76fa7704 Fixed crash with visualize mesh distance fields enabled, when the DFAO show flag is disabled under Lighting Features, and moving a mesh
[CL 2401295 by Daniel Wright in Main branch]
2015-01-08 15:26:10 -05:00
Dmitry Rekman
dd232781eb Fix editor invocation in UAT on Linux (UE-6315).
[CL 2401249 by Dmitry Rekman in Main branch]
2015-01-08 14:44:38 -05:00
Richard TalbotWatkin
4449f31100 Added color property for Vector / Vector Random parameter types in particle instance parameters.
#jira UE-7168 - Regression: Instance Params were cleaned up, but color picker is now missing

[CL 2401239 by Richard TalbotWatkin in Main branch]
2015-01-08 14:35:51 -05:00
Richard TalbotWatkin
1bad73dace Added method to set default visibility of Unreal Widget in viewport clients.
#jira UE-6903 - random widget appears in the Material and Material Instance viewport

[CL 2401238 by Richard TalbotWatkin in Main branch]
2015-01-08 14:35:49 -05:00
Peter Sauerbrei
808f92cc7f fix for not getting the right settings for the project when generating the xcodeproject
UE-6928
#ios

[CL 2401237 by Peter Sauerbrei in Main branch]
2015-01-08 14:33:02 -05:00
Lina Halper
7ed6d32cd5 #ANIM: Fixed issue where animation change doesn't update in viewport.
https://jira.ol.epicgames.net/browse/UE-7157

[CL 2401224 by Lina Halper in Main branch]
2015-01-08 14:24:57 -05:00
Daniel Wright
28eb6b2588 Only instanced meshes with bAffectDistanceFieldLighting will keep their CPU instance data copy - saves a bunch of memory on grass
[CL 2401220 by Daniel Wright in Main branch]
2015-01-08 14:22:08 -05:00
Lina Halper
adb3310cb7 PR #725: exposing class can be properly subclassed in non-engine modules. (Contributed by wackoisgod)
https://github.com/EpicGames/UnrealEngine/pull/725

[CL 2401147 by Lina Halper in Main branch]
2015-01-08 13:32:42 -05:00
bruce nesbit
5b7c04ed18 Made a tweak in GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly to accomodate FP targets as well as TP ones so they will get promoted.
[CL 2401143 by bruce nesbit in Main branch]
2015-01-08 13:30:35 -05:00
Olaf Piesche
91ab96bfca Re-submitting compile fix.
[CL 2401141 by Olaf Piesche in Main branch]
2015-01-08 13:26:51 -05:00
Dmitry Rekman
a6f448df4f PR #671: Linux: Create default project path using user localization setting (Contributed by 3dluvr)
[CL 2401134 by Dmitry Rekman in Main branch]
2015-01-08 13:24:01 -05:00
Jaroslaw Surowiec
220dc02bfb Core - UE/UE-6435 Virtual Memory Limit Listed in Logs
[CL 2401119 by Jaroslaw Surowiec in Main branch]
2015-01-08 13:13:57 -05:00
Mike Fricker
f669292c9a Enabled UBTMakefiles by default on Windows
- Fast UnrealBuildTool startup and dependency checking
- Preflighted, but needs wider testing and debugging.  More info to come soon.
#codereview michael.trepka

[CL 2401108 by Mike Fricker in Main branch]
2015-01-08 12:59:20 -05:00
Zak Middleton
2c3a13a143 #ue4 - Fix NavWalking behavior not getting restored if a Character is set to falling and then lands again.
[CL 2401098 by Zak Middleton in Main branch]
2015-01-08 12:49:13 -05:00
Gil Gribb
fc929b4336 UE4 - grass fixes. Eliminated the possibility of grass cache thrash. Verified reasonable memory use plus minor memory fix. Support for flushing only certain components. Reuse weightmaps in editor to cut down on hitching. Only destroy one component per frame.
[CL 2401084 by Gil Gribb in Main branch]
2015-01-08 12:37:25 -05:00