Commit Graph

29 Commits

Author SHA1 Message Date
zach bethel
e8495060db Fixed deprecation warnings.
#rb none

[CL 14821612 by zach bethel in ue5-main branch]
2020-11-30 13:28:09 -04:00
zach bethel
8ec2ef09ac Fixed RDG buffer creation with initial data API to sanitize inputs.
#rb none

[CL 14665143 by zach bethel in ue5-main branch]
2020-11-05 11:19:55 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
zach bethel
7c211a530c Added a check to catch null RDG buffer clear.
#rb trivial
#rnx

[CL 14538128 by zach bethel in ue5-main branch]
2020-10-21 15:12:04 -04:00
zach bethel
187440174f Ported depth prepass to RDG.
- Removed awkward AfterTasks lambda. Looks vestigial and isn't worth the code complexity.
 - Consolidated depth-related config data into a struct instead of loose variables on the deferred shading renderer.
 - Moved some internal functions to static instead of class members.

#rb krzysztof.narkowicz, christopher.waters
#jira none

[CL 14473116 by zach bethel in ue5-main branch]
2020-10-12 13:15:52 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Daniel Wright
97cf839625 Merging //Tasks/UE4/Private-Reverb-Development-Lumen/... to //UE5/Main/...
Contains all work on Lumen since shipping Reverb in March:
 * New Opaque Final Gather with higher quality in clean architecture and better performance
 * Improved global tracing which reduces leaking
 * New basic Reflections pipeline which respects material Roughness
 * New HZB traces that are more accurate at tracing against the depth buffer
 * Hardware Ray Tracing paths for Lumen shadowing and Final Gather
#rb none

[CL 14274844 by Daniel Wright in ue5-main branch]
2020-09-08 17:44:06 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Ola Olsson
ed71a589cd Removed AddClearStructuredBufferUAVPass as it was redundant.
#rb zach.bethel,rune.stubbe
#fyi Guillaume.Abadie

[CL 13977463 by Ola Olsson in ue5-main branch]
2020-07-30 13:05:50 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
ben ingram
d9d0535ddc Add freezable hash table, use to accelerate lookup of shaders within ShaderMap
- Shaders are searched by TypeName and PermutationId, so move those fields out of FShader and into separate arrays inside ShaderMap, to reduce cache misses while finding shaders
#rb none

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12646854 via CL 12646966 via CL 12646981
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12646995 by ben ingram in Main branch]
2020-04-06 21:12:18 -04:00
Dmitriy Dyomin
2d61247883 Fixed: //UE4/Main - Run Incremental EngineTest Sequencer Win64Editor - MemStack.h Error: Assertion failed: (GIsCriticalError || !NumMarks)
#jira UE-90464
#rb none

[CL 12230138 by Dmitriy Dyomin in Main branch]
2020-03-16 23:59:33 -04:00
dmitriy dyomin
193a3b97ad Reduce FShader object size in cooked games from 264 bytes to 160 bytes (saves ~7MB in the lobby)
#rb zach.bethel


#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 12099362 via CL 12099363 via CL 12099738
#ROBOMERGE-BOT: (v657-12064184)

[CL 12099753 by dmitriy dyomin in Main branch]
2020-03-10 08:04:05 -04:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
mihnea balta
fc843b83a0 Fixed vertically flipped image on Android/OpenGL if a postprocess material was set to render after the tonemapper.
#jira UE-80082
#rb rolando.caloca zach.bethel

[CL 9630360 by mihnea balta in 4.24 branch]
2019-10-17 04:24:15 -04:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
zach bethel
cb2e114967 Fixes for build warnings.
#rb none
#jira none

[CL 8096916 by zach bethel in Dev-Rendering branch]
2019-08-16 14:50:26 -04:00
zach bethel
e8fd560e38 Refactored ClearUAV into RenderGraphUtils. Renamed to AddClearUAVPass to match convention. Implemented using texture descriptor instead of parent RHI texture. Removed RDG validation workaround that allowed parent texture to be accessed without being declared. Added r.RDG.ClobberResources implementation which can help catch bugs with clears or sampling outside a valid view rect.
#jira none
#rb guillaume.abadie

[CL 8069092 by zach bethel in Dev-Rendering branch]
2019-08-15 18:58:08 -04:00
zach bethel
8e971379e3 Fixed AddCopyTexturePass to mark resources as used.
#rb none
#jira none

[CL 7844552 by zach bethel in Dev-Rendering branch]
2019-08-07 17:02:24 -04:00
zach bethel
8ca3dc170e Added RDG_{TEXTURE, BUFFER}_COPY_DEST usage to pass parameters.
#rb guillaume.abadie
#jira none

[CL 7073169 by zach bethel in Dev-Rendering branch]
2019-06-18 16:53:31 -04:00
Brian Karis
572ec04b6c Render graph updates
#rb guillaume.abadie

[CL 4757657 by Brian Karis in Dev-Rendering branch]
2019-01-18 19:20:21 -05:00
Guillaume Abadie
ca8389b9ec s/UBMT_GRAPH_TRACKED_/UBMT_RDG_ for better naming consistency.
#rb none

[CL 4682491 by Guillaume Abadie in Dev-Rendering branch]
2019-01-04 14:52:46 -05:00