- Removed notify offset to improve drag-ability (not needed anymore with new timeline)
- Replaced hardcoded minimum notify duration by a single animation frame (according to frame rate)
- Setting a sequence length of <= 0.f is now guarded against
#rb Martin.Wilson, Thomas.Sarkanen
#jira none
[CL 14828620 by Jurre deBaare in ue5-main branch]
- Deprecating public acces to ClearCompressedBone/CurveData and SerializeCompressedData
#rb Martin.Wilson
#jira none
[CL 14828423 by Jurre deBaare in ue5-main branch]
Fix error encountered when using NativePointerUpgradeTool on UnrealEditor project and encountering a source file that is UTF8 encoded but lacking a BOM.
#rb devin.doucette
[CL 14828373 by Zousar Shaker in ue5-main branch]
This is desired for data center builds where we only care about one trace at a time, and uniquely naming or rotating the file name just makes for extra complexity and bug risk in calling code. Also, for incremental worker configurations we can leak disk consumption if we use a different file name every time.
Win/Mac/Linux all have the truncate file open flag set, so the platform file code should all allow for this.
Tested on windows.
#rb martin.ridgers, francis.hurteau
[CL 14828368 by geoff evans in ue5-main branch]
- Fixed problem with CopyCurve for FVectorCurve. Memcpy is not valid as it breaks key handle information within the rich curves.
- Added GetVectorCurveByIndex to FTransformCurve, used for retrieving individual component's sub-curves
#jira none
#rb Martin.Wilson
[CL 14828272 by Jurre deBaare in ue5-main branch]
The Nanite builder now accepts a set of meshes that will be built into a single resource with a hierarchy root for each input mesh.
Updated runtime code to use this feature for Geometry collection.
Each GC now takes up just a single root page.
Changed geometry collection serialization so Nanite data is now transient similar to how it is transient in RenderData for StaticMesh.
Added bogus serialization functions for parsing and throwing away the old Nanite data, so we don't crash when parsing old files.
#rb brian.karis, graham.wihlidal
[CL 14828108 by Rune Stubbe in ue5-main branch]
Moved SDetailRowIndent and SConstrainedBox to their own files. Created SDetailExpanderArrow widget so that it can be reused in categories and groups.
#b lauren.barnes
[CL 14827369 by sebastian nordgren in ue5-main branch]
Renaming cleaned up to avoid duplicating code in the single and multiple selection cases.
#jira UETOOL-2697
#rb lauren.barnes
[CL 14827365 by sebastian nordgren in ue5-main branch]
Added strata shading model as material info to infor domain/blend/MSM.
This work with material function and material layer.
Added unlit node and shader support for it.
#rb Charles.deRousiers.
[CL 14826806 by Sebastien Hillaire in ue5-main branch]