Commit Graph

256 Commits

Author SHA1 Message Date
rajesh chilagani
ffad41575d Refactor Landscape UpdateBakedTexture to not automatically dirty levels/actors and instead display a message so that the user can build them through the Build menu (like Grass)
#jira UE-102677
#rb patrick.enfedaque

[CL 14816208 by rajesh chilagani in ue5-main branch]
2020-11-26 14:22:44 -04:00
Alexis Matte
73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Matt Peters
32145b4bf2 Fix assertion when creating a new partitioned level without having first opened the world browser.
#rb Richard.Malo
#rnx

[CL 14809822 by Matt Peters in ue5-main branch]
2020-11-24 11:54:59 -04:00
JeanFrancois Dube
b2705c0338 Add support for creating a new world using external actors and world partition in the editor.
#rb patrick.enfedaque

[CL 14546842 by JeanFrancois Dube in ue5-main branch]
2020-10-22 13:13:20 -04:00
JeanFrancois Dube
bf3842b8f6 Don't allow "save world as" for partitionned worlds as it is unsupported for now.
#rb patrick.enfedaque

[CL 14500401 by JeanFrancois Dube in ue5-main branch]
2020-10-15 06:23:14 -04:00
brooke hubert
6256c51b62 Remove legacy placement editor mode.
#rnx
#Jira UE-97664
#rb matt.kuhlenschmidt

[CL 14269170 by brooke hubert in ue5-main branch]
2020-09-08 12:11:22 -04:00
michael daum
7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
2bd788d145 Status Bar updates
- Content browser drawer now working well with ctrl+space as the default keybinding. Summoning the drawer will immediately focus the search bar.  Had to add some new hooks into the content browser api for that
- Moved status bar to a proper module

[CL 13470560 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-20 12:48:17 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
Matt Kuhlenschmidt
fff0bb0a5e Initial implementation of a status bar. All it has right now is source control
Renamed old status bar API to TitleBar because thats where it was putting things. Fixed up a few use cases.  Other use cases will be moved to the status bar

#rb louise.rasmussen

[CL 13212075 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 15:41:24 -04:00
richard malo
8481874f1c - Grass Maps updated during Tick are no longer dirtying packages. Instead, they mark themselves as dirty/need rebuilt.
- New map warning will display "GRASS MAPS NEED TO BE REBUILT" whenever grass maps are outdated.
- New "Build Grass Maps" command added to the Build menu options.
#rb patrick.enfedaque

#ROBOMERGE-SOURCE: CL 13050576 via CL 13050581 via CL 13050584
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13050586 by richard malo in Main branch]
2020-04-27 16:16:09 -04:00
rex hill
def634ca60 Fix crash opening recent level that changed to a redirector
#jira UE-91734
[CODEREVIEW] Matt.Kuhlenschmidt, jamie.dale, lauren.barnes
#rb none

#ROBOMERGE-SOURCE: CL 12680185 via CL 12680195 via CL 12680198 via CL 12680205
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12680211 by rex hill in Main branch]
2020-04-08 17:33:16 -04:00
juan canada
f0c7314630 Fixed incomplete toolltip for building static lighting, that was giving misleading information on the reasons building lighting could be disabled.
#rb marcus.wassmer
#jira none

#ROBOMERGE-SOURCE: CL 12207322 in //UE4/Release-4.25/... via CL 12207331
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)

[CL 12207345 by juan canada in Main branch]
2020-03-16 12:42:18 -04:00
carl lloyd
fe57817d94 Added Android Desktop Forward Rendering (Experimental)
[at]jack.porter [at]dmitry.dyomin [at]juan.canada [at]rolando.caloco
#rb jack.porter, dmitry.dyomin, juan.canada, rolando.caloco
#jira none

#ROBOMERGE-SOURCE: CL 11824876 in //UE4/Release-4.25/... via CL 11824884
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11824898 by carl lloyd in Main branch]
2020-03-02 11:00:17 -05:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
ben marsh
91817feb2f Improve error message for failing to be able to run Live Coding.
#rb none
#jira UE-74382

#ROBOMERGE-SOURCE: CL 11628823 in //UE4/Release-4.25/... via CL 11628824
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11628826 by ben marsh in Main branch]
2020-02-26 08:38:21 -05:00
marc audy
5a5e89a4a6 You can no longer harvest components if there are no blueprint spawnable components.
Provide a tooltip explaining why a create mode is disabled
#jira UE-88625
#rb Ben.Hoffman
#rnx


#ROBOMERGE-SOURCE: CL 11419040 via CL 11419047
#ROBOMERGE-BOT: (v654-11333218)

[CL 11419054 by marc audy in Main branch]
2020-02-13 10:02:53 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
marc audy
efb6890966 Create blueprint from selection now brings up a dialog that allows the creation method and parent class to be selected.
#jira UE-86693
#rb Michael.Noland


#ROBOMERGE-SOURCE: CL 11290918 via CL 11290923
#ROBOMERGE-BOT: (v647-11244347)

[CL 11290928 by marc audy in Main branch]
2020-02-07 09:07:20 -05:00
marc audy
20dc223811 Added mode to create a blueprint from a selection of actors in the level which creates a ChildActorComponent for each selected Actor.
#jira UE-86693
[CODEREVIEW] Michael.Noland


#ROBOMERGE-SOURCE: CL 11129287 via CL 11129295
#ROBOMERGE-BOT: (v640-11091645)

[CL 11129300 by marc audy in Main branch]
2020-01-28 09:53:45 -05:00
marc audy
c64fe9c306 Move to a CreateBlueprintFromMode enum instead of boolean
#rb Fred.Kimberley
#jira


#ROBOMERGE-SOURCE: CL 11077343 via CL 11077352
#ROBOMERGE-BOT: (v637-11041722)

[CL 11077358 by marc audy in Main branch]
2020-01-21 16:54:14 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00