This avoids interfaces needing to know the direct structure of the element data, in case it were to change in the future. It also provides utils for accessing data from arrays of element handles.
#rb none
#rnx
[CL 14818377 by Jamie Dale in ue5-main branch]
There are two parts to this:
- UTypedElementWorldInterface, which provides the lower-level access to things like element transforms.
- UTypedElementViewportInteraction, which provides the higher-level access for things like gizmo manipulation.
- The default implementation is implemented purely in terms of get/set transform via UTypedElementWorldInterface.
- The level editor overrides this to continue to go through the current code path for gizmo manipulation.
#rb Brooke.Hubert
[CL 14813510 by Jamie Dale in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
- activating an editor mode that was already active but in an drawer, opens that drawer
- dock tabs can now register for drawer opening/closing callbacks so that they can do stuff when the drawer opens or closes. For example, now the placement browser focuses its search field when the drawer opens
[CL 14723696 by Matt Kuhlenschmidt in ue5-main branch]
They may still be pending kill as the transaction is replayed, and restoring the selection state never used to re-test whether an actor could be selected, so this restores the old behavior.
#jira UE-102334
#rb Rex.Hill
#rnx
[CL 14707360 by Jamie Dale in ue5-main branch]
This takes the framework used for UTypedElementSelectionSet and moves to it a utility base class that other higher-level interfaces can also make use of.
This also changes the interface implementations for these systems to be non-UObject types, as the script exposure is handled by the owner object, and this can solve some cyclic parsing issues with UHT (eg, between UnrealEd and LevelEditor).
#rb Chris.Gagnon, Brooke.Hubert
#rnx
[CL 14704895 by Jamie Dale in ue5-main branch]
This change removes the use of boolean attribute AreRealTimeThumbnailsAllowed. This attribute is less than ideal, design-wise, since it uses the thumbnail pool to drive the behavior of the thumbnails. Instead we build in default hover behavior to the thumbnail slate widgets, and implement plumbing for custom pathways to enable/disable real time behavior per thumbnail.
-> Add default OnMouseEnter/OnMouseLeave events on SAssetThumbnail for default hover behavior (over the actual thumbnail image), which supports detail panel, customizations, and things like FoliageEditor and Niagara Stack Overview thumbnail strip.
-> Add thumbnail initialize pathway support for disabling default hover behavior for use cases where the logical asset is more than just the thumbnail image (border elements, text elements with the asset name, etc).
-> Add custom OnMouseEnter/OnMouseLeave handlers on SAssetTileItem, SAssetListItem to perform real time behavior on entire logical asset item in Content Browser and Asset Picker.
#rb francis.hurteau
#fyi matt.kuhlenschmidt
#jira UETOOL-2363
[CL 14673948 by geoff evans in ue5-main branch]
- Moved all the "framework" code under "Elements/Framework".
- Moved all the "interface" code under "Elements/Interfaces".
This lets the code be split over multiple modules (including the Engine and Editor) while retaining consistent include paths with things like "Elements/Actor", "Elements/Component", etc, as well as letting new interfaces and frameworky things be added outside of the core typed element modules while still maintaining a coherent include scheme.
#fyi Brooke.Hubert
#rb Chris.Gagnon
[CL 14585700 by Jamie Dale in ue5-main branch]
This adds some new functions to UTypedElementSelectionInterface to deal with writing the underlying data needed by an element (WriteTransactedElement) to factory it again later (ReadTransactedElement) when restoring a prior selection state.
#rb Chris.Gagnon
[CL 14585511 by Jamie Dale in ue5-main branch]