semion piskarev
|
bdf43a29db
|
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx
[CL 14745200 by semion piskarev in ue5-main branch]
|
2020-11-13 14:07:30 -04:00 |
|
brooke hubert
|
669356b188
|
Initial Creation of Asset Placement Mode module.
#rnx
#Jira UE-98156
#rb lauren.barnes
[CL 14329611 by brooke hubert in ue5-main branch]
|
2020-09-16 14:38:57 -04:00 |
|
brooke hubert
|
a2b8817a57
|
Remove unnecessary nesting of module files for Level Asset Editor.
#rnx
#Jira none
#rb no code changes made
[CL 14278647 by brooke hubert in ue5-main branch]
|
2020-09-09 09:58:00 -04:00 |
|
michael daum
|
7c6d7b3ab2
|
Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes
[CL 14266936 by michael daum in ue5-main branch]
|
2020-09-07 20:36:09 -04:00 |
|
brooke hubert
|
d03f827ea5
|
Promoted LevelAssetEditor from experimental plugin to Editor Module.
#rnx
#Jira none
#rb chris.gagnon
[CL 14222926 by brooke hubert in ue5-main branch]
|
2020-08-31 17:16:32 -04:00 |
|