Arne Schober
9712441191
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
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[CL 14823215 by Arne Schober in ue5-main branch]
2020-11-30 16:27:34 -04:00
Sebastien Hillaire
7e37648d60
Added basic Starta helper nodes
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#rb Charles.deRousiers
[CL 14815513 by Sebastien Hillaire in ue5-main branch]
2020-11-26 04:55:53 -04:00
Jamie Dale
16cad55d01
Trim 4 bytes off FTypedElementHandle and FTypedElementOwner by storing the FTypedElementId in the shared payload instance
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#rb Chris.Gagnon
#rnx
[CL 14813627 by Jamie Dale in ue5-main branch]
2020-11-25 15:12:21 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
sebastian nordgren
761d2ef82c
Array indent drop shadow updated to be more subtle.
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[CL 14810115 by sebastian nordgren in ue5-main branch]
2020-11-24 13:19:53 -04:00
Louise Rasmussen
5ece6aa12d
Skeleton Tree Style Updates
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#rb lauren.barnes
[CL 14792640 by Louise Rasmussen in ue5-main branch]
2020-11-19 18:25:17 -04:00
Matt Kuhlenschmidt
23afe47000
Updated delete icon
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[CL 14782648 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-18 17:39:13 -04:00
sebastian nordgren
33c1fb0394
Details view array drag highlighting fixed.
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Details view background color and drop shadow changed to be lighter.
[CL 14776301 by sebastian nordgren in ue5-main branch]
2020-11-18 11:20:39 -04:00
Joakim Lindqvist
55025e031c
Moved UAT plugin building to a seperate step controlled by AutomationTool.proj, this makes the process of building addins identical for installed builds and engine builds (but we still apply seperate logic to them).
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Added CopyLocalLockFileAssemblies to some addins that added new dependencies (nuget packages) to make sure these gets added to the output folder.
UAT now have a dependency on WindowsForms (on Windows) to enable the WinForms usage in Gauntlet and Turnkey, but is still a console application so just making sure the right assemblies are referenced.
Fixed up shootergame csproj were I had accidentally removed EngineDir props which would have prevented it from working for installed builds as a foreign project.
#rb ben.marsh
[CL 14773885 by Joakim Lindqvist in ue5-main branch]
2020-11-18 08:46:54 -04:00
mihnea balta
1210b62d95
Fixed debug visualizer for frozen arrays.
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#rb trivial
#rnx
#jira none
[CL 14763163 by mihnea balta in ue5-main branch]
2020-11-17 10:09:12 -04:00
Matt Kuhlenschmidt
5c6c86badb
Updated trash can icon
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[CL 14757448 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-16 15:31:09 -04:00
Matt Kuhlenschmidt
d2368b5d98
Consolidating icons.
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Moved property editing icons to the generic icon set.
[CL 14753068 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-16 09:57:56 -04:00
Lukas Hermanns
9e7053fd6c
Fix Vulkan tessellation in DXC: use shader output slots to commuincate patch constant data in Hull shaders (Merged from CL 14680863).
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#rb Rolando.Caloca, Will.Damon
#fyi Jonas.Meyer, Mihnea.Balta, Graham.Wihlidal
#rnx
[CL 14714790 by Lukas Hermanns in ue5-main branch]
2020-11-10 18:35:10 -04:00
Joakim Lindqvist
b8b7bff328
Added target to build automation projects without having to build automation tool itself, will be used in installed builds to build foreign automation projects.
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#rb none
[CL 14700261 by Joakim Lindqvist in ue5-main branch]
2020-11-10 11:56:23 -04:00
Jerome Delattre
1757965393
Moving AutomationDriver tests to its own plugin so user can enable it an run the sample more easily.
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#jira none
#rb Justin.Sargent
#rnx
[CL 14694238 by Jerome Delattre in ue5-main branch]
2020-11-09 17:16:54 -04:00
Joakim Lindqvist
30e4b1402e
Added dotnet SDK for windows
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Also added a powershell script to download the sdk.
#rb none
[CL 14689227 by Joakim Lindqvist in ue5-main branch]
2020-11-09 11:25:38 -04:00
Durra Mohsin
e7b8fbbc80
Adding Bifrost node third party dependencies.
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[CL 14687674 by Durra Mohsin in ue5-main branch]
2020-11-09 03:40:45 -04:00
Durra Mohsin
439375252d
Quixel Bifrost for UE5.
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[CL 14687334 by Durra Mohsin in ue5-main branch]
2020-11-09 00:04:37 -04:00
Matt Kuhlenschmidt
b22540d45f
Large dump of new asset icons
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[CL 14677088 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-06 11:27:29 -04:00
will damon
f74fcfa0b2
Rebuild BLAKE3 with Xcode 11.3.1
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#rb devin.doucette
#jira UE-102531
#rnx
[CL 14661013 by will damon in ue5-main branch]
2020-11-04 23:48:06 -04:00
Matt Kuhlenschmidt
ec8cddf3af
Added missing reset to default icon
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[CL 14655411 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-04 14:57:37 -04:00
Joakim Lindqvist
3f4b4410e6
Disabled copy local on msbuild generated project references for UAT in net core.
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#rb none
[CL 14651869 by Joakim Lindqvist in ue5-main branch]
2020-11-04 09:52:49 -04:00
Patrick Enfedaque
92b6346f13
Landscape: New Import/Export Tool allows importing/exporting multiple files to support large worlds (WorldPartition)
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#rb richard.malo
[CL 14651731 by Patrick Enfedaque in ue5-main branch]
2020-11-04 09:21:48 -04:00
Matt Kuhlenschmidt
4df629808f
Trying out a new checkerboard style for content browser thumbnails to better show off transparency. Note: only newly loaded and saved assets will be updated.
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[CL 14643061 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-03 12:34:01 -04:00
Joakim Lindqvist
0c2c242e7f
Added Mac version of dotnet SDK for use by tools targeting net core.
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#rb none
[CL 14641038 by Joakim Lindqvist in ue5-main branch]
2020-11-03 08:40:09 -04:00