Commit Graph

7420 Commits

Author SHA1 Message Date
Nick Atamas
057f48f25b Slate: Removed legacy operator() from FArrangedWidgets in favor of operator[]. Fixed uses cases.
[CL 2270701 by Nick Atamas in Main branch]
2014-08-25 12:51:49 -04:00
Jaroslaw Surowiec
2a56598515 CrashReport - Updated stored procedure to store the crash's summary
[CL 2270699 by Jaroslaw Surowiec in Main branch]
2014-08-25 12:51:37 -04:00
Bob Tellez
ae265d8e38 [AUTOMERGE]
#UE4 If you have actors from multiple levels selected, you can now move them to the selected level via the level browser. It will only move actors that are not already in the destination level.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2270697 by Bob.Tellez on 2014/08/25 12:47:35.

[CL 2270698 by Bob Tellez in Main branch]
2014-08-25 12:51:25 -04:00
Matt Kuhlenschmidt
b66a5ea328 Added back missing "Draw Brush Polys" setting
[CL 2270696 by Matt Kuhlenschmidt in Main branch]
2014-08-25 12:46:23 -04:00
Maciej Mroz
eec5cd6467 Support for "EditInline" properties in UEngine::CopyPropertiesForUnrelatedObjects
http://udn.unrealengine.com/questions/218011/edit-inline-tarray-all-instance-data-lost-on-bluep.html

#codereview Nick.Whiting, Robert.Manuszewski

[CL 2270691 by Maciej Mroz in Main branch]
2014-08-25 12:41:21 -04:00
Frank Fella
2342619dc5 CurveEditor - Small visual updates.
+ Make the tangent icons smaller and more distinct.
+ Make the tangent handles longer.

[CL 2270662 by Frank Fella in Main branch]
2014-08-25 12:21:17 -04:00
Ori Cohen
541d2cabd2 Allow moving simulated skeletal mesh by calling SetLocation etc... #codereview Lina.Halper
[CL 2270656 by Ori Cohen in Main branch]
2014-08-25 12:06:13 -04:00
Michael Trepka
43b3e19224 Fixed loading of custom cursor images on Mac
[CL 2270629 by Michael Trepka in Main branch]
2014-08-25 11:46:08 -04:00
Richard Hinckley
1287f863c4 Refactored SingleLineTrace so it doesn't make its own target data handles. Instead, the hit result can be taken in by the starting location (which is the new location data type), and that class can turn a hit result into the appropriate target data handle type.
[CL 2270619 by Richard Hinckley in Main branch]
2014-08-25 11:41:07 -04:00
Marcus Wassmer
3fa93e3df0 Temp fix for particle crash in -emulatestereo
#codereview olaf.piesche

[CL 2270594 by Marcus Wassmer in Main branch]
2014-08-25 11:26:49 -04:00
Matt Kuhlenschmidt
1def939ab1 Enable "throttle CPU usage when not in foreground" by default
[CL 2270592 by Matt Kuhlenschmidt in Main branch]
2014-08-25 11:26:37 -04:00
Matt Kuhlenschmidt
273ea3d32a Consolidated the settings buttons in the toolbar into one button.
[CL 2270589 by Matt Kuhlenschmidt in Main branch]
2014-08-25 11:26:25 -04:00
sebastian kowalczyk
29c6abbdcc Fixed CIS error with Monolithic builds
[CL 2270581 by sebastian kowalczyk in Main branch]
2014-08-25 11:26:13 -04:00
Ori Cohen
9b2e832289 Forgot this file. Fix auto weld linker error
[CL 2270573 by Ori Cohen in Main branch]
2014-08-25 11:26:02 -04:00
Richard Hinckley
a4e2eb3427 Single Line Trace targeting now targets the endpoint of the trace if nothing is hit. This helps with aiming off into the sky, so you don't fire at the origin.
[CL 2270556 by Richard Hinckley in Main branch]
2014-08-25 11:09:16 -04:00
David Ratti
3432e0aa79 Default AbilitySystemComponent's initial ActorInfo to the outer actors.
Fixes automation tests

[CL 2270552 by David Ratti in Main branch]
2014-08-25 11:09:04 -04:00
Ori Cohen
61806199ba Remove autowelding ifdef
[CL 2270523 by Ori Cohen in Main branch]
2014-08-25 11:08:52 -04:00
Michael Trepka
df6230580a Fixed OpenGL shader compile error in PostProcessSubsurface (TTP #344724)
#codereview Martin.Mittring

[CL 2270517 by Michael Trepka in Main branch]
2014-08-25 11:08:39 -04:00
Ori Cohen
13101b6648 If startAwake is set to true then SetSimulatePhysics will automatically wake body up
[CL 2270502 by Ori Cohen in Main branch]
2014-08-25 11:08:28 -04:00
sebastian kowalczyk
f40fe555c1 Addecd check for level bounds while adding to NavOctree. #ue4
#codereview Lukasz.Furman

[CL 2270493 by sebastian kowalczyk in Main branch]
2014-08-25 11:08:16 -04:00
Nick Atamas
819f583597 Added support for deferring painting of logical children.
Popups no longer use the window overlay for showing SMenuAnchor::UseCurrentWindow popups; instead deferred painting is used.
Fixed some issues with computing popup placement when DPI scaling is enabled.

[CL 2270489 by Nick Atamas in Main branch]
2014-08-25 11:08:04 -04:00
Jaroslaw Surowiec
11840e68c8 CrashReport - Updated comment regarding Crashes.Summary
[CL 2270450 by Jaroslaw Surowiec in Main branch]
2014-08-25 11:07:52 -04:00
Jaroslaw Surowiec
1ac3ff4fe0 CrashReport - Filetype fix
[CL 2270449 by Jaroslaw Surowiec in Main branch]
2014-08-25 11:07:40 -04:00
sebastian kowalczyk
baca4a73d6 Optimizations to GameplayDebugger, mostly for data replication. #ue4
[CL 2270396 by sebastian kowalczyk in Main branch]
2014-08-25 11:07:28 -04:00
sebastian kowalczyk
67ee77f906 Moved Base64 from HTTP module for Core/Misc to have better visibility from other modules (without any dependency to HTTP module)
Changed EQS debug replication to use FBase64 class instead of custom conversion to/from base64

[CL 2270388 by sebastian kowalczyk in Main branch]
2014-08-25 11:07:15 -04:00