#proj Editor
#branch UE4
#summary Enforce the platform specific path handling for "/" or "\\".
reviewed by Thomas.Sarkanen
[CL 2047677 by Andrew Copland in Main branch]
#summary Added ability to refresh the project browser (using the refresh button, or by pressing F5)
#proj Editor
#branch UE4
#reviewedby Thomas.Sarkanen, Matt.Kuhlenschmidt
[CL 2047607 by Andrew Rodham in Main branch]
#proj UE4
#branch UE4
#summary You can now choose where to place a class added via the New Class Wizard
#extra This tries to be smart about your placement if you have Public and Private folders for your project.
- By default the header would go into Public, and the source file would go into Private.
- If you select the Public/Classes folder for the path, the source file will still go into Private.
- If you have a sub-path, eg) /Public/MyStuff/MyClass.h, this will be mirrored in the placement of the source file, eg) /Private/MyStuff/MyClass.cpp
#extra If you're not using Public or Private folders it will just place the source at whatever path you specified.
#extra It will verify that your source code is going to a valid module folder for your game, and also allows matching of modules that start with your game name, eg) MyGame, MyGameEditor.
#reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2046528 by Jamie Dale in Main branch]
#proj UE4
#branch UE4
#summary Verified why @ was disallowed
#extra Also improved the robustness of the path validator and disallowed some extra things that had previously been missed.
#extra Made the way we report invalid characters consistent between FPaths, FName, and FPackageName; they now report all matched invalid characters rather than only the first one.
#reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2043081 by Jamie Dale in Main branch]
#proj UE4
#branch UE4
#summary Added a tooltip to show project information, as well as a context menu option to go to the .uproject file in explorer
#extra There is now a tooltip (styled like the content browser tooltip) showing the description (if available) and the path to the project. There is also a context menu option to go to the .uproject file for the selected project.
#reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2040531 by Jamie Dale in Main branch]