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#proj UE4 #branch UE4 #summary You can now choose where to place a class added via the New Class Wizard #extra This tries to be smart about your placement if you have Public and Private folders for your project. - By default the header would go into Public, and the source file would go into Private. - If you select the Public/Classes folder for the path, the source file will still go into Private. - If you have a sub-path, eg) /Public/MyStuff/MyClass.h, this will be mirrored in the placement of the source file, eg) /Private/MyStuff/MyClass.cpp #extra If you're not using Public or Private folders it will just place the source at whatever path you specified. #extra It will verify that your source code is going to a valid module folder for your game, and also allows matching of modules that start with your game name, eg) MyGame, MyGameEditor. #reviewedby Thomas.Sarkanen, Max.Preussner [CL 2046528 by Jamie Dale in Main branch]