Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration
Jamie Dale c010db2fb4 #ttp 322244 - LIVE: Feature Request: During "Add Code to Project", allow user to select path where files go
#proj UE4
#branch UE4
#summary You can now choose where to place a class added via the New Class Wizard
#extra This tries to be smart about your placement if you have Public and Private folders for your project.
- By default the header would go into Public, and the source file would go into Private.
- If you select the Public/Classes folder for the path, the source file will still go into Private.
- If you have a sub-path, eg) /Public/MyStuff/MyClass.h, this will be mirrored in the placement of the source file, eg) /Private/MyStuff/MyClass.cpp
#extra If you're not using Public or Private folders it will just place the source at whatever path you specified.
#extra It will verify that your source code is going to a valid module folder for your game, and also allows matching of modules that start with your game name, eg) MyGame, MyGameEditor.
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2046528 by Jamie Dale in Main branch]
2014-04-23 18:50:08 -04:00
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