Commit Graph

8 Commits

Author SHA1 Message Date
Bob Tellez
bfa71ce7dc UE4: Double clicking a world asset in the content browser now loads it in the level editor.
[CL 2048399 by Bob Tellez in Main branch]
2014-04-23 19:16:21 -04:00
Jeff Farris
bfb69546df #ue4
- CameraAnims working again! Includes Blueprint API.

[CL 2045213 by Jeff Farris in Main branch]
2014-04-23 18:41:08 -04:00
Lina Halper
14060076c3 - Cleaned up context menu of animation related assets
- Added Reimport with New Source under Source for fortnite team

[CL 2041635 by Lina Halper in Main branch]
2014-04-23 17:54:00 -04:00
Michael Noland
6240dff341 #ue4
- Added the ability to create a new anim blueprint from an existing one in the context menu of the content browser

[CL 2040289 by Michael Noland in Main branch]
2014-04-23 17:38:42 -04:00
Martin Wilson
51d006dada #TTP 320508 - ROCKETGDC: LICENSEE: UDN: Feature Request: PERSONA: Delete unused bones from Skeleton
#proj UE4

#summary Added ability to remove unused bones from a skeleton

[CL 2038612 by Martin Wilson in Main branch]
2014-04-23 16:40:46 -04:00
Nick Darnell
06ca28919c All "Open Source" actions on asset's source objects use the Edit verb when launching the file, so that the correctly bound Windows application can be used. So that you get behaviors like photoshop opening textures instead of Image Previewer or Audacity for Sounds instead of Windows Media Player.
[CL 2038202 by Nick Darnell in Main branch]
2014-04-23 16:35:07 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00