- Add support for more than two sticky columns in collated summary tables
- Add format info for columns, replaces "lowIsBad" list. Allows specifying auto colorization rules and also numerical formatting
- Add support for multiple section boundaries, and minor (dashed line) section boundaries
- Section boundaries no longer require startToken or endToken (both are now optional)
- Section boundaries now can be specific to collated or full tables
#ROBOMERGE-OWNER: ben.woodhouse
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 16740162 via CL 16740164 via CL 16740166 via CL 16740221 via CL 16742906
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v835-16672529)
[CL 16742916 by ben woodhouse in ue5-main branch]
Fix IoHash Digest size being set to the size of the hash rather than the size of the hashed data
#rb Ben.Marsh
#rnx
[CL 16729492 by Joe Kirchoff in ue5-main branch]
Fixed some API that were mistakenly setup as generic struct API instead of class API.
Removed some unused API.
No functional changes, just code reorg.
#rb none
#rnx
#preflight 60d08126d9586b0001ae3336
[CL 16727641 by Tim Smith in ue5-main branch]
Updated the name of the Windows event used to force single instance of UnrealInsights.exe (Browser Mode) and to control when to try to auto-connect. This change allows UnrealInsights.exe from UE5 to coexists with a running instance from UE4.
Also updated the comments to better explain how the Windows event is used.
Trace auto-connect behavior remains the same: a game runtime (editor excluded) will try to auto-connect with a local trace store (now hosted by the UnrealTraceServer.exe) if UnrealInsights (Browser Mode) is running.
#rb Martin.Ridgers
[CL 16726078 by ionut matasaru in ue5-main branch]
Update all Microsoft.VisualStudio.SDK dependencies to use nuget packages
Reset output directory and copy the .vsix to the target location in the post build step
Remove need for multiple source.extension.vsixmanifest files
[CL 16711606 by Joe Kirchoff in ue5-main branch]
- Add Unreal.DotnetPath
- in Unreal.FindRootDirectory(), fix assembly path case sooner (allows UBT to run even if I type 'Engine' as 'engine')
EpicGames.Core:
- Add RuntimePlatform.ExeExtension
#trivial
#jira none
[CL 16704658 by jonathan adamczewski in ue5-main branch]
Remove dependencies from AutomationTool -> AutomationToolUtils
Removes compile-time dependencies, except for the call to AutomationTool.Automation.Process - which will be changed in a future CL.
This change is part of preparing AutomationTool to be able to build All *.Automation.csproj projects (including AutomationUtils.Automation.csproj)
#jira UE-109181
#preflight 60caedc72ab21800016a73a5
#rb ben.marsh
[CL 16703954 by jonathan adamczewski in ue5-main branch]