Verified relative pathing works fine for msvc clang builds
Use .d files for dependencies when compiling with windows clang, instead of piping through cl-filter.exe
Use relative pathing for generated unity files
#rb Jonathan.Adamczewski
#rnx
#preflight 60d4de2bcaf0590001e62de9
#preflight 60d4efbccaf0590001e9af24
[CL 16779820 by Joe Kirchoff in ue5-main branch]
Current limitations:
* Only supports a filesystem backend
* No garbage collection
* Refs are stored in the database, and do not automatically expire.
* Validation of refs is slow and does not cache any data.
[CL 16778495 by Ben Marsh in ue5-main branch]
- fix ContainerId passed to constraint graph when a constrained particle is disabled and re-enabled
- fix ParticleHandle::Island() for sleeping particles
- clean up constraint handle
- fix particle's constraint array natvis for VS debugger
#rb jaco.vandyk
#jira none
#preflight 16852720
[CL 16778086 by Chris Caulfield in ue5-main branch]
- Add support for 3 levels of section barrier. Replace the bool "minor" attribute with int "level" attribute which can be 0,1 or 2 (0 is thickest)
- Fix bug where filter order is ignored for columns in the rowSort list in collated summary tables. Columns we're collating by will still appear first, but their relative order is preserved
- Adjust automated test summary table ordering to sort first by release version
#ROBOMERGE-OWNER: ben.woodhouse
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 16770651 via CL 16770653 via CL 16770656 via CL 16770657 via CL 16770688
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v836-16769935)
[CL 16770690 by ben woodhouse in ue5-main branch]
From UDN 00331538, record PublicPreBuildLibraries in PublicLibraries, not PublicSystemLibraries.
#rb ben.marsh
#jira none
#preflight 60d3a3d73b6163000129ac28
[CL 16764406 by jonathan adamczewski in ue5-main branch]